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Any other throwing hammers?

Discussion in 'Baldur's Gate 2: Enhanced Edition' started by Eyebreaker7, Jul 8, 2014.

  1. Eyebreaker7

    Eyebreaker7 Someone clean my litter box Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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  2. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    I don't know of any others in an unmodded game.
     
  3. Vhailor

    Vhailor Justice is not blind, for I am her eyes Veteran

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    There are some nice trowing axes. One is a +4 bought from the smugglers
     
  4. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    I just looked around a bit, and noticed there's an Aegis Fang +3 that Wulfgar has. He's one of Drizzt's companions and his hammer should be a returning throwing hammer, though I don't know if it's actually implemented that way in the game.
     
  5. Eyebreaker7

    Eyebreaker7 Someone clean my litter box Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    Unfortunately it is not a returning hammer :(
    One of them, the AEGIS2 I would assume that to be the one, actually gets "stuck" in your inventory. You can't remove it except by going back into the Keeper program you use.
     
  6. henkie

    henkie Hammertime Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    Interesting. The description of the weapon suggests that one works differently for Wulfgar himself, so it would seem logical if he has one, but drops another that doesn't have the returning throwing property.
     
  7. xosmi Gems: 20/31
    Latest gem: Garnet


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    BG2:EE also adds The Brick during the wild mages quests (gotta have neera though)
    It's a +2, Returning throwing hammer. targets must roll a save vs spell or take 1d12 magic damage & 100% spell failure for the next round.
    It's kind of unpredictable though because it also has a 10% chance a spell will be cast within 10ft of wielder, either on your party or an enemy (random), and it will become a wild surge - so there's no telling what's going to happen.
     
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