1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

[Patch] Fallout 1 Unofficial Patch 1.3.5 by TeamX 2023-09-27

An Unofficial Patch Made by Now Defunct TeamX

  1. Felipe

    Changes since v.1.3.4 (3 new fixes since 1.3.4 to 1.3.5):

    Vault 13
    * Water thief's animation sequince no longer resets after save/load.

    Shady Sands
    * Now Aradesh correctly reacts to player's apologies (his dialogue reaction goes up).
    * Restored the original developers idea of Aradesh reaction to pickpocketing: now he doesn't attack player, only warns him and lowers his dialogue reaction.
    * Removed a confusing option "I need more supplies before I can tackle those guys." in Seth' dialog. (May be he was intended to actually give you some stuff, but he doesn't.)

    * Tycho no longer "forgets" character's name.
    * Now Neal correctly opens Skum Pitt door.
    * Now Neal reacts if player tries to mess with the Skum Pitt door.
    * Option "Actually, can I ask you some questions?" in Trish dialog removed for characters with IN lesser than 6, because all of the next options require IN more or equal than 6.
    * Trish no longer asks player to get out of her room while she is in Skum Pitt.

    * Now cops correctly address male and female characters.

    * Now you correctly receive 25XP for picking the lock to room with imprisoned ghoul in Watershed.

    Military Base
    * Now you can provoke Abel to lover the force fields.
    * Abel now has correctly working Field Switch in his inventory.
    * Mutants no longer attack unprovoked after save/load.
    * IN<=5: if you ask Zax "Who programmed you?" dialog will no longer exit unexpectedly.

    * Young Initiate Jerry now displays a correct reply after payer says "I haven't decided" (during the conversation about who the player wants to become: a Knight or a Scribe).
    * Fixed "random" exit from Tolya's dialog when asking him about Shady Sands and/or Junktown.

    Random Encounters
    * Now Patrick the Celt correctly marks Hub on map.

    * Now you can't pick the locks of certain doors for infinite XP.
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.