1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

A Plague Tale: Innocence - QandA and Video Review

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 21, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,367
    Likes Received:
    30
    [​IMG]@starnews A Q&A interview with Asobo Studios about A Plague Tale: Innocence. Additionally Rob Cram has reviewed the game.

    [​IMG]


    Star News: The game is gorgeous, and it's done with an in-house engine. Why did you decide to go that way versus bringing in a middleware engine and do you feel it was easier/harder in the long run to do it that way?

    Renard: I'm not a programmer but it was certain we were going to use our technology. We have a very strong team of engineers upgrading the engine based on the needs for each game we do. In the case of Plague, the visual rendering was one of the priority and the engine made a huge leap forward from the beginning to the end of the production, as you can easily see on screen. It's just a tradition in the company to keep pushing the engine forward. I can't say it's always the easier way, but it's a long term investment.

    Star News: Though it's not what I'd call an action-heavy title, Amicia gains quite the arsenal of abilities via alchemy. While things like sparking/extinguishing flames and knocking out enemies made the list, were there skills you wanted to put in that you had to leave on the drawing board? If so, what were they and why did they get cut?

    Renard: Everything we did was based on what Amicia was able to do as a 15 y.o. noble girl facing the reality of a dying world. We knew she wasn't going to fight with a sword for example, and it helped a lot narrow the possibilities.

    We did cut one alchemical ammo that eventually wasn't useful in the gameplay, but nothing big. A Plague tale is not a big game, so we had to take the right decisions and limit wandering around too much (which we did anyway but hey, it happens everywhere).

    [...]
     
    Last edited by a moderator: May 22, 2019
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.