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The Iron Oath - June Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 25, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A new update for The Iron Oath talks about some of the improvements that have been made.

    [​IMG]

    June Update

    Hey guys we're back with our June update! We've spent some time lately getting a build polished enough to show at trade shows and a few weeks ago we went to DreamHack Austin to show off The Iron Oath to the public!

    This was our first major expo and it was an overall awesome experience. Most importantly for us, the game was very well received by those who played it, and we gathered some useful feedback as well. It was great meeting other developers, and we even had a few backers stop by which was nice to see!

    All in all, we were able to show the game off to a few hundred people over the 3-day event. Even though manning the booth for 8 hours a day was a lot of work, it was worth it to see everyone's reactions and reaffirm that we are on the right path.

    After DreamHack we've spent some time implementing a few of the most common requests we heard, like outlining targets in combat, clicking to move during the exploration phase, warning players if they are about to hit a friendly unit with AoE damage, and the ability to undo your movement in combat (as long as you don't incur an attack of opportunity from moving or trigger other hazards).

    The Stormcaller flashes red to warn the player an ally is in the line of fire

    I also recently updated our cut scenes to have more intricate animations and interactions with fewer lines of scripting. The following gif was created with just 6 lines in a script which plays the animations and spawns the skeletons into the scene.

    The Outlaw leader sacrifices an ally to form a pact with the undead in this quest

    [...]
     
    Last edited by a moderator: Jun 25, 2018
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