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Making a useful hero - many noob questions

Discussion in 'Icewind Dale 2' started by ruzga, Jul 24, 2011.

  1. ruzga Gems: 1/31
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    deep gnome fighter 4 / cleric tempus will get exp penalty and is behind in lvling is it worth going deep gnome for a tank oriented cleric of tempus?
    should i just go with dwarf same lvls?
    shoud i put points in str or wisdom with lvlup? i think it is reasonable coz he is not sorcerer and buffs do not need wisdom to work?


    paladin x / sorcerer is it worth anything ? they both use charisma for main stat
    i thougt about making him spellsword with buffs not bomber
    same question about stats str/charisma?

    what will lose a monk who use weapon and armor? its written weird in instruction

    i will probably put more questions when i remember them
    _________
    played baldur 1 / 2 iwd 1 (without expansion)
     
  2. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

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    Adding 4 fighter levels to a cleric is barely beneficial at best, severely crippling at worst even without the exp penalty, so I'd just go pure Tempus if you want a Deep Gnome. STR is a good pick for level-up since you can boost WIS with items as well and you don't need more than 19 for buffs. After level 20 you can take the mix-in anyway if you like.

    If you're to mix paladin and sorcerer, just take one (or two) pally levels and rest sorcerer. Otherwise you're just missing out on spells for no good reason.

    Monk who uses armor can't get his WIS modifier to AC, and furthermore, if the armor worn is anything heavier than studded leather, he can't use Evasion either. Using a weapon makes the monk use standard BAB progression tables (same as cleric, bard, rogue, druid etc) instead of the slightly accelerated one reserved for unarmed attacks.
     
  3. ruzga Gems: 1/31
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    and what about exp penalty and race with slower lvling is it worth playing deepgnome with multiclassing with penaly?

    i mean is it really worth comparing to something like shield dwarf in the long run?
     
    Last edited: Jul 25, 2011
  4. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

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    That +4 generic AC, +2 to saving throws AND Spell Resistance are a huge bonus that normal dwarves don't have. At most you're three levels behind (in an otherwise plain zero ECL party), which sounds like a lot at first but will get severely outmatched by the other benefits.

    Now, if you're not going to actually USE the +4 AC (ie. just half-assing the AC buffs), you might as well go dwarf. The innate Mirror Image is nice, but just once a day can get limiting if you like to push on and clear large areas without rest like me. :)
     
  5. ruzga Gems: 1/31
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    how can i gain more attacks per round? is it only by haste and weapon specialization?

    im looking for cool build like bard/druid and others not really standard (like fighter/barb) but i dont know how to find them on forum

    who is the best (has the best spells) cleric for tank purpose? i was thinking about mask? those invisibilities + mirrow images + Black Blade of Disaster + Executioner's Eyes is pretty good yea?
     
    Last edited: Jul 26, 2011
  6. starfox64 Gems: 12/31
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    I think you're getting way ahead of yourself. Nobody can tell you how to make a great character for yourself because nobody knows how you play. The great thing about this game is that you can make all the characters. Make characters that suit your play style and then if you don't like them midgame, delete them and create a new character. Its not that big of a deal in this game to delete a character midgame and start a new one.
     
  7. Tharlok Gems: 5/31
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    Why not try the game for a while and see what you like? I started over A LOT of times before settling on a particular group. On the other hand it is rather fun to find out for your self what works and what doesn't. And, since it was mentioned before, nobody but you will know what is "the best" team for your style of play.

    I read a lot of party-suggestions and it only made it more confusing, since I had so many ideas. But after a while I just decided to play and find out what works for me.
     
  8. starfox64 Gems: 12/31
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    This should go without saying but head on over to the Tips and Hints page or Walkthrough and Guides page to find guides for making good parties. That's what it's there for. After reading all that information, you should be able to create good parties for your individual play style. Beware of possible spoilers in these guides.
     
  9. valky Gems: 1/31
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    Couldn't agree more, specially for my 2nd/3rd walkthrough I read a lot of suggestion but decided otherwise later on.
    The biggest advantage of IWD/II is that you aren't forced to take character xyz (BG/NWN anyone *g*?) and you can build the whole party to your liking.
    Though the last addon to nwnII (zehir) can be *uhm* customized to create a full party on your own too, which on the other hand makes the whole game 'slightly' easier as you don't need the rather lame npcs.

    (yet several guides made it sound like you need 1 or 2 tanks which can reach 70+ AC easily, so you can go shopping while e.g. the guardian is being beaten to death without even taking 1 point of damage. One of my current parties is 'considered' a powergaming build, but I'm playing a rpg-stylish one too, if I'm getting bored that there is nothing that can damage me ^.^)
     
  10. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

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    Once again, you most certainly don't NEED AC 70+ tank. During my first two playthroughs I didn't have one either and did just fine. It only makes the tanking easier, in a way. Or not, if you think that's what summons are for.

    As for the attacks per round question: Weapon Specialization doesn't give more attacks, only haste and every 5 points of Base attack bonus do. However, haste items and the spell are cumulative.
     
  11. ruzga Gems: 1/31
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    is there any reason to use specialist wizard over sorcerer ? are they better in some way? excluding how many spells they cast
     
  12. Tharlok Gems: 5/31
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    The Wizard will have a wider range of spells (if he can find scrolls) than the sorcerer. As for specialist wizards there is the fact that opposing schools somewhat limit their repertoire. Diviner only loses Conjuration (think Monster Summoning) and is probably the best choice.

    Taking that into consideration, I prefer Sorcerer since you don't need to cast every spell there is. A good solution is to take both and let the sorcerer focus on let's say nuking, while the wizard covers the rest.

    On the other hand, combining wizard and rogue is a good choice (because of their high INT) and therefore the wizard is a good choice for most parties. Since you don't need a full time rogue, you can still make the most of this character by adding only 1 or 2 levels of rogue and then the rest as a wizard.
     
  13. lendial Gems: 4/31
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    sorcerer is vastly better than wizard if you have a good knowledge of what spells are most vital. especially even more so if you have a small party because as a wizard, you will be able to cast level X spells but the scrolls dont appear until 2 areas later!

    sorcerers can cast more spells per day and ANY quantitity of that spell for that level.
    wizards have to pick beforehand the quantity of each spell thoguh they have the power to pick from a set of spells.
     
  14. Paracelsi

    Paracelsi Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Actually as you do play the game and learn more about which spells work best where you'll realize that unless you're making a mage who specializes in damage spells, then a specialist wizard would fit your party best.

    A sorcerer is indeed more efficient for smaller parties, while wizards only start to become more useful the more magic users there are in your party.
     
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