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A Question about 3E (and maybe also 3.5E) Skills

Discussion in 'Dungeons & Dragons + Other RPGs' started by diagnull, Jul 25, 2007.

  1. diagnull Gems: 5/31
    Latest gem: Andar

    May 31, 2007
    Likes Received:
    Just something I've been wondering while playing NWN...

    Is there an upper limit to skills?
    Also, is ther any chart or anything that explains the differences between the having little to no points in a skill versus having a lot.

    For example, obviously a person with persuade around 5 pts, would have about half (or less) the chance of success as a person with 10pts. But in practical, RP terms what does that mean?
    Is ther a baseline example like "With 10 pts you might be able to bluff your way past a guard. With 5 pts, you might be able to convince someone to go ahead with a plan they already had (but not a different plan), and with 0 points you could only persuade a drunk person..."

    Just curious what all the numbers might mean in an RP situation.


  2. kuemper Gems: 31/31
    Latest gem: Rogue Stone

    Jun 19, 2005
    Likes Received:
    I'm pretty sure there're no limits to skills.

    About what those numbers mean - a DM screen should have most of that. I can't think of any right now, but I'll dig around and see what I can find for examples.
  3. Gnarfflinger

    Gnarfflinger Wiseguy in Training

    Nov 15, 2004
    Likes Received:
    Skills are limited only by your level. Since levels are technically unlimited, so are skills.

    The Epic Level handbook talks about difficulties beyond the normal range. Further, some skill checks are opposed rolls, so having a hide skill over 50 (after modifications, it is possible to have magic items boost it that high), maked it harder for someone to spot your ambush...

    Epic Spells require insanely high spellcraft checks to cast.

    Skills like Craft and Alchemy, where you are making something allow you to increase the DC of the check for rush jobs.

    Walking on water without magical aid is a DC 90 balance check. It's 120 to walk on clouds...

    If your bluff check can beat a Sense Motive check by 50, you could convinve them to do something they wouldn't otherwise do (like take a nice refreshing dip in a pool of Acid). DC 70 will hide your alignment from divination, DC 100 will hide your surface thoughts from probing...

    A Scry check of DC 70 means that you can scry on someone that is scrying on you.

    Many skills allow you, with a high enough DC to replicate magical effects...

    DC 100 on Tumble, you ignore all falling damage.

    That sounds totally cool. I'll have to get a group to play some epic stuff with...
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