1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Custom Clerics

Discussion in 'BG2: Shadows of Amn (Classic)' started by Dauntalus, May 11, 2001.

  1. Dauntalus Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Apr 27, 2001
    Messages:
    61
    Likes Received:
    0
    I was wondering if there was some group of like-minded players out there that have formed a petition to have custom clerics put in the game.

    I feel a small amount of pity for my poor abandoned priests. They are my favorites in PnP, but I have to betray them in BG2. The vanilla cleric and druid they provided are just too bland. And while the “have” custom clerics, those clerics are nothing more than their base with a couple of special abilities. I would think it wouldn't be all too hard, I mean they already have one: Druid.

    I'm hoping that I'm not the only one who hopes that they put in an Elvin priest that can use some druid spells, wield a sword and bow, and be restricted in alignment and to chain or lighter armor. Or a dwarven one that gets only healing and combat spells, but can use axes and crossbows.

    Geese at the least maybe being able to play a Priest of Helm/mage. I wouldn't imagine that it would be too hard to balance, seems the only reason people even have priests is for healing, hold person and undead killin' spells.

    Or maybe I'm just a munchkin who doesn't realize it. But my priest reminds me of porridge.
     
  2. GONMAR Gems: 6/31
    Latest gem: Jasper


    Joined:
    Oct 11, 2000
    Messages:
    164
    Likes Received:
    0
    Clerics are very cool...It would be cool to worship a Half-Orc God or a halfling god. And YOu should be able to use the weapon of your god at least!!!! That would be easy to implement.
     
  3. Bruce the Monk Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Apr 15, 2001
    Messages:
    86
    Likes Received:
    0
    I totally agree, there should be more options and special abilitys. I wonder what special power the cleric of Umberly posses or even the drow cleric of the spider queen. It is always good to have a large veriaty of choice and gods to chose from.
     
  4. Enthasius Gems: 8/31
    Latest gem: Skydrop


    Joined:
    Apr 15, 2001
    Messages:
    289
    Likes Received:
    0
    [​IMG] I think that clerics should be able to use different weapons depending on their faith (say, a battle god like Tempus should allow his priests to use swords and stuff, ya know?)And clerics should have more faiths they can follow (Seeing as mages can become loads of different variants)
     
  5. The Wise The Grey Gems: 7/31
    Latest gem: Tchazar


    Joined:
    Dec 12, 2000
    Messages:
    228
    Likes Received:
    0
    For the third and final time, I want a cleric that brandishes an axe as he takes to the battlefield. They can weild hammers, so I can't see an axe being an impossibility. It seems to me that they would require about the same style and finesse in a real-life situation. Any thoughts on that?
     
  6. Capstone Gems: 16/31
    Latest gem: Shandon


    Joined:
    May 8, 2001
    Messages:
    887
    Likes Received:
    0
    Clerics in AD&D follow something similar to the Hippocratic oath. Instead of Do No Harm, tho, they Draw No Blood. Hence no edged weapons (such as an axe).
     
  7. The Wise The Grey Gems: 7/31
    Latest gem: Tchazar


    Joined:
    Dec 12, 2000
    Messages:
    228
    Likes Received:
    0
    Draw no blood?

    I suppose that's why flails and morning stars have spikes. Heh heh...

    A blunt hammer is more than capable of breaking skin open, for that matter.

    I understand that you didn't make the rules, but it seems like a lame explanation, nonetheless...
     
  8. Dauntalus Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Apr 27, 2001
    Messages:
    61
    Likes Received:
    0
    It's meant for game balance. Since they can wear any armor and still cast spells, they restricted them to only being able to use one type of weapon later. After that they came up with the excuses, which is why they are kind of iffy.

    They also gave them the second best thac0 in the game and figured that put them on par with fighters. But because of the way levels work, they generally have a similar enough thac0 to a rouge with the same amount of exp. and since they lack the ability to specialize or gain extra attacks, the priests melee combat ability is kind of a joke, at least after about level 6ish.

    Especially since rouges get backstab and a good choice of missile weapons. Most people will take rouges for melee before priests.

    And the ability to wear any armor also is a lay kind of advantage, since most wizards have an AC pretty close to fighters because of all their magical protections.

    As a result the priest is generally dualed or multied with another class to either augment the clerics spell casting or combat abilities, or give another class the ability to heal. Kind of makes vanilla clerics a bit of a joke, if you ask me.
     
  9. Orkrist the Cleaver Gems: 13/31
    Latest gem: Ziose


    Joined:
    Jan 31, 2001
    Messages:
    599
    Likes Received:
    0
    [​IMG] Well, I melee clerics before rouges anyday, at least if they are out of offensive spells. I haven't played PnP sinde forever, but in the BG world, I know a rouge goes to like half "red" after just a fewhits, and the priest doesn't. Plus, with some of the decent blunt weapons in BG2, they can dish out some damage.
     
  10. Tyresian Gems: 8/31
    Latest gem: Skydrop


    Joined:
    Apr 19, 2001
    Messages:
    290
    Likes Received:
    0
    The reason clerics are like that is because they have all those combat enhancing spells. I agree though, they don't have to restrict them to just blunt weapons to make them balanced. In PnP there were different ethos all with a limited set of weapons to choose from.
     
  11. SPROUTY Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    May 15, 2001
    Messages:
    35
    Likes Received:
    0
    they should get better spells. one good one is a thunder one (Bolt of glory or something) but you can only use that outside plus hen you are "waylaid by enemies..." you can't use it either..i get a "this spell can only be used outdoors" message. wierd.
     
  12. Tyresian Gems: 8/31
    Latest gem: Skydrop


    Joined:
    Apr 19, 2001
    Messages:
    290
    Likes Received:
    0
    That 'thunder spell' is called Call Lightning and is a DRUID spell, not CLERIC spell. The cleric spell Bolt of Glory deals awesome damage, can be cast anywhere, but has a long casting time.
     
  13. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

    Joined:
    Oct 26, 2000
    Messages:
    1,933
    Likes Received:
    1
    [​IMG] In reply to Sprouty:

    As for giving clerics better spells it's a balancing act. You need to compare their spells to the mage spells and remember that clerics have roughly twice as many HP's, much better AC & THAC0 and better weapons.

    Mage spells in general have to be much better than priest spells for these reasons.
     
  14. Tyresian Gems: 8/31
    Latest gem: Skydrop


    Joined:
    Apr 19, 2001
    Messages:
    290
    Likes Received:
    0
    What about druid spells, most suck. Besides, clerics really should get more offensive spells or shorten the casting time of there spells. When it takes a min to cast something in combat that really sucks.
     
  15. jack-of-all-trades Gems: 11/31
    Latest gem: Bloodstone


    Joined:
    Mar 13, 2001
    Messages:
    430
    Likes Received:
    0
    i personally love druid spells. insect plague and creeping doom are awsome for disabling spell casters and they may even run around "scared" for a round(i would to if there were acouple of teranchalas(sp) crawling down my neck). They also get some great summoning spells.

    don't be dising my druids though. ;)
     
  16. cathon Gems: 5/31
    Latest gem: Andar


    Joined:
    Mar 26, 2001
    Messages:
    120
    Likes Received:
    0
    OK, a couple of things.

    The cleric weapon restriction is strange, but it actually is based on the restrictions of one of the crusading knight groups, maybe it was the the Knight's Hospitaller. It was hypocritical to say you can smash someone's skull in with a mace and you aren't drawing blood, but what else is new. The Japanese decided that you could be Buddhist and kill people so long as you follow a code of honor. Nothing new under the sun.

    If you consider that clerics...
    Are second only to fighters in combat,
    Have access to great protective magic,
    get bonus spells for high wisdom,
    have only one real disadvantage which restricts them to a group of weapons that includes some of the most powerful in the game,
    I don't consider them all that lacking.
    (Plus they can romance the main character ;-> )

    This stuff comes straight from the AD&D 2nd Edition and if anything they would have to reduce the power of clerics to balance the game.
     
  17. Orkrist the Cleaver Gems: 13/31
    Latest gem: Ziose


    Joined:
    Jan 31, 2001
    Messages:
    599
    Likes Received:
    0
    [​IMG] I'm agreeing with you there. I used to play Rangers, but after IWD when I lvled up a Cleric to 17 and saw the potentials, I knew I would be dualling in BG2 (Ranger/Cleric). All the boosting spells plus some good offensive ones at times, turn undead that just destroys them at high lvls, etc. Plus, you know, some of the spells I rarely use because everyone "saves" on them really do pull through sometimes. Like mental domination. Casting time is the painful factor, though.
     
  18. Nobleman Gems: 27/31
    Latest gem: Emerald


    Joined:
    May 8, 2001
    Messages:
    2,748
    Likes Received:
    7
  19. Asagiri121 Gems: 1/31
    Latest gem: Turquoise


    Joined:
    May 1, 2001
    Messages:
    8
    Likes Received:
    0
  20. Dauntalus Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Apr 27, 2001
    Messages:
    61
    Likes Received:
    0
    This guy has just the right Idea. I use that book quite a bit in my PnP 2nd edition game, and I must say it makes the clerics much more interesting. Those are the kind of thing I would love to see in a game.

    And I still stand by the fact that, yes clerics have the second best thac0, but without specialization and multiple attacks they cannot keep up in combat.

    If you don't believe me just take a look at home many people consider having a fighter something necessary simply to survive as the Child of Bhall. Then ask yourself why that is. I guarantee that it won't be because the classes are balanced and fair. It's because melee combat dominates the game.

    Spells are nice, but limited and there seems to be a lot of magic resistance. That makes magic more of a support device than as a primary front, which explains all of the tactics that have evolved for spells.

    Missile weapons deal great damage on the battlefield, but you find you great archers using a great deal of non-magical arrows because of the high cost and relatively low availability of magical ammunition.

    Whereas any character can pick up any magical melee weapon, fight with it constantly without worry of running out of ammunition. Nothing in the game is over about 70% resistant to any one type of physical damage, and with the exception of protection from magical weapons (or absolute immunity, or whatever it's called) anything can be dispatched quite easily. Even these spells have short duration leaving them to be only a mildly reasonable deterrent.

    In short I don't think that clerics are underpowered, or wizards, or rouges for that matter. But rather that the warriors are overpowered. But I stray from the point of the post………………
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.