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ATOM RPG - Interview with AtentGames

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 15, 2021.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]Hardcoredroid interviewed the devs of ATOM RPG about its creation.


    Kickstarting ATOM RPG was clearly a good move that helped you turn your ideas into reality. How did the process go for you guys?

    It was a very humbling experience. Starting out with zero advert budget, it was a great surprise when people learned of our project and backed it so frugally. It was nerve racking to follow the campaign, guessing whether we'd get enough to finish development. But it was so very joyful to see it come to pass!

    Do you plan on Kickstarting future projects, or has the success of ATOM RPG made you financially able to proceed without Kickstarter?

    Even if we'd be lucky enough to have enough funds to start our next project without Kickstarter, which isn't very likely, we'd still go on Kickstarter with some small end goal just to see how people react to our idea, what they think about it, etc. We also love it when the player base interacts with our projects on the earliest possible stages, supplying ideas, critiques and themes. And Kickstarter is perfect for this.

    The game was first released on Steam, then ported to mobile and now Switch. What difficulties in particular did you encounter when creating the Android version of the game?

    Thankfully, Unity has a very wide array of tools to make the transfer process as easy as it can be. But we still had to spend a lot of time and resources to accomplish such tasks as making a new mobile-friendly UI\UX, a cloud saving system, and many other mobile-exclusive features.


    Was the decision to create ports to different platforms a logistical one, or was it based on player demand? Will ATOM RPG make its way onto Xbox and PlayStation in the future?

    We constantly interact with our players, and the first request to port to mobile and Switch was sent to us when our game was still in Kickstarter. So, yeah, basically first and foremost the ports are a promise we made to players long ago and really wanted to keep. We're working on doing the Xbox and PlayStation ports at the moment (closer and closer to the finish line) for the same reason.

    Last edited by a moderator: Jan 16, 2021
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