1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Mod for BG - BG 2 (tutu?)

Discussion in 'BG2: Throne of Bhaal (Classic)' started by MagicPot, Apr 20, 2010.

  1. MagicPot Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Dec 11, 2008
    Messages:
    20
    Likes Received:
    1
    I remember seeing a mod a while back that connected BG1 and 2 into one huge game. In addition to the obvious of putting BG 1 in 2's engine and having you captured after finishing BG1, it also fixed up the characters (location and dialog) based on how you left them in the first game (if you had even met them at all). I'm looking for this mod. I think it's one of the Tutu variants but I'm not sure.

    Also, what other mods would work with this? Would the tweak packs work? What about those David Gaider "official" mods? (I forget where they are, but IIRC they added dialog and stuff and fleshed out the boss fights more)
     
  2. gorgon82 Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Feb 15, 2010
    Messages:
    63
    Likes Received:
    0
    Gender:
    Male
  3. MagicPot Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Dec 11, 2008
    Messages:
    20
    Likes Received:
    1
    HA! That's exactly what I was looking for! And it includes bugfixes too! Thanks!!
     
    Last edited: Apr 20, 2010
  4. pplr Gems: 18/31
    Latest gem: Horn Coral


    Veteran

    Joined:
    Mar 19, 2008
    Messages:
    1,032
    Media:
    2
    Likes Received:
    35
    Since we are already talking mods let me put this question out there.

    For the Cleric Remix mod, that lets you become a specific follower of 9 of the listed gods in D&D rather than just the 3 usually given in the vanilla game, what is the symbol for a generic cleric in the ToB section/high level of the game?

    Is there a default symbol clerics are given that relates to alignment? Do they pick one when they reach level 25 (or whatever the correct level is)?

    If there is a default then what are the symbols it uses for basic clerics?
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.