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G3: "Heroes, Thieves and Moneylenders" Mod Updated to v.4!

Discussion in 'Infinity Engine Modding News' started by Ancalagon, Jan 16, 2022.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

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    "Heroes, Thieves and Moneylenders" mod
    (Author: Austin, Scheele, Alisia & Arcanecoast Team)

    "HTaM" mod adds new quests, episodes and characters, several new areas, additional banters and interjections for NPCs from the main game and from some other mods.
    The mod is compatible with BG2, BG2: EE, BGT and EET.

    Version 4 includes the following changes:

    • Due to numerous requests from players, the code for the game's dialogues has been redesigned. Now in those dialogs where the “first-person view” was used before (with a portrait of the protagonist), the dialog has been changed to the classic version (with a click on the response line)
    • Added the fifth component of the mod. There were situations in the game when only one of all the NPCs spoke, although the developers provided replicas for each. After installing this component, all NPCs in the party will speak. Tipun's function that unlocked all NPC texts after the protagonist's first transformation into an Slayer has also been moved here.
    • Added a mini-quest when visiting the bank, it can be obtained from the woman at the entrance
    • Added even more new NPC "interjections" to the game's dialogues
    • Added new answer options to those dialogues where they were not enough (with the Jackal, etc.)
    • Added reactions of several NPCs after defeating the black dragon Nizidramanii'yt in the Suldanessellar. The group will now respond to kills of the three main dragons - Firkraag, Thaxll'ssillyia and Nizidramanii'yt, as well as the lich Kangaxx
    • Added the ability to deceive Shahbaz and, after completing his quest, lie that the cache was not found, leaving all the money to himself
    • Added the ability to try to "talk" with the troll even longer and ask him a series of questions, despite the fact that the troll cannot speak. If the player does this, Jaheira, Edwin, Cernd and Tiax (both versions from both Smiling Imp and Kulyok) will react to what is happening
    • Fixed a bug due to which, if the player found MaeVar's stash, but deceived Renal and did not give it back (and if the deception was revealed at the same time), the loot bag did not disappear from the inventory (although Renal said in the dialogue that he would have to give it back)
    • The miniquest with milking a cow in the Slums is now available not only for Cernd, but also for Hubelpot (permission from the author of the Hubelpot mod, Bookwyrme, received)
    • Changed the process of fighting in alliance with collectors (component 2, Korgan quest branch). Owney's group will now become "green", which will give the player control over their actions (similar to party NPCs, but only for the duration of the fight). This helped to avoid a situation where the player could accidentally injure an ally and he would start attacking him in response.
    • Fixed several bugs in the code of dialogs and scripts
    • Improved texts (including reworking Jan's interjection into dialogue with the wounded Renfeld to make his story more funny)

    Project Page
    Visit the Forum
    Download mod from G3
    Download mod from GitHub
     
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