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A House of Many Doors - The Aftermath

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 10, 2015.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Harry Tuffs explains what happened in the period after A House of Many Doors was funded.

    Just thought I'd clue you all in on the Important Events that have occurred in the week since the Kickstarter wrapped up! I can't believe it's been only a week - things have been proceeding at a breakneck pace.

    The success of the campaign was featured on Rock Paper Shotgun, much to my happiness and surprise.

    And I've been splashing my own words all over the internet too. At the start of the week I posted a post-mortem of the Kickstarter, which examines the data and has some of my thoughts on why the HOMD Kickstarter was a success.

    I have also written a guest post on the Failbetter Games blog, talking about their incubation scheme for small indie developers, and how much I and A House of Many Doors have benefited from it.​

    And

    I've been working solidly on the kinetopede upgrade system, and it's now feature-complete, which is nice. The kinetopede, as you probably know by now, is the train-with-legs that you crawl around in while exploring the House.

    Over the course of a playthrough, you will be able to upgrade your kinetopede's Engine, Armour, Weapons, Trophy, and Legs. Some of the upgrades can be bought, some can be stolen, and some are given as a reward - you know, the standard logic of acquiring things in games.

    Let me take you through the different upgrades, one at a time. This will be a fairly bare-bones overview, using only one or two examples each, as I want most of these upgrades to be discovered organically through gameplay!​
     
    Last edited by a moderator: Oct 11, 2015
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