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Avowed - Preview @ RPG Site

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 27, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]RPG Site checked out Avowed:

    [​IMG]

    Avowed's enjoyable Gamescom demo makes me want to check out Pillars of Eternity - Preview

    Of all the first-party games Xbox showcased at this year's Gamescom, the one that is probably of most interest to us at RPG Site is Avowed, the next game from the role-playing veterans at Obsidian Entertainment. Set in the world of Eora, Avowed is related to the Pillars of Eternity series, but Obsidian continues to promise that the game will be welcoming to newcomers.

    I'm a fan of several Obsidian titles already, but admittedly, I haven't yet made the time to check out either entry of Pillars of Eternity myself. I enjoy CRPG-style games, so that's not a concern, and Bryan's glowing review of Deadfire piqued my interest years ago. But actually sitting down and getting a chance to play through Avowed's enjoyable Gamescom demo may finally push me to boot up those titles that have been sitting dormant in my Steam library.

    The demo of Avowed at Gamescom sees the player character and Aumaua companion Kai (voiced by Brandon Keener, known for Garrus Vakarian in Mass Effect) head into a cavern to seek a missing expedition team, which takes place relatively early in the game. Three player builds were available: a melee 'barbarian' warrior type, a dual-pistol-wielding ranged type, and a magic "blood mage". In the time allotted, I had the chance to check out the melee and ranged builds, but not the magic one.

    Avowed is a nicer-looking game than I expected, at least in some ways, with a vibrant color palette full of greens, blues, and reddish tones alongside some satisfactory lighting. The artstyle goes for a slightly stylized look over high-fidelity realism, and I got acquainted with it relatively quickly. Some components of the user interface could use some small adjustments for my liking, as there's a lot of floating text and indicators. There's time for polish before the game releases, however, and I'm not certain what options will be available to the player in the full game.

    You navigate a wooded and partially submerged cavern in first-person, taking on a handful of aggressive Xaurip lizards and other creatures that inhabit the area. Combat is, for the most part, separated into main-hand and off-hand attacks, using a stamina bar that dictates when actions can be performed.

    [...]
     
    Last edited by a moderator: Aug 27, 2024
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