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Archaelund - Development Update #2

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 16, 2020.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Development Update #2 for Archaelund shares the latest progress and promises more regular updates.

    [​IMG]

    Greetings! I am David, the programmer, writer and designer of Archaelund. In this update I want to share with you the progress of development as well as more details about the scope of Early Access.

    My previous game was mostly a one-man project, but Archaelund has become a far more ambitious adventure; a team of renowned artists put all their talent and effort to make the game look and feel as unique and alluring as I envisioned it. With this new scope in mind, and after months of teamwork, we've set a realistic goal for the Early Access release: Summer 2021.

    Please take into account that all the information and screenshots in this post refer to an unfinished product. Everything is subject to change and will probably look better in the released game.


    Archaelund takes shape

    More areas are being created steadily, and details added to existing ones. The concepts drawn by Ignacio Corva based on my Lore are then made into scenery by our lead Environment Artist, Alberto Trujillo. Below you can see some examples of the early game areas (click to enlarge).

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    Corva's drawings also cover the many denizens of Archaelund, which are later turned into 3D characters by our "Master of Creatures", Bob Metcalfe (SecretAnorak). Below you can see side-to-side concepts and development screenshots of the Goblin playable race and a small critter called Norrax.

    [...]

    The Lay of the Land
    Archaelund is divided in square map sectors, each of them large enough to get lost in. Sectors include dungeons, secrets and encounters with a variety of peoples and creatures, especially those including a town or village (and in the Early Access release, most will).

    [​IMG]

    Archaelund is a non-linear game, so locations are not set "in order"; they can be visited or explored at your convenience... if you can handle the challenges in them, of course. There will be a "logic" on what kind of encounters you face in each location, but the difficulty will not scale to your level and surprises may happen. Explore carefully!

    The Early Access release will contain several map sectors including at least four towns, many dungeons, and dozens of different quests. These initial sectors are part of the Southern March, the most "civilized" region of Archaelund where your adventure will begin. Future planned updates will cover many more sectors, further to the North, East and South.

    All Fun and Games

    Archaelund is very focused in its gameplay mechanics, and in particular we've been working extensively on Character Development and Combat.

    As you probably know already, Archaelund's most unique feature is the "dual perspective". First person exploration combines with top-down tactical battles where you'll often face hordes of enemies.

    [​IMG]

    Combat is turn-based, yet fast paced. Your party will have a variety of possible actions to overcome your enemies... maybe exhaust their stamina and bid your time? distract them using a Talent, then have another character stab them? Weaken them with spells before charging in? Or, of course, just blast them out of existence with your magic, if you have that kind of power.

    More about combat will be detailed in future posts, but in this one I want to outline for you the basics about party creation and advancement, and what is our plan for Early Access in this regard.

    At the game start you'll create a merry band of four adventurers but up to two extra companions may join you permanently later on, so the typical party size will be six unless you choose to do with fewer. Companions are fully under your control just as any of your other characters, although they retain some autonomy during dialogues and other situations.
     
    Last edited by a moderator: Sep 17, 2020
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