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Athelmaun's Obsession NPC Thread

Discussion in 'Role-play Corner' started by Ilmater's Suffering, Mar 27, 2006.

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    Background/rumors and personality represents what the average character would know about said character from rumors and other generally common and excepted facts. Characters with knowledge of Sword Coast local, the North Local, the Silver Marches local or bardic knowledge likely know far more about these NPCs then the listed history of a character gives.

    All "extra" NPCs in a NPC post are either cohorts, special mounts, familiars, animal companions or mounts.

    All mounts, unless listed otherwise, are considered to be standard creatures of their species (listed stats from the Monster Manual).

    Prepared spells merely suggest the spells they have prepared; they are spells favored by those casters and the spells others have seen them use, but they may have other spells prepared.

    [ May 19, 2006, 02:27: Message edited by: Ilmater's Suffering ]
     
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    Urthog Elfeater
    Orog, 15th level Barbarian/5th level Orc Warlord
    Medium Humanoid (Orc)

    Hit Dice: 15d12+60+5d12+20 (215 hp)
    Initiative: +1
    Speed: 30 feet, 40 feet base speed
    Armor Class: 27 (+1 Dex, +10 +5 spiked breastplate, +3 ring of protection +3, +3 amulet of natural armor +3), touch 14, flat-footed 27
    Base Attack/Grapple: +20/+32
    Attack: +4 greatsword +36 melee (2d6+22/19-20) or +3 throwing axe +24 ranged (1d6+15)
    Full Attack: +4 greatsword +36/+31/+26/+21 melee (2d6+22/19-20) or +3 throwing axe +24 ranged (1d6+15)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Greater rage 4/day, final rage
    Special Qualities: Damage reduction 3/-, gather horde x200%, improved uncanny dodge, indomitable will, light blindness, resistance to cold 5 and fire 5, trap sense +5, uncanny dodge
    Saves: Fort +19, Ref +7, Will +12 (+16 against enchantments)
    Abilities: Str 29 (35), Dex 10 (12), Con 18, Int 13, Wis 8, Cha 17
    Skills: Bluff +6, Craft (armorsmithing) +3, Craft (weaponsmithing) +3, Diplomacy +8 (+10 with orcs), Disguise +6, Gather Information +6, Handle Animal +24, Intimidate +29 (+31 with orcs), Listen +22, Perform (any) +6, Ride +26, Sense Motive +9, Survival +17
    Feats: Blood of Warlord, Force of Personality, Great Fortitude, Leadership, Might Makes Right, Mounted Combat, Power Attack
    Challenge Rating: 21
    Alignment: Neutral Evil
    Level Adjust: +2

    Height: 7 ft., 7 in.
    Home Region: Underdark (Northdark)
    Patron Deity: Gruumsh
    Other Deities: Ilneval

    You see an exceedingly tall and muscular male orc before you. He is very attractive for an orc, with well defined features that almost seem to blend human features in with orc. His head is shaved, his large eyes are are a pale red and his flesh is a gray-green. He wears a well polished breastplate and leans a well maintained greatsword against his shoulder.

    Background/Rumors: Little of Urthog's history before arriving to the surface is known. The common belief is that he was driven to the surface by the drow. However, the name Urthog Elfeater has been a name familiar to all but the most isolated of Northerners. Urthog has thrived since coming to the surface, using his immense strength, great charisma and above average intelligence to dominate orc tribes and use their chaotic impulses for his own gain. Urthog has been responsible for numerous assualts on the city of Sundabar, but typically focuses his energy on more productive acts and caravaning east of Silverymoon has become an incredibly dangerous act since Urthog's passage to the surface. Urthog is rumored to desire an alliance with the Baatezu of Hellgate Keep and is also rumored to be running a vast slave minning camp in the Rauvin Mountains.

    Personality: Urthog is intelligent but impulsive and incredibly vain. He has the reputation of being a competent tactitian, but is often overly confident. Unlike mountain orcs, Urthog has no desire to senselessly slaughter others. Numerous stories exist of Urthog's warband ignoring particularly pathetic settlements in favor of settlements with inhabitants who would make good slaves or had valuables worth taking. Urthog is said to something of a wolf and can easily be distrated by attractive females of most humanoid or monstrous humanoid races.

    Urthog can speak Abyssal, Common, Orc and Undercommon

    Elfbreaker
    Dire Boar
    Large Animal

    Hit Dice: 12d8+48 (105 hp)
    Initiative: +0
    Speed: 40 feet
    Armor Class: 23 (-1 size, +8 +3 breasplate barding, +6 natural), Touch 9, Flat-footed 23
    Base Attack/Grapple: +9/+22
    Attack: Gore +18 melee (2d6+13)
    Full Attack: Gore +18 melee (2d6+13)
    Space/Reach: 10 ft./5ft.
    Special Attacks: Ferocity
    Special Qualities: Low-light Vision, Scent
    Saves: Fort +12, Ref +8, Will +11
    Abilities: Str 28, Dex 10, Con 18, Int 2, Wis 13, Cha 8
    Skills: Listen +11, Spot +10
    Feats: Alertness, Endurance, Improved Natural Weapon (Gore), Iron Will, Weapon Focus (Gore)
    Challenge Rating: 5

    You see a massive dire boar, with a truly impressive set of tusks.

    Durreske Darkaxe
    Mountain Orc, 17th level Cleric of Gruumsh
    Medium Humanoid (Orc)

    Hit Dice: 17d8+34 (114 hp)
    Initiative: +3
    Speed: 20 ft., 30 ft. base speed
    Armor Class: 23 (+3 Dex, +8 +3 breastplate, +2 ring of protection +2), touch 15, flat-footed 20
    Base Attack/Grapple: +12/+14
    Attack: +2 spear +16 melee (1d8+5/x3) or masterwork sling +16 ranged (1d4+2)
    Full Attack: +2 spear +16/+11/+6 melee (1d8+5/x3) or masterwork sling +16 ranged (1d4+2)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Command undead 5/day, spells
    Special Qualities: Aura of chaos and evil, darkvision 60 ft., light sensitivity
    Saves: Fort +12 (+16 against poison), Ref +8, Will +17
    Abilities: Str 15, Dex 14 (16), Con 15, Int 10, Wis 19 (25), Cha 6
    Skills: Concentration +22 (+26 casting defensively), Heal +29, Survival +9
    Feats: Combat Casting, Extra Turning, Improved Turning, Quicken Spell, Resist Poison, Self-Sufficient
    Challenge Rating: 17
    Alignment: Chaotic neutral
    Level Adjust: +0
    Cleric Spells Prepared (6/8/8/8/7/6/6/5/3/2; save DC 17 + spell level):
    Domains: Cavern and Strength

    Height: 6 ft., 3 in.
    Home Region: The Silver Marches
    Patron Deity: Gruumsh
    Other Deities: None

    You see a tall, plump orc female before you. She is unpleasant looking, even for an orc; her face looks animal, rather then humanoid and her features are brutish and rough. She has long black hair with several braids, crimson eyes and her flesh a light brown mixed with olive green hues. She wears a well polished breastplate and several holy symbols, which, along with her spear, mark her as a cleric of Gruumsh.

    Background/Rumors: Durreske is said to be the wife of Urthog and the brother of the former chieftain of the Darkaxe tribe, Thorag Darkaxe. Durreske's marriage to Urthog is said to be one of a political nature because of her revolting physical appearance and the immense sway Durreske has over the tribe because of her station as the tribe's spiritual guide and connection with Gruumsh. Little about Durreske, out side of the context of her relation with Urthog, is known as she rarely leaves the homelands of the Darkaxe tribe.

    Personality: Durreske is said to be very wise and reserved for an orc. Some say that she's even kind for an orc, but most are unwilling to believe that an orc, much less, one devoted to Gruumsh, could be anything but evil.

    Durreske can speak Common, Illuskan and Orc

    [ June 19, 2006, 07:22: Message edited by: Ilmater's Suffering ]
     
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    Elsa Lorrenvald
    Nephilim, 14th level Sorceress
    Medium Outsider (Native)

    Hit Dice: 2d8+8+14d4+56 (111 hp)
    Initiative: +4
    Speed: 30 ft., fly 60 ft. (good)
    Armor Class: 20 (+4 Dex, +3 bracers of armor +3, +2 ring of protection +2, +1 natural), touch 16, flat-footed 16
    Base Attack/Grapple: +9/+11
    Attack: Demon's Bane +14 melee (1d8+6 plus 2d6 lawful against chaos)
    Full Attack: Demon's Bane +14/+9 melee (1d8+6 plus 2d6 lawful against chaos)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Daylight, smite evil 1/day, spell-like abilities, spells
    Special Qualities: Damage reduction 10/magic, darkvision 60 ft., immunity to disease, resistance to acid 10, cold 10 and electricity 10, spell resistance 26
    Saves: Fort +11 (+15 against poison), Ref +11, Will +24 (+28 against charms and phantasms)
    Abilities: Str 14, Dex 18, Con 18, Int 18, Wis 15, Cha 26 (30)
    Skills: Concentration +23 (+27 casting defensively), Diplomacy +24, Heal +11, Intimidate +25, Knowledge (arcana) +23, Knowledge (history) +11, Knowledge (nobility and royalty) +14, Knowledge (the planes) +9, Knowledge (religion) +9, Listen +7, Perform (sing) +12, Search +9, Spellcraft +22, Spot +7, Survival +2 (+4 on other planes and following tracks)
    Feats: Combat Casting, Corrupt Spell, Flash Frost Spell, Force of Personality, Improved Familiar, Iron Will, Skill Focus (Intimidate)
    Challenge Rating: 18
    Alignment: Lawful evil
    Level Adjust: +4
    Sorcerer Spells Known (6/9/9/8/8/8/7/4; save DC 20 + spell level): 0-arcane mark, detect magic, disrupt undead, electric jolt, mage hand, mending, ray of frost, read magic, resistance; 1st-ice dagger, lesser orb of cold, lesser orb of electricity, shocking grasp, unseen servant; 2nd-electric loop, frost breath, ice knife, ray of ice, snowball swarm; 3rd-hailstones, icelance, lightening bolt, scintillating sphere; 4th-ice storm, orb of cold, orb of electricity, wall of ice; 5th-ball lightening, cone of cold, dominate person; 6th-chain lightening, Otiluke’s freezing sphere; 7th-ice claw
    Spell-like Abilities: 3/day-holy aura (DC 28), protection from evil; 1/day-aid, bless, cure serious wounds, detect evil, dispel evil (DC 25), hallow, holy smite (DC 24), holy word (27), mass charm monster (DC 28), neutralize poison, remove disease

    Height: 6 ft.
    Home Region: Waterdeep
    Patron Deity: Siamorphe
    Other Gods: Helm, Ilmater
    Crest: Blue roc with wings spread up and head turned right on a white field and blue border.

    You see a exceedingly tall young woman before you, with a slender figure and in possession of considerable grace and elegance; large white wings sprout from her back and her pinion feathers would drag the ground if she didn't always keep her wings partially extended. She is divinely beautiful, her face is that of an celestial angel rather then a human. Her hair is a platinum blond, her eyes an ice blue and her skin a snowy white. She wears considerable finery, most notible a massive sapphire pendant shaped as a roc that covers her breasts; this finery identifies her as a noble of high standing. She dresses very conservatively, leaving no flesh exposed from the top of her neck downward, even covering her hands with gloves.

    Background/Rumors: Elsa is well known in Waterdeep for her beauty, her heritage, her powerful grandfather and her plethra of suitors who she clearly distains. Outside of Waterdeep she is known for leading the infamous mercenary group the Light of Ruin, which disbanded within the last year. Currently, Elsa' grandfather is pulling out all the political stops to hamper Lord Baeron and the Masked Lords of Waterdeep, in an attempt to make Waterdeep more "traditional" through the implimentation of a monarchy and Elsa has been doing her best to assist, as she has little taste for rulers who do not rule in the open and do so without the legitimacy of heredity.

    Personality: Elsa is known to be very intelligent and shrew, but even more known for the strength and force of her personality. Few creatures can stand before the magnetism and dominance of Elsa's personality. She known to be exceedingly proper and reputed to be cold and frigid on top of that and is said to dislike displays of emotion, passion and anything else that can be attributed to a lack of class. She cares little for those who are not members of the nobility and cares even less for those who do not benefit her.

    Elsa can speak Chondathan, Dwarven, Elven, Halfling and Illuksan

    Silifrey
    Winter Wolf
    Large Magical Beast (Cold)

    Hit Dice: 16 (55 hp)
    Initiative: +5
    Speed: 50 ft.
    Armor Class: 22 (-1 size, +1 Dex, +12 natural), touch 10, flat-footed 22
    Base Attack/Grapple: +9/+17
    Attack: Bite +12 (1d8+6 plus 1d6 cold)
    Full Attack: Bite +12 (1d8+6 plus 1d6 cold)
    Special Attacks: Breath weapon, freezing bite, trip
    Special Qualities: Darkvision 60 ft., deliver touch spells, empathic link, immunity to cold, improved evasion, low-light vision, scent, scry on familiar 1/day, share spells, speak with master, spell resistance 19, vulnerability to fire
    Saves: Fort +10, Ref +8, Will +13
    Abilities: Str 18, Dex 13, Con 16, Int 12, Wis 13, Cha 10
    Skills: Concentration +22, Diplomacy +14, Hide -1 (+4 on snow or ice), Intimidate +12, Knowledge (arcana) +20, Knowledge (history) +8, Knowledge (nobility and royalty) +11, Knowledge (the planes) +6, Knowledge (religion) +6, Listen +9, Move Silently +7, Search +6, Spellcraft +18, Spot +9, Surivival +1 (+3 on other planes and following tracks, +5 tracking by scent)
    Feats: Alertness, Improved Initiative, Track
    Alignment: Neutral evil

    Personality: Silifrey is reputed to be highly malicious and insulting. She also seems to take delight in how much her speak bothers most urban humanoids she encounters.

    Silifrey can speak Common and Giant

    Icemane
    Lightwarhorse
    Large Animal

    Titan
    Heavy Horse
    Large Animal

    [ June 19, 2006, 04:07: Message edited by: Ilmater's Suffering ]
     
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    Ulgar Wolfsblood
    Werewolf Lord, Human Form, 12th level Illuskan Barbarian
    Medium Humanoid (Human, Shapechanger)

    Hit Dice: 12d12+60+6d8+48 (218 hp)
    Initiative: +2
    Speed: 30 ft., 40 ft. base speed
    Armor Class: 28 (+2 Dex, +10 +5 breastplate, +3 ring of protection +3, +3 amulet of natural armor +3), touch 15, flat-footed 28
    Base Attack/Grapple: +16/+22
    Attack: +4 greataxe +26 melee (1d12+13/x3)
    Full Attack: +4 greataxe +26/+21/+16/+11 melee (1d12+13/x3)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Greater rage 4/day
    Special Qualities: Alternate form, damage reduction 2/-, fast movement, illiteracy, improved uncanny dodge, low-light vision, scent, trap sense +4, uncanny dodge, wolf empathy
    Saves: Fort +20, Ref +11, Will +12
    Abilities: Str 20 (22), Dex 14, Con 20, Int 9, Wis 13, Cha 14
    Skills: Climb +10, Hide +1, Intimidate +17, Jump +11 (+15 with a running start), Listen +26, Move Silently +1, Spot +11, Survival +16
    Feats: Alertness, Great Fortitude, Improved Critical (bite), Improved Critical (claw), Improved Natural Weapon (bite), Improved Natural Weapon (claw), Iron Will, Power Attack, Run, Track, Weapon Focus (bite), Weapon Focus (claw)
    Challenge Rating: 19
    Alignment: Chaotic Evil
    Level Adjust: +3

    Ulgar Wolfsblood
    Werewolf Lord, Hybrid Form, 12th level Illuskan Barbarian
    Large Humanoid (Human, Shapechanger)

    Hit Dice: 12d12+60+6d8+48 (218 hp)
    Initiative: +4
    Speed: 40 ft.
    Armor Class: 21 (-1 size, +4 Dex, +3 ring of protection +3, +5 natural), touch 16, flat-footed 21
    Base Attack/Grapple: +16/+33
    Attack: +4 greataxe +32 melee (1d12+23/x3) or claw +29 melee (1d8+13/19-20)
    Full Attack: +4 greataxe +32/+27/+22/+17 melee (1d12+23/x3) and bite +24 melee (2d6+6/19-20) or 2 claws +29 melee (1d8+13/19-20) and bite +24 melee (2d6+6/19-20)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Curse of lycanthropy, greater rage 4/day
    Special Qualities: Alternate form, damage reduction 2/- and 10/silver, fast movement, illiteracy, improved uncanny dodge, low-light vision, scent, trap sense +4, uncanny dodge, wolf empathy
    Saves: Fort +23, Ref +13, Will +12
    Abilities: Str 34 (36), Dex 18, Con 26, Int 9, Wis 13, Cha 14
    Skills: Climb +20, Hide +2, Intimidate +17, Jump +25 (+29 with a running start), Listen +26, Move Silently +6, Spot +11, Survival +16
    Feats: (same as human)
    Challenge Rating: 19
    Alignment: Chaotic Evil
    Level Adjust: +3

    Ulgar Wolfsblood
    Werewolf Lord, Dire Wolf Form, 12th level Illuskan Barbarian
    Large Humanoid (Human, Shapechanger)

    Hit Dice: 12d12+60+6d8+48 (218 hp)
    Initiative: +4
    Speed: 60 ft.
    Armor Class: 21 (-1 size, +4 Dex, +3 ring of protection +3, +5 natural), touch 16, flat-footed 21
    Base Attack/Grapple: +16/+33
    Attack: Bite +29 melee (2d6+19/19-20)
    Full Attack: Bite +29 melee (2d6+19/19-20)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Curse of lycanthropy, greater rage 4/day, trip
    Special Qualities: Alternate form, damage reduction 2/- and 10/silver, fast movement, illiteracy, improved uncanny dodge, low-light vision, scent, trap sense +4, uncanny dodge, wolf empathy
    Saves: Fort +23, Ref +13, Will +12
    Abilities: Str 34 (36), Dex 18, Con 26, Int 9, Wis 13, Cha 14
    Skills: Climb +20, Hide +2, Intimidate +17, Jump +33 (+37 with a running start), Listen +26, Move Silently +6, Spot +11, Survival +16
    Feats: (same as human)
    Challenge Rating: 19
    Alignment: Chaotic Evil
    Level Adjust: +3

    Height: 6 ft., 4 in. (human form)
    Home Region: The North
    Sub-region: Icewind Dale
    Patron Deity: Malar
    Other Deities: None

    You see a exceedingly tall and muscular human before you. He is unpleasant to look at, his face is savage and cruel with long, heavy full beard and a heavy scar running from the corner of his left eye, to the bottom of his cheek. His hair is long and white blond, his eyes are a very light blue and his flesh pale. He wheres a breastplate that appears as if it has been severely damaged several times and holds his axe as if he plans to throw it away when a fight comes. From the strong body order you smell emanating from him, his oily hair and the the dirt smeared across his face and under his nails, it's reasonable to assume this man has poor hygiene.

    Background/Rumors: Ulgar hails from one of the wildest portions of the Icewind Dale, the foot of the Reghed Glacier and is fiercely proud of growing up in such a region. He is rumored to the son of the powerful Ice Wolf, a natural lycanthrope who stalks the northern wastes of the Icewind Dale. Ulgar is a well known mercenary, having served in several truly evil adventuring companies after coming south. He is credited with the most foul acts his latest mercenary group, the Light of Ruin. Ulgar is a well known Malarite and is well respected, often honored, by his fellow followers of Malar.

    Personality: Ulgar is simplistic in an intellectual sense, but has an acute sense of the natural world and the cunning of a wolf. Ulgar also has a powerful personality, which when coupled with his immense strength, lends itself to leadership. Ulgar is quick to fight and takes great pleasure in the kill. Most of Ulgar's actions are dictated by Malar's dogma. Ulgar enjoys the slaughter and will often attack villages for no other purpose then the thrill of the hunt, but refrains from killing pregnant women and children. Ulgar also enjoys sparing some of the women to rape and therefore increase the population of natural dire werewolves. Ulgar often will rape pregnant women as well since he cannot kill them. Ulgar is a reknown drinker and is said to be able to hold his own in drinking games against dwarves. Alehouses and whorehouses are generally said to be the two thinks Ulgar likes about the civilized world.

    Ulgar can speak Common and Illuskan.

    [ June 14, 2006, 04:34: Message edited by: Ilmater's Suffering ]
     
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    Anar Bloodyfist
    Chondathan, 20th level Fighter
    Medium Humanoid (Human)

    Hit Dice: 20d10+80 (194 hp)
    Initiative: +7
    Speed: 30 ft.
    Armor Class: 26 (+5 Dex, +7 +4 studded leather, +2 ring of protection +2, +2 amulet of natural armor +2), touch 17, flat-footed 21
    Base Attack/Grapple: +20/+27
    Attack: +4 bastard sword of shock +33 melee (1d10+13/17-20 plus 1d6 electricity) or +4 composite longbow (+5 Str bonus) +33 ranged (1d8+11/19-20/x3)
    Full Attack: +4 bastard sword of shock +31/+26/+21/+16 melee (1d10+13/17-20 plus 1d6 electricity) and +4 short sword of shock +30/+25/+20 melee (1d6+9/17-20 plus 1d6 electricity) or +4 composite longbow (+5 Str bonus) +33/+28/+23/+18 ranged (1d8+11/19-20/x3)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: None
    Special Qualities: None
    Saves: Fort +18, Ref +15, Will +5
    Abilities: Str 20 (24), Dex 20 (24), Con 19, Int 6, Wis 9, Cha 9
    Skills: Climb +18, Intimidate +22, Jump +19
    Feats: Combat Reflexes, Dodge, Exotic Weapon Proficiency (bastard sword), Great Fortitude, Greater Two-Weapon Fighting, Greater Weapon Focus (bastard sword), Greater Weapon Focus (longbow), Improved Critical (bastard sword), Improved Critical (longbow), Improved Critical (shortsword), Improved Two-Weapon Fighting, Lightening Reflexes, Two-Weapon Fighting, Weapon Focus (bastard sword), Weapon Focus (longbow), Weapon Focus (short sword), Weapon Specialization (bastard sword), Weapon Specialization (longbow), Weapon Specialization (short sword)
    Challenge Rating: 20
    Alignment: Chaotic Evil
    Level Adjust: +0

    Height: 6 ft., 1 in.
    Home Region: The Sword Coast
    Sub-region: Sword Coast North
    Patron Deity: Talos
    Other Deities: None

    You see a tall, very atheletic looking man before you. He is rather handsome in appearance, but his face seems to be devoid of intelligence and is instead masked with a beastial ferocity. His hair is cropped short and dirty blond, his eyes are a dark brown and his skin tawny. He wears studded leather and holds a bastard sword and short sword, both of with cackle with electricity.

    Background/Rumors: The Church of Talos claims responsibility for Anar's upbringing, but rumors say Anar spent much of his youth as an orphan on the streets, using his impressive physical abilities to survive and it was only through a scuffle with the Talosian preisthood that Anar left such an impression of destruction that the priests took him in. Anar is said to have taken up mercenary life to help raise funds for the church of Talos and spred destruction to glorify Talos.

    Personality: Anar is exceptionally dim, with a troll-like level of intelligence and much like a troll is highly prone to violent and destructive actions. Anar takes a particular, almost child-like glee in any sort of destructive act, especially if it involves killing others or destroying things others need to survive. Anar cares little for most others and has as little peaceful contact with fellow sentient beings as possible. Anar is said to be very child-like in respect to sexuality, seemingly with no desire for such activity.

    Anar can speak Common and Illuskan (just barely)

    [ June 14, 2006, 04:35: Message edited by: Ilmater's Suffering ]
     
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    Tyler “Ty” Miller
    Tethyrian, 14th level Rouge/6th level Fighter
    Medium Humanoid (Human)

    Hit Dice: 14d6+42+6d10+18 (144 hp)
    Initiative: +5
    Speed: 30 ft.
    Armor Class: 27 (+5 Dex, +7 +4 studded leather of greater silent moves, +2 ring of protection +2, +3 amulet of protection +3), touch 17, flat-footed 27
    Base Attack/Grapple: +16/+22
    Attack: +4 longsword +27 melee (1d8+13/17-20) or +4 composite longbow (+4 Str bonus) +25 ranged (1d8+8/x3)
    Full Attack: +4 longsword +27/+22/+17/+12 (1d8+13/17-20) or +4 composite longbow (+4 Str bonus) +25/+20/+15/+10 ranged (1d8+8/x3)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Opportunist, sneak attack +7d6
    Special Qualities: Evasion, improved uncanny dodge, slippery mind, trap sense +4, trapfinding, uncanny dodge
    Saves: Fort +14, Ref +16, Will +7
    Abilities: Str 18 (22), Dex 17 (21), Con 16, Int 10, Wis 13, Cha 12
    Skills: Bluff +25, Climb +18, Diplomacy +24, Disguise +1 (+3 acting), Escape Artist +22, Gather Information +25 (+27 in the Sword Coast), Intimidate +28, Jump +17, Knowledge (the Sword Coast local) +17, Listen +10, Move Silently +20, Sense Motive +24 (+28 assessing opponents), Swim +20, Use Rope +5 (+7 with bindings)
    Feats: Combat Intuition, Cosmopolitan, Dodge, Great Fortitude, Improved Critical (longsword), Negotiator, Nobody's Fool, Persuasive, Power Attack, Skill Focus (Bluff) Skill Focus (Gather Information), Weapon Focus (longsword)
    Challenge Rating: 20
    Alignment: Neutral Evil
    Level Adjust: +0

    Height: 5 ft., 10 in.
    Home Region: The Sword Coast
    Patron Deity: Mask
    Other Deities: Beshaba

    You see an above average height human with good muscle mass before you. His looks are slightly less then average; his face bears stubble and several distinctive scars, two running parallel about half an inch apart starting below his right eye and ending at the bottom of his cheek, the other is a small scar sarting just below the edge of his left nostril and ending just below the bottom of his lip. His hair is dark brown, his eyes are a pure brown and his flesh is olive. He wears studded armor and has a longsword in his belt which seems to suggest violence isn't what is on his mind.

    Background/Rumors: Ty is known to have grown up on the streets of Baldur's Gate and is rumored to have been a runaway from a bad family situation. Up until joining the Light of Ruin, Ty had been a guilded, professional mercenary who made a living off of his talent for being able to ferret out spies and traitors due to knack for information gathering and his way with words. Following the break up of the Light of Ruin, Ty has stayed in Elsa Lorrenvald's employment to help give Elsa an upper hand in the politics of the region.

    Personality: Ty is said to be a gregarious and down to earth sort of fellow and few commoners who meet him in a social situation have bad things to say about him. Ty is however known to have a business side and few jobs are too dastardly for him to do if the right amount of pay is involved. He is known to attempt to deal with most situations through lies and well placed words, but doesn't hesitate to use intimidation or other tactics if he feels he has the upper hand. Ty is reknown as the scurge of tavern wenches everywhere and tends to, continously, make advances on attractive women (and not so attractive women if the situation calls for it) so long as Elsa is out of sight. It is know that, at the very least, Ty is madly in lust with Elsa and that so far no one has been able to bribe Ty into keeping tabs on the Lorrenvalds. Ty is also known for his love of alcohol and can often be found in local alehouses (or brothels).

    Ty can speak Common and Illuskan.

    Smuggler
    Heavy Warhorse
    Large Animal

    [ June 19, 2006, 04:10: Message edited by: Ilmater's Suffering ]
     
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    Evendal Highcrown
    Aasimar, 10th level Fighter/9th level Knight Protector
    Medium Outsider (Native)

    Hit Dice: 10d10+50+9d10+45 (204 hp)
    Initiative: +1
    Speed: 20 feet, 30 feet base speed
    Armor Class: 32 (+1 Dex, +12 +4 full plate, +5 +3 heavy steel shield, +2 ring of protection +2, +2 amulet of natural armor +2), touch 13, flat-footed 26
    Base Attack/Grapple: +19/+26
    Attack: +4 longsword +32 melee (1d8+13/17-20)
    Full Attack: +4 longsword +32/+27/+22/+17 melee (1d8+13/17-20)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: No mercy 2, spell-like abilities, supreme cleave
    Special Qualities: Best effort +4, darkvision 60 ft., defensive stance +4, resistance to acid 5, cold 5 and electricity 5, shining beacon
    Saves: Fort +17, Ref +7, Will +12 (+16 against fear)
    Abilities: Str 18 (24), Dex 13, Con 18 (20), Int 14, Wis 13, Cha 12
    Skills: Diplomacy +19, Intimidate +14, Knowledge (Nobility) +18, Listen +3, Ride +23, Spot +12
    Feats: Cleave, Great Cleave, Great Fortitude, Greater Weapon Focus (longsword), Improved Critical (longsword), Iron Will, Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge, Trample, Weapon Focus (longsword), Weapon Specialization (longsword)
    Challenge Rating: 19
    Alignment: Lawful Neutral
    Level Adjust: +1
    Spell-like Abilities: 1/day-daylight

    Height: 6 ft., 2 in.
    Home Region: Waterdeep
    Patron Deity: Helm
    Other Deities: Hoar, Siamorphe
    Crest: Realistically colored stag head, facing straight on, wearing a golden crown, on a green field with a white stripe diagonally from right to left crossing though the middle of the field.

    You see a tall, aristocratic young man before you. He is strikingly handsome, with a chiseled, clean shaven face. His hair and eyes are both a golden brown and his flesh is tawny. He wears well maintained full plate, has a bastard sword at his side and his shield carries his family crest.

    Background/History: Evendal is from a minor noble family of Waterdeep of which he is the only son. Once a promising young officer of the City Watch, Evendal eventually quit the watch because of the the the handling of a once small guild known as the Shadow Thieves who grew of increasing power during the rule of the Lords Magister. Evendal and many other young idealist former officers formed the Order of the Knights Valorous as a way for ex-guardsmen, watchmen and paladins to deal with the moral decay of Waterdeep. The Knights Valorous where ultimately caught and utterly destroyed in a sortie into Citadel of the Bloody Hand, supposedly by betrayl from within. Evendal supposedly fought with such prowess that he cut himself an escape route through his enemies, but the mark of dishonor is forever with him for surviving and there are some that claim it was he who betrayed his brethren to the Shadow Thieves. In the recent years, Evendal's location is relatively unknown, only returning to the public eye after becoming Elsa Lorrenvald's personal bodyguard. Rumors fly through Waterdeep that Evendal plans to seek Elsa's hand in marriage.

    Personality: Evendal is extremely reserved, a disposition he seems to have gained following the massacre of his brethren at the hands of the Shadow Thieves. He is seemingly melancholy and dark when he does act, quick to defend both his and Elsa's honor and easily offended, often assuming implications to his past.

    Evendal can speak Chondathan, Common, Dwarven and Illuskan.

    Battle Glory
    Heavy Warhorse
    Large Animal

    Armor Class: 22 (-1 size, +1 Dex, +8 full plate barding, +4 natural), Touch 10, Flat Footed 21

    Guardian
    Heavy Horse

    [ June 14, 2006, 04:37: Message edited by: Ilmater's Suffering ]
     
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    Thorag Darkaxe
    Mountain Orc, 16th level Barbarian
    Medium Humanoid (Orc)

    Hit Dice: 16d12+48 (157 hp)
    Initiative: +2
    Speed: 40 feet base speed
    Armor Class: 23 (+2 Dex, +7 +3 chain shirt, +2 ring of protection +2, +2 amulet of natural armor +2), touch 14, flat-footed 24
    Base Attack/Grapple: +16/+23
    Attack: +4 greataxe +28 melee (1d12+14/19-20/x3) or +2 javelin +20 ranged (1d6+9)
    Full Attack: +4 greataxe +28/+23/+18/+13 melee (1d12+14/19-20/x3) or +2 javelin +20 ranged (1d6+9)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Greater Rage 5/day
    Special Qualities: Damage Reduction 4/-, Darkvision 60 ft., Fast Movement, Illiteracy, Improved Uncanny Dodge, Indomitable Will, Light Sensitivity, Trap Sense +5, Uncanny Dodge
    Saves: Fort +13 (+17 against poison), Ref +7, Will +4 (+8 against enchantments)
    Abilities: Str 23 (25), Dex 15, Con 16, Int 8, Wis 9, Cha 10
    Skills: Intimidate +19, Jump +12, Listen +16, Survival +18
    Feats: Cleave, Headlong Rush, Improved Critical (greataxe), Power Attack, Resist Poison, Weapon Focus (greataxe)
    Challenge Rating: 16
    Alignment: Chaotic Evil
    Level Adjust: +0

    Height: 6 ft., 11 in.
    Home Region: Silver Marches
    Patron Deity: Gruumsh
    Other Deities: Bahgtru

    You see a tall, brutish orc, with rippling muscles before you. He is unpleasant to look at; as with any orc, his features are mishapen and primitive. His hair is raven and unfettered, he sports no facial hair, his eyes are a blood red and his skin is a grey-green drab. He wears clearly magical, but poorly maintained armor and fingers one of the several javelins across held across his back.

    Background/Rumors: Thorag was one the chieftain of the Darkaxe tribe and was well known for his bold, but futile raids against both Sundabar and his fellow orcs in the Citadel of Many Arrows. It was said however that Thorag, generally considered to be one of the strongest and nastiest of the orcs in the Silver Marches, willingly gave up his his place as chief to Uthog Elfeater. Thorag has served as Urthog's right hand ever since. Thorag is rumored to have a harem of human wives/slaves and is known to have at least one half orc son named Urmusk who Thorag has recently been exposing to battle.

    Personality: Thorag is prone to violence, even for an orc, his simple mind seeks little more then senseless destruction against any and everything that comes before him, with the execption of attractive human women. Thorag is said to have little taste for orcish women and that his preference lies with human women. Thorag is said to be incredibly protective on one of his half-orc sons, Urmusk, a quality orcish fathers rarely show.

    Thorag can speak Common, Illuksan and Orc

    [ June 17, 2006, 07:32: Message edited by: Ilmater's Suffering ]
     
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    Sir Kalias De Rhynon
    Chondathan, 25th level Paladin of Tyr
    Medium Humanoid (Human)

    Hit Dice: 25d10+50 (192 hp)
    Initiative: +1
    Speed: 20 feet, 30 feet base speed
    Armor Class: 44 (+1 Dex, +20 the Judge’s Rule, +7 +5 heavy steel shield, +4 holy aura, +2 amulet of natural armor +2), touch 20, flat-footed 36
    Base Attack/Grapple: +23/+30
    Attack: +5 axiomatic flail +36 melee (1d8+12/19-20 plus 2d6 lawful against chaos, plus 2d6 holy against evil) or +3 heavy crossbow +27 ranged (1d10+3/19-20 plus 2d6 holy against evil)
    Full Attack: +5 axiomatic flail +36/+31/+26/+21 melee (1d8+12/19-20 plus 2d6 lawful against chaos, plus 2d6 holy against evil) or +3 heavy crossbow +27 ranged (1d10+3/19-20 plus 2d6 against evil)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Smite evil 8/day, spells, turn undead 10/day
    Special Qualities: Aura of courage, aura of good, detect evil, divine grace, divine health, lay on hands, remove disease 7/week
    Saves: Fort +24, Ref +17, Will +26
    Abilities: Str 20 (24), Dex 12, Con 14, Int 11, Wis 15, Cha 18 (26)
    Skills: Concentration +32, Diplomacy +36, Knowledge (Religion) +28
    Feats: Discipline, Endurance, Epic Will, Extra Smiting, Holy Strike, Improved Critical (flail), Improved Turning, Iron Will, Leadership, Power Attack, True Believer, Weapon Focus (flail)
    Challenge Rating: 25
    Alignment: Lawful good
    Level Adjust: +0
    Paladin Spells Prepared (4/4/3/3; save DC 12 + spell level): 1st-detect undead, divine favor, divine sacrifice, second wind; 2nd-awaken sin (3), zone of truth; 3rd-axiomatic storm, heal mount, holy storm; 4th-castigate (3)

    Height: 6 ft.
    Home Region: Cromyr
    Patron Deity: Tyr
    Other Deities: None
    Crest: Two lions standing on their hind legs, facing each other, front legs outstretched on a red field with a diagonal white stripe starting in the right corner and running through the middle

    You see a tall, muscular man before you. His of above average looks and his face is covered with a well groomed full beard. His hair is a pure brown, his eyes are a light brown and his flesh tawny. He wears a magnificant mithril full plate with a massive symbol of Tyr, inlaid with gold on the breast plate of the armor; he holds onto a beautiful flail that he seems impatient to put to use, the symobl of Tyr covers both sides of his shield and on the bottom point of his kite shield, his own family crest is visible. A brilliant divine radiance surrounds Sir Kalias and aura of light covers a 20 foot radius around Sir Kalias.

    Background/Rumors: Sir Kalias is said to be the eldest son of a minor noble family on Cromyr. From an early age he was said to have devoted his life to Tyr and made his way into the North in order to an instrument of his god in a predominately lawless region. During his years in the North he has become the premier servant of Tyr inb the region, some going as far as to say the paladin rivals the likes of Elminster and Halaster in terms of power. However, what might be even more famous then Sir Kalias is the artifact he wears as armor, which was said to be a gift from Tyr to a powerful and devoted judge and cleric of Tyr several hundred years ago. This servant was said to have been assassinated by unknown assailants, but his soul is said to have become infused with his armor upon death. It has traditionally been held by the most powerful of Tyr's paladins and epic deeds and actions always seem to follow the wearer of this armor.

    Personality: Sir Kalias is an unwavering servant of Tyr and utterly devoted to the tenants of Tyrian faith. He despises evil creatures and wastes no time to dispatch them to the Fugue Plan, unless they are protected by the law, in which case he goes to great lengths to find out how he can legally deliver justice to such creatures. Sir Kalias has no tolerance for corruption within the legal system or others who make mockery of the legal system and will make sure, using force if necessary, that any trial he so much as witnesses delivers even handed justice. Sir Kalias is loved by most of the common folk for his zeal for protecting the innocent and delivering justice for those incapable of delivering it for themselves. His moral system is very black and white and a creature once evil will always remain evil in Sir Kalias' eyes, the same can be said for races with a natural bend towards evil. Chaos is criminal in Sir Kalias' eyes and few criminals can escape Sir Kalias' determination. He is said to often conflict with good, but chaotic creatures and his encounters with Eladrin are favored comedic tales in taverns; Sir Kalias, does however go to great lengths to refrain from harming good creatures regardless of their alignment, seeing chaos as a moral failing instead of something inherent like evil.

    Sir Kalias can speak Chondathan and Common.

    Retribution
    Heavy Warhorse
    Large Magical Beast

    Hit Dice: 14d8+42 (105 hp)
    Initiative: +1
    Speed: 60 feet
    Armor Class: 26 (-1 size, +1 Dex, +16 natural), Touch 10, Flat-footed 25
    Base Attack/Grapple: +10/+20
    Attack: Hoof +16 melee (1d6+6/19-20)
    Full Attack: 2 Hooves +16 (1d6+6/19-20) and 1 Bite +10 (1d4+3)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Command 12/day
    Special Qualities: Empathic link, improved evasion, improved speed, low-light vision, scent, share saving throws, share spells, spell resistance 30
    Saves: Fort +17, Ref +10, Will +11
    Abilites: Str 23, Dex 13, Con 17, Int 10, Wis 13, Cha 6
    Skills: Listen +11, Spot +10
    Feats: Endurance, Improved Critical (hoof), Iron Will, Run, Weapon Focus (hoof)
    Alignment: Lawful Good

    Brachaol
    Hound Archon, 6th level Paladin of Tyr
    Medium Outsider (Archon, Extraplanar, Good, Lawful)

    Hit Dice: 6d8+12+6d10+12 (87 hp)
    Initiative: +3
    Speed: 30 ft., 40 ft. base speed
    Armor Class: 30 (+10 +2 mithral full plate, +1 ring of protection +1, +9 natural), touch 11, flat-footed 30
    Base Attack/Grapple: +12/+17
    Attack: +2 cold iron greatsword +20 melee (2d6+9/17-20) or bite +17 melee (1d8+5) or masterwork heavy crossbow +13 ranged (1d10/19-20)
    Full Attack: +2 cold iron greatsword +20/+15/+10 melee (2d6+9/17-20) and bite +12 melee (1d8+2) or bite +17 melee (1d8+5) and slam +12 melee (1d4+2) or masterwork heavy crossbow +13 ranged (1d10/19-20)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Smite evil 2/day, spell-like abilities, spells, turn undead 7/day
    Special Qualities: Aura of courage, aura of good, aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., detect evil, divine grace, divine health, immunity to electricity and petrification, lay on hands, magic circle against evil, remove disease 1/week, scent, spell resistance 22, teleport, tongues
    Saves: Fort +17 (+21 against poison), Ref +12, Will +15
    Abilities: Str 20, Dex 10, Con 15, Int 10, Wis 16, Cha 18 (20)
    Skills: Concentration +11, Diplomacy +13, Hide +7, Jump +14, Knowledge (religion) +6, Listen +12, Move Silently +7, Sense Motive +12, Spot +12, Survival +12
    Feats: Improved Critical (greatsword), Improved Initiative, Power Attack, Track, Weapon Focus (greatsword)
    Challenge Rating: 10
    Alignment: Lawful good
    Level Adjust: +5
    Paladin Spells Prepared (2; save DC 13 + spell level): 1st-divine favor, divine sacrifice
    Spell-like Abilities: At will-aid, continual flame, detect evil, message

    Height: 5 ft. 11 in.
    Home Region: House of the Triad
    Patron Deity: Tyr
    Other Deities: None

    You see a heavily muscled humanoid with a dog's head before you. He has what would be considered good looks by a dog breeder. His coat is brown and glossy. He wears beautiful full plate and carries a greatsword across his back, his fists read to got to work if his opponents get the jump on him before he can draw his sword.

    Background/Rumors: Little is known of Brachaol being that he is extraplanar outsider. He the latest of Sir Kalias' often ill fated cohorts who tend to meet terrible ends against evil creatures of incredible power.

    Personality: Brachaol, true to his nature as a hound archon has a special devotion to the innocent who need protection. He is also know to be quick to draw a weapon against injustice and evil, never willing to stand idlely by.

    Brachaol can speak Celestial, Common, Draconic and Infernal

    Eldenryss
    Juvenile Bronze Dragon
    Large Dragon (Water)

    Hit Dice: 17d12+45 (155 hp)
    Initiative: +4
    Speed: 40 ft., fly 150 ft. (poor)
    Armor Class: 27 (-1 size, +18 natural), touch 9, flat-footed 27
    Base Attack/Grapple: +17/+26
    Attack: Bite +21 melee (2d6+5)
    Full Attack: Bite +21 melee (2d6+5) and 2 claws +20 melee (1d8+2) and 2 wings +19 melee (1d6+2) and tail slap +19 melee (1d8+7)
    Space/Reach: 10 ft./5 ft. (bite 10 ft.)
    Special Attacks: Breath weapon, spell-like abilities, spells
    Special Qualities: Alternate form, darkvision 120 ft., empathic link, immunity to electricity, sleep and paralysis, improved evasion, low-light vision, share saving throws, share spells, water breathing
    Saves: Fort +13, Ref +10, Will +14
    Abilities: Str 20, Dex 10, Con 17, Int 18, Wis 19, Cha 18
    Skills: Appraise: +9, Bluff +9, Concentration +20, Diplomacy +21, Disguise +21, Gather Information +4 (+6 in the North), Hide +5, Intimidate +11, Knowledge (arcana) +9, Knowledge (the North local) +9, Knowledge (nature) +9, Listen +21, Search +21, Sense Motive +21, Spellcraft +23, Spot +21, Swim +8, Survival +9 (+13 in natural environments and following tracks)
    Feats: Flyby Attack, Hover, Improved Initiative, Multiattack, Weapon Focus (claw), Wingover
    Alignment: Lawful good
    Sorcerer Spells Known (6/6; save DC 14 + spell level): 0-dancing lights, detect magic, mage hand, ray of frost, read magic; 1st-animate rope, magic missile, shield
    Spell-like Abilities: At will-speak with animals

    Home Region: None
    Patron Deity: Tyr
    Other Deities: None

    Eldenryss can speak Common, Draconic, Giant, Illuksan and Orc

    [ June 17, 2006, 07:12: Message edited by: Ilmater's Suffering ]
     
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    Orion Windwalker
    Cloud Giant, 10th level Fighter/5th level Bard
    Huge Giant (Air)

    Hit Dice: 17d8+153+10d10+90+5d6+45 (440 hp)
    Initiative: +3
    Speed: 50 ft.
    Armor Class: 37 (-2 size, +3 Dex, +8 bracers of armor +8, +6 ring of protection +6, +12 natural), touch 17, flat-footed 34
    Base Attack/Grapple: +20/+48
    Attack: +7 trident +50 melee (3d6+39/19-20) or slam +39 melee (1d6+20) or net +22 ranged or rock +23 ranged (2d8+20) or +7 trident +33 ranged (3d6+29/19-20)
    Full Attack: +7 trident +50/+45/+40 melee (3d6+39/19-20) or 2 slams +39 melee (1d6+20) or net +22 ranged or rock +23 ranged (2d8+20) or +7 trident +33 ranged (3d6+29/19-20)
    Space/Reach: 15 ft./15 ft.
    Special Attacks: Rock throwing, spell-like abilities, spells
    Special Qualities: Bardic knowledge, bardic music, countersong, fascinate, inspire courage +1, low-light vision, rock catching, scent
    Saves: Fort +27, Ref +17, Will +24
    Abilities: Str 41 (51), Dex 16, Con 26 (28), Int 16, Wis 16, Cha 22 (30)
    Skills: Balance +10, Bluff +14, Climb +32, Concentration +14, Craft (goldsmithing) +28, Diplomacy +21, Gather Information +14, Handle Animal +20, Intimidate +39, Jump +40, Knowledge (arcana) +8, Knowledge (history) +8, Listen +20, Perform (string) +28, Ride +5, Sense Motive +15, Spellcraft +10, Spot +20, Swim +30, Tumble +10
    Feats: Awesome Blow, Cleave, Dodge, Epic Prowess, Epic Reputation, Exotic Weapon Proficiency (net), Force of Personality, Greater Weapon Focus (trident), Improved Bull Rush, Improved Critical (trident), Melee Weapon Mastery (piercing), Mobility, Net and Trident, Power Attack, Two-Weapon Fighting, Weapon Focus (trident), Weapon Specialization (trident)
    Challenge Rating: 26
    Alignment: Neutral Good
    Level Adjust: --
    Bard Spells Known (3/5/3; save DC 16 + spell level): 0-know direction, mending, prestidigitation, read magic, resistance, songbird; 1st-focusing chant, healthful rest, ironthunder horn, remove fear; 2nd-grace, heroism, war cry
    Spell-like Abilities: 3/day-levitate, obscuring mist; 1/day-fog cloud

    You see a incredibly tall humanoid with a chizeled physique before you. He is very handsome with well formed, statuesque features and a swooping mustache. His hair is a silvery white, his eyes an irridescent blue and his skin a milky blue-white. He wears toga like garments, but leaves his chest bare and holds a beautiful harp made of gold in his hands.

    Background/Rumors: Orion claims to be from a grand castle located in Lost Peaks of the High Forest, which he left in order to seek glory, prove his courage and protect the lesser beings of the North from evil and in particular, evil giants. Through out the years, Orion has achieved considerable fame (primary through his own ballads which are vastly exaggerated claim rival bards) for his battles against fellow giants, most notably against the Frost Giant Jarl, the Blackguard, Fjolrimnir Iceheart; a battle which was said to have lasted for days atop the various peaks of the Spine of the World before Orion threw Fjolrimnir from a mount peak to his death below. Orion is said to fancy the city of Waterdeep for its color and variety, though he never stays for long, as a city built for beings roughly three times smaller then he fails to accommodate him.

    Personality: Orion is a well known braggart and is exceedingly vain. He tends to be too caught up in his latest ballad or melody involving his own actions to notice heroics around him. He is arrogant and believes himself superior to any humanoid he would encounter, though that is to be expected from a cloud giant. Orion is also known to be, aside from his narcissistic self-endulgence, to be a creature who is greatly offended by acts of evil and considers it his responsibility as such a great and noble being to protect the inferior creatures around him. He prone to swings of epic passion when fighting evil, which can only be matched by his epic passion for glorifying himself afterward.

    Orion can speak Common, Elven, Giant, Illuskan and Sylvan.

    [ June 19, 2006, 21:34: Message edited by: Ilmater's Suffering ]
     
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    Hrothgar Bearclaw (human form)
    Werebear, Human Form, 12th level Illuskan Fighter
    Medium Humanoid (Human, Shapechanger)

    Hit Dice: 12d10+60+6d8+56 (213 hp)
    Initiative: +2
    Speed: 20 ft., 30 ft. base speed
    Armor Class: 28 (+2 Dex, +10 +5 breastplate, +3 ring of protection +3, +3 amulet of natural armor), touch 15, flat-footed 26
    Base Attack/Grapple: +16/+22
    Attack: Unarmed +22 (1d3+6)
    Full Attack: Unarmed +22/+17/+12 melee (1d3+6)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: None
    Special Qualities: Alternate from, bear empathy, low-light vision, scent
    Saves: Fort +20, Ref +11, Will +10
    Abilities: Str 20 (22), Dex 14, Con 20, Int 13, Wis 15, Cha 10
    Skills: Climb +11, Handle Animal +10, Intimidate +15, Jump +4, Listen +10, Ride +4, Spot +10, Survival +15, Swim +10
    Feats: Alertness, Endurance, Great Fortitude, Greater Weapon Focus (bite), Greater Weapon Focus (claw), Improved Critical (bite), Improved Critical (claw), Improved Natural Weapon (bite), Improved Natural Weapon (claw), Iron Will, Multiattack, Power Attack, Run, Skill Focus (Survival), Track, Weapon Focus (bite), Weapon Focus (claw), Weapon Specialization (bite), Weapon Specialization (claw)
    Challenge Rating: 20
    Alignment: Lawful Good
    Level Adjust: +3

    Hrothgar Bearclaw
    Werebear, Hybrid Form, 12th level Illuskan Fighter
    Large Humanoid (Human, Shapechanger)

    Hit Dice: 12d10+60+6d8+56 (213 hp)
    Initiative: +3
    Speed: 30 ft.
    Armor Class: 22 (-1 size, +3 Dex, +3 ring of protection +3, +7 natural), touch 15, flat-footed 19
    Base/Grapple: +16/+33
    Attack: Claw +31 melee (2d6+16/19-20)
    Full Attack: 2 Claws +31 melee (2d6+16/19-20) and bite +29 melee (3d6+9/19-20)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Curse of lycanthropy
    Special Qualities: Alternate form, bear empathy, damage reduction 10/silver, low-light vision, scent
    Saves: Fort +24, Ref +12, Will +10
    Abilities: Str 36 (38), Dex 16, Con 28, Int 13, Wis 15, Cha 10
    Skills: Climb +22, Handle Animal +10, Intimidate +11, Jump +21, Listen +10, Ride +5, Spot +10, Survival +15, Swim +25
    Feats: (same as human)
    Challenge Rating: 20
    Alignment: Lawful Good
    Level Adjust: +3

    Hrothgar Bearclaw
    Werebear, Brown Bear Form, 12th level Illuskan Fighter
    Large Humanoid (Human, Shapechanger)

    Hit Dice: 12d10+60+6d8+56 (213 hp)
    Initiative: +3
    Speed: 40 ft., swim 30 ft.
    Armor Class: 22 (-1 size, +3 Dex, +3 ring of protection +3, +7 natural), touch 15, flat-footed 19
    Base/Grapple: +16/+34
    Attack: Claw +31 melee (2d6+16/19-20)
    Full Attack: 2 Claws +31 melee (2d6+16/19-20), 1 Bite +29 melee (3d6+9/19-20)
    Special Attacks: Curse of lycanthropy, improved grab
    Special Qualities: Alternate form, bear empathy, damage reduction 10/silver, low-light vision, scent
    Space/Reach: 10 ft./5 ft.
    Saves: Fort +24, Ref +12, Will +10
    Abilities: Str 36 (38), Dex 16, Con 28, Int 13, Wis 15, Cha 10
    Skills: Climb +22, Handle Animal +10, Intimidate +15, Jump +21, Listen +10, Ride +5, Spot +10, Survival +15, Swim +29
    Feats: (same as human)
    Challenge Rating: 20
    Alignment: Lawful Good
    Level Adjust: +3

    Home Region: The North
    Sub-Region: The Savage Frontier
    Patron Deity: Torm
    Other Deities: Helm, Tyr

    [ May 10, 2006, 04:33: Message edited by: Ilmater's Suffering ]
     
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    Valric Wolfcrown
    Vampire, 35th level Illuskan Fighter
    Medium Undead (Augmented Humanoid)

    Hit Dice: 35d12 (233 hp)
    Initiative: +17
    Speed: 60 ft.
    Armor Class: 45 (+13 Dex, +8 bracers of armor +8, +3 shield, +5 ring of protection +5, +6 natural), touch 28, flat-footed 29
    Base Attack/Grapple: +28/+41
    Attack: +4 longsword of unholy power +48 melee (1d8+21/17-20 plus 3d6 unholy and 1 negative level against good, plus 6d6 unholy and 2 negative levels against good on critical hit) or slam +42 melee (1d6+19 plus energy drain)
    Full Attack: +4 longsword of unholy power +46/+41/+36/+31 melee (1d8+21/17-20 plus 3d6 unholy and 1 negative level against good, plus 6d6 unholy and 2 negative levels against good on critical hit) and +4 longsword of unholy power +46/+41/+36/+31 melee (1d8+14/17-20 plus 3d6 unholy and 1 negative level against good, plus 6d6 and 2 negative levels against good on critical hit) or slam +42 melee (1d6+19 energy drain)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Blood drain, children of the night, counterattack, create spawn, dominate, elusive attack, energy drain
    Special Qualities: Alternate form, damage reduction 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spell resistance 40, spider climb, +4 turn resistance undead traits, vampire weaknesses
    Saves: Fort +19, Ref +32, Will +19
    Abilities: Str 26 (36), Dex 26 (36), Con -, Int 19, Wis 14, Cha 22
    Skills: Bluff +14, Diplomacy +31, Handle Animal +44, Hide +21, Intimidate +44, Jump +25 (+29 with a running start), Knowledge (history) +44, Knowledge (nobility and royalty) +44, Listen +12, Move Silently +21, Ride +55, Search +12, Sense Motive +29, Spot +12
    Feats: Alertness, Combat Expertise, Combat Reflexes, Dodge, Education, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Speed, Force of Personality, Great Dexterity II, Great Fortitude, Greater Two-Weapon Defense, Greater Two-Weapon Fighting, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword), Improved Critical (longsword), Improved Initiative, Improved Two-Weapon Defense, Improved Two-Weapon Fighting, Lightening Reflexes, Melee Weapon Mastery (slashing), Mobility, Mounted Combat, Oversized Two-Weapon Fighting, Perfect Two-Weapon Fighting, Run, Ride-By Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (longsword), Weapon Specialization (longsword), Weapon Supremacy (longsword)
    Challenge Rating: 37
    Alignment: Lawful Evil
    Level Adjust: +8

    Home Region: Waterdeep
    Patron Deity: None

    Aeron
    Nightmare
    Large Outsider (Evil, Extraplanar)

    Hit Dice: 10d8+40 (88 hp)
    Initiative: +9
    Speed: 40 ft., fly 90 ft.
    Armor Class: 27 (-1 size, +5 Dex, +13 natural), touch 14, flat-footed 22
    Base Attack/Grapple: +10/+20
    Attack: Hoof +15 melee (1d8+6 plus 1d4 fire)
    Full Attack: 2 hooves +15 melee (1d8+6 plus 1d4 fire) and bite +10 melee (1d8+3)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: Flaming hooves, smoke
    Special Qualities: Astral projection, darkvision 60 ft., etherealness
    Saves: Fort +11, Ref +12, Will +7
    Abilities: Str 22, Dex 20, Con 18, Int 13, Wis 11, Cha 15
    Skills: Concentration +17, Diplomacy +4, Intimidate +15, Knowledge (the planes) +14, Listen +15, Move Silently +18, Search +14, Sense Motive +13, Spot +15, Survival +13 (+15 on other planes and following tracks)
    Feats: Alertness, Fly-By Attack, Improved Initiative, Run
    Challenge Rating: 7
    Alignment: Neutral evil
    Level Adjust: +4

    [ June 19, 2006, 21:47: Message edited by: Ilmater's Suffering ]
     
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    Ranstag the Hateful
    Mohrg, 10th level Chondathan Fighter/11th level Chondathan Blackguard
    Medium Undead (Augmented Humanoid)

    Hit Dice: 21d12 (142 hp)
    Initiative: +9
    Speed: 20 ft., 30 ft. base speed
    Armor Class: 42 (+3 Dex, +12 +4 mithral full plate of the improved shadow, +6 +4 heavy mithral spiked shield, +2 ring of protection +2, +9 natural), touch 15, flat-footed 41
    Base Attack/Grapple: +21/+31
    Attack: +5 unholy bastard sword +38 melee (1d10+17/17-20 plus 2d6 against good) or slam +31 melee (1d6+15) or tongue +31 melee touch (paralysis) or +2 heavy crossbow +28 ranged (1d10+2/19-20)
    Full Attack: +4 unholy bastard sword +38/+33/+28/+23 melee (1d10+17/17-20 plus 2d6 against good) and tongue +31 melee touch (paralysis) or slam +31 melee (1d6+15) and tongue +31 melee touch (paralysis) or +2 heavy crossbow +28 ranged (1d10+2/19-20)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Command undead 10/day, create spawn, improved grab, paralyzing touch, smite good 5/day, sneak attack +3d6, spells
    Special Qualities: Aura of despair, aura of evil, dark blessing, darkvision 60 ft., detect good, poison use, undead traits
    Saves: Fort +27, Ref +18, Will +16
    Abilities: Str 28 (30), Dex 21, Con-, Int 12, Wis 15 (17), Cha 19 (25)
    Skills: Climb +14, Concentration +18, Diplomacy +7 (+9 with evil creatures), Hide +31, Intimidate +31 (+33 with evil creatures), Jump +9, Knowledge (Religion) +19
    Feats: Cleave, Dodge, Epic Fortitude, Evil Brand, Exotic Weapon Proficiency (bastard sword), Extra Smiting, Great Fortitude, Greater Weapon Focus (bastard sword), Improved Initiative, Improved Critical (bastard sword), Improved Shield Bash, Improved Sunder, Mobility, Power Attack, Shield Charge, Shield Slam, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)
    Challenge Rating: 23
    Alignment: Chaotic Evil
    Level Adjust: --
    Blackguard Spells Prepared (3/3/3/1; save DC 13 + spell level): 1st-doom, inflict light wounds, summon undead I; 2nd-darkness, inflict moderate wounds, summon undead II; 3rd-contagion, summon undead III, unholy storm; 4th-summon undead IV

    Home Region: The Moonsea
    Patron Deity: Bane
    Other Deities: None

    [ June 19, 2006, 21:48: Message edited by: Ilmater's Suffering ]
     
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    Lovora "the Winter Rose" Norgost
    Vampire, 10th level Illuskan Rouge/10th level Illuskan Shadow Dancer
    Medium Undead (Augmented Humanoid)

    Hit Dice: 20d12 (135 hp)
    Initiative: +15
    Speed: 30 feet
    Armor Class: 34 (+11 Dex, +5 bracers of armor +5, +2 ring of protection +2, +6 natural), touch 23, flat-footed 34
    Base Attack/Grapple: +14/+18
    Attack: +3 rapier of shock +29 melee (1d6+7/18-20 plus 1d6 electricity) or slam +25 melee (1d6+6 plus energy drain) or +3 composte shortbow (+3 Str bonus) +28 ranged (1d6+6/x3)
    Full Attack: +3 rapier of shock +27/+22/+17 melee (1d6+7/18-20 plus 1d6 electricity) and +3 dagger of forst +27/+22 melee (1d4+5/19-20 plus 1d6 cold) or slam +25 melee (1d6+6 plus energy drain) or +3 composite shortbow (+3 Str bonus) +28/+23/+18 ranged (1d6+6/x3)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Blood drain, children of the night, create spawn, dominate, energy drain, sneak attack +5d6
    Special Qualities: Alternate form, damage reduction 10/silver and magic, darkvision 60 ft., defensive roll, evasion, fast healing 5, gaseous form, hide in plain sight, improved evasion, improved uncanny dodge, resistance to cold 10 and electricity 10, shadow illusion, shadow jump 160 ft., slippery mind, spider climb, trap sense +3, trapfinding, turn resistance +4, uncanny dodge, undead traits, vampire weaknesses
    Saves: Fort +6, Ref +27, Will +7
    Abilities: Str 16 (18), Dex 27 (33), Con -, Int 18, Wis 13, Cha 21
    Skills: Balance +13, Bluff +39, Climb +4 (+6 with ropes), Diplomacy +38, Disguise +31 (+33 acting), Disable Device +17, Escape Artist +34 (+36 with ropes), Gather Information +8, Handle Animal +8, Hide +42, Intimidate +10, Jump +6 (+10 with a running start), Listen +34, Move Silently +42, Open Lock +24, Perform (any) +8, Perform (Dance) +13, Search +35, Sense Motive +22, Spot +34, Survival +1 (+3 following tracks), Tumble +23, Use Rope +22 (+24 with bindings)
    Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Improved Two-Weapon Fighting, Lightening Reflexes, Mobility, Run, Skill Focus (Diplomacy), Smooth Talk, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (dagger), Weapon Focus (rapier)
    Challenge Rating: 22
    Alignment: Neutral Evil
    Level Adjust: +8

    Home Region: Waterdeep
    Patron Deity: None

    [ June 19, 2006, 21:51: Message edited by: Ilmater's Suffering ]
     
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    Melona Cannemial
    Vampire, 20th level Tethyrian Sorceress
    Medium Undead (Augmented Humanoid)

    Hit Dice: 20d12 (135 hp)
    Initiative: +8
    Speed: 30 ft.
    Armor Class: 27 (+4 Dex, +5 robe of the archmagi, +2 ring of protection +2, +6 natural), touch 16, flat-footed 23
    Base Attack/Grapple: +10/+12
    Attack: +1 sickle +13 melee (1d6+3) or slam +12 melee (1d6+3 plus energy drain)
    Full Attack: +1 sickle +13/+8 melee (1d6+3) or slam +12 melee (1d6+3 plus energy drain)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Blood drain, children of the night, create spawn, dominate, energy drain
    Special Qualities: Alternate form, damage reduction 10/silver and magic, darkvision 60 ft., fast healing 5, gaseous form, resistance to cold 10 and electricity 10, spider climb, spell resistance 18, turn resistance +4, undead traits, vampire weaknessness
    Saves: Fort +10, Ref +16, Will +23
    Abilities: Str 15, Dex 19, Con-, Int 18, Wis 10, Cha 26 (32)
    Skills: Bluff +42, Concentration +34, Diplomacy +13, Disguise +13 (+15 acting), Hide +12, Intimidate +24, Knowledge (Arcana) +27, Listen +21 (+24 one mile of Norilla), Move Silently +12, Search +12, Sense Motive +8, Spellcraft +29, Spot +21
    Feats: Alertness, Black Lore of Moil, Combat Reflexes, Corrupt Spell, Dodge, Force of Personality, Greater Spell Focus (Necromacy), Improved Initiative, Lightening Reflexes, Malign Spell Focus, Spell Focus (Necromancy), Violate Spell, Widen Spell
    Challenge Rating: 22
    Alignment: Chaotic Evil
    Level Adjust: +8
    Sorceress Spells Known (6/9/9/9/8/8/8/8/7/7; save DC 21 + spell level): 0-arcane mark, caltrops, detect magic, disrupt undead, electric jolt, ghost sounds, ray of frost, resistance, touch of fatigue; 1st-backbiter*, chill touch*, magic missile, ray of enfeeblement, spirit worm*; 2nd-bonefiddle*, command undead*, desiccating bubble*, ghoul touch*, spectral hand; 3rd-mind poison**, ray of exhaustion*, spider poison*, undead torch; 4th-animate dead, bestow curse*, contagion, enervation; 5th-night’s caress*, symbol of pain*, waves of fatigue, wrack*; 6th-reality rip*, create undead, ghoul gauntlet*; 7th-control undead*, finger of death*, waves of exhaustion; 8th-create greater undead, greater bestow curse*, horrid wilting*; 9th level-ensul’s soultheft*, plague of undead, wail of the banshee*
    *Save DC 23 + spell level
    **Save DC 33 + spell level

    Home Region: The Sword Coast
    Patron Deity: None

    Norilla
    Bat
    Diminutive Magical Beast

    Hit Dice: 20 (67 hp)
    Initiative: +2
    Speed: 5 ft., fly 40 ft. (good)
    Armor Class: 26 (+4 size, +2 Dex, +10 natural), touch 16, flat-footed 24
    Base Attack/Grapple: +10/-7
    Attack: None
    Full Attack: None
    Space/Reach: 1 ft./0 ft.
    Special Attacks: None
    Special Qualities: Blindsense 20 ft., deliver touch spells, empathic link, improved evasion, low-light vision, scry on familiar 1/day, share spells, speak with animals of its kind, speak with master, spell resistance 25
    Saves: Fort +6, Ref +8, Will +14
    Abilities: Str 1, Dex 15, Con 10, Int 15, Wis 14, Cha 4
    Skills: Bluff +20, Concentration +23, Diplomacy -1, Disguise -3 (-1 acting), Hide +14, Intimidate +10, Knowledge (arcana) +25, Listen +19, Move Silently +6, Spellcraft +27, Spot +19
    Feats: Alertness
    Alignment: Neutral

    [ June 19, 2006, 21:53: Message edited by: Ilmater's Suffering ]
     
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    Athelmaun Calaudael
    Lich, 28th level Shaaran Tansmuter, ECL 30
    Medium Undead (Augmented Humanoid)

    Hit Dice: 28d12 (187 hp)
    Initiative: +3
    Speed: 30 feet
    Armor Class: 35 (+3 Dex, +12 bracers of epic armor +12, +5 ring of protection +5, +5 natural), touch 18, flat-footed 32
    Base Attack/Grapple: +14/+15
    Attack: Staff of the eternal scholar +18 melee (1d6+4)
    Full Attack: Staff of the eternal scholar +18/+13 melee (1d6+4)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Fear aura, paralyzing touch, spells
    Special Qualities: Damage reduction 15/bludgeoning and magic, dark vision 60 ft., immunity to cold, electricity, mind-affecting attacks and polymorph, +4 turn resistance, undead traits
    Saves: Fort +10, Ref +13, Will +31
    Abilities: Str 13, Dex 17, Con -, Int 28 (36), Wis 21 (29), Cha 16
    Skills: Appraise +13 (+17 alchemy and armor), Concentration +34, Craft (alchemy) +44, Craft (armorsmithing) +44, Decipher Script +44, Hide +11, Knowledge (arcana) +44, Knowledge (history) +36, Knowledge (the planes) +44, Knowledge (religion) +44, Listen +17, Move Silently +11, Search +21, Sense Motive +17, Spellcraft +48, Spot +17, Survival +9 (+13 other planes)
    Feats: Brew Potion, Craft Construct, Craft Epic Arms and Armor, Craft Epic Wondrous Item, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Epic Spellcasting, Epic Will, Forge Ring, Greater Spell Focus (Transmutation), Improved Familiar, Iron Will, Scribe Scroll, Spell Focus (Transmutation)
    Challenge Rating: 30
    Alignment: Neutral Evil
    Level Adjust: +4
    Wizard Spells Prepared (5/9/8/8/8/8/7/7/7/7/4): 0-varies; 1st-varies; 2nd-varies; 3rd-varies; 4th-varies; 5th-varies; 6th-varies; 7th-varies; 8th-varies; 9th-varies; Epic-dragon knight, dragon strike, dreamscape, greater ruin, greater spell resistance, let go of me, mass frog, ruin, verdigris
    Spellbook: 0-unknown; 1st-unknown; 2nd-unknown; 3rd-unknown; 4th-unknown; 5th-unknown; 6th-unknown; 7th-unknown; 8th-unknown; 9th-unknown; Epic-dragon knight, dragon strike, dreamscape, greater ruin, greater spell resistance, let go of me, mass frog, ruin, verdigris

    Home Region: Dambrath
    Patron Deity: None

    Awar
    Homunculus
    Tiny Construct

    Hit Dice: 28 (93 hp)
    Initiative: +2
    Speed: 20 ft., fly 50 ft. (good)
    Armor Class: 28 (+2 size, +2 Dex, +14 natural), touch 14, flat-footed 26
    Base Attack/Grapple: +14/+5
    Attack: Bite +18 melee (1d4-1 plus poison)
    Full Attack: Bite +18 melee (1d4-1 plus poison)
    Space/Reach: 2-1/2 ft./0 ft.
    Special Attacks: Poison
    Special Qualities: Construct traits, darkvision 60 ft., deliver touch spells, empathic link, improved evasion, low-light vision, scry on familiar 1/day, share spells, speak with master, spell resistance 33
    Saves: Fort +10, Ref +14, Will +17
    Abilities: Str 8, Dex 15, Con -, Int 19, Wis 12, Cha 7
    Skills: Concentration +31, Decipher Script +35, Hide +14, Knowledge (arcana) +35, Knowledge (history) +28, Knowledge (the planes) +35, Knowledge (religion) +35, Listen +4, Spellcraft +37, Spot +4, Survival +1 (+3 on other planes)
    Feats: Familiar Spell (polymorph any object), Lightening Reflexes
    Alignment: Neutral evil

    [ May 19, 2006, 00:21: Message edited by: Ilmater's Suffering ]
     
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    Maithe the Damned
    Allip, 17th level Moon Elf Witch
    Medium Undead (Augmented Humanoid, Incorporeal)

    Hit Dice: 17d12 (116 hp)
    Initiative: +5
    Speed: fly 30 feet (perfect)
    Armor Class: 23 (+5 Dex, +8 deflection), Touch 23, Flat-footed 18
    Base Attack/Grapple: +8/--
    Attack: Incorporeal Touch +13 melee (1d4 wisdom drain)
    Full Attack 1 Incorporeal Touch +13 melee (1d4 wisdom drain)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Babble, madness, spells, wisdom drain
    Special Qualities: Darkvision 60 ft., elven traits, incorporeal, low-light vision, +2 turn resistance, undead traits
    Saves: Fort +5, Ref +9, Will +11 (+13 against enchantments)
    Abilities: Str-, Dex 19, Con-, Int 15, Wis 12, Cha 27
    Skills: Bluff +28, Concentration +28, Diplomacy +10, Disguise +8 (+10 acting), Intimidate +10, Knowledge (arcana) +17, Knowledge (nature) +17, Listen +3, Search +4, Spellcraft +14, Spot +3, Survival +4 (+6 natural environments)
    Feats: Extend Spell, Greater Spell Focus (Enchantment), Silent Spell, Skill Focus (Survival), Spell Focus (Enchantment), Spell Focus (Transmutation)
    Challenge Rating: 19
    Alignment: Neutral Evil
    Level Adjust: --
    Witch Spells Known (6/8/8/8/8/7/7/7/5; save DC 18 + spell level): 0-dancing lights, cure minor wounds, detect magic, detect poison, flare, ghost sound, mend, read magic, resistance; 1st-change self, charm person, command, cure light wounds, speak with animals; 2nd-alter self, calm emotions, cure moderate wounds, detect thoughts, enthrall; 3rd-bestow curse, clairvoyance/clairaudience, dispel magic, suggestion; 4th-charm monster, good hope, polymorph, scrying; 5th-baleful polymorph, dream, greater command, seeming; 6th-animate objects, control weather, mass suggestion; 7th-finger of death, live oak, transport via plants; 8th-demand, polymorph any object

    Home Region: The High Forest
    Patron Deity: None (Formerly Silvanus)

    [ May 26, 2006, 00:33: Message edited by: Ilmater's Suffering ]
     
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    Pimmeezil
    Imp
    Tiny Outsider (Evil, Extraplanar, Lawful)

    Hit Dice: 5d8+5 (31 hp)
    Initiative: +5
    Speed: 20 ft., fly 50 ft. (perfect)
    Armor Class: 22 (+2 size, +5 Dex, +5 natural), touch 17, flat-footed 17
    Base Attack/Grapple: +5/-4
    Attack: Sting +12 melee (1d4-1 plus poison)
    Full Attack: Sting +12 melee (1d4-1 plus poison)
    Space/Reach: 2-1/2 ft./0 ft.
    Special Attacks: Poison, spell-like abilities
    Special Qualities: Alternate form, damage reduction 5/good or silver, darkvision 60 ft., fast healing 2, immunity to poison, resistance to fire 5
    Saves: Fort +5, Ref +9, Will +5
    Abilities: Str 9, Dex 21, Con 12, Int 12, Wis 12, Cha 18
    Skills: Diplomacy +12, Hide +21, Knowledge (arcana) +9, Knowledge (the planes) +9, Listen +9, Move Silently +13, Search +9, Spellcraft +11, Spot +9, Survival +1 (+3 on other planes and following tracks)
    Feats: Dodge, Weapon Finesse
    Challenge Rating: 4
    Alignment: Lawful Evil
    Level Adjust: --
    Spell-like Abilities: At will-detect good, detect magic, invisibility 1/day-suggestion

    Home Region: Nine Hells of Baator
    Patron Deity: None

    [ May 19, 2006, 02:26: Message edited by: Ilmater's Suffering ]
     
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