1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Problem identifying something...

Discussion in 'Icewind Dale (Classic)' started by ToastMan, May 12, 2008.

  1. ToastMan Gems: 1/31
    Latest gem: Turquoise


    Joined:
    May 12, 2008
    Messages:
    4
    Likes Received:
    0
    So I've found this unidentified dagger and I can't seem to identify it no matter what I try. I tried a couple shopkeepers in Kuldahar but it wouldn't let me choose the dagger in their Identify menu. I bought a couple of Identify scrolls but when I right click the dagger, the scroll option is grayed out. What's wrong?
    Also, I have a Ranger character, is it possible for him to learn/memorize spells?
     
  2. Loreseeker

    Loreseeker A believer in knowledge Veteran

    Joined:
    Mar 7, 2008
    Messages:
    1,603
    Media:
    69
    Likes Received:
    30
    Gender:
    Female
    Rangers can learn divine spells, starting from level 8, wisdom is their casting attribute.

    Identify is an arcane scroll, (arcane spell). I think it takes a mage or a bard to use it. Rangers shouldn't be able to do that, they learn divine spells.

    Do you have some character with mage or bard levels?

    If the scroll is in the inventory of a mage when you use it, then I don't know what's wrong.
    (Btw, you probably know this but have your mage learn identify from the scroll as a spell. That way you don't have to buy scrolls or use the shopkeepers for identifying items.)

    I'm not sure what's up with the shopkeepers.
     
  3. ToastMan Gems: 1/31
    Latest gem: Turquoise


    Joined:
    May 12, 2008
    Messages:
    4
    Likes Received:
    0
    My party is just a Ranger and a Fighter. Don't tell me there wont be a way for me identify objects :cry:
     
  4. Loreseeker

    Loreseeker A believer in knowledge Veteran

    Joined:
    Mar 7, 2008
    Messages:
    1,603
    Media:
    69
    Likes Received:
    30
    Gender:
    Female
    Err... for that party, all I can remember for identifying are the shopkeepers. Sorry. ( Maybe someone else here knows more, though.)

    If I were you, I would expand the party a bit.

    Your best bet is to add another character, a spell caster, single or dual class. Mage or bard, your pick.

    You could add a thief/mage, for example, to cover the lack of rogue skills in your party (for traps, locks etc.)

    If you don't mind starting over, you could redesign your characters to be dual or multi class, for example (if you want to keep a two person party).

    Personally, I play with full party of six, but some people prefer four or less characters (more leveling that way). A matter of taste.
     
  5. ToastMan Gems: 1/31
    Latest gem: Turquoise


    Joined:
    May 12, 2008
    Messages:
    4
    Likes Received:
    0
    I might just add another character. But wouldn't playing with so many characters makes the game easier? Or maybe the game as some kind of adjustment system?
     
  6. Loreseeker

    Loreseeker A believer in knowledge Veteran

    Joined:
    Mar 7, 2008
    Messages:
    1,603
    Media:
    69
    Likes Received:
    30
    Gender:
    Female
    Well, I'm no expert, but if I understand correctly, when you have more characters, the game levels them up at a slower rate (experience gets divided or something?) So technically, at the same point in the game you have a larger, low level party, or a smaller but higher level party. Your pick.

    Besides, you can always adjust the difficulty at the Options/Gameplay screen, if I remember correctly.
     
  7. ToastMan Gems: 1/31
    Latest gem: Turquoise


    Joined:
    May 12, 2008
    Messages:
    4
    Likes Received:
    0
    Yes, this makes sense. Anyways I'll just add a mage. Too bad he'll be a level one though...
     
  8. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Nov 12, 2004
    Messages:
    9,775
    Media:
    15
    Likes Received:
    440
    Gender:
    Male
    Different shopkeepers will identify different items. For weapons you need to go to Conlan (the smithy).

    Experience is divided equally among characters. So a two-member party will level faster than a six-member party. Still, a six-member party will hit ~17th level by the end of the game (with HoW). Play with the party members you like, adjust the difficulty to make the game as tough as you want.

    If you're primarily interested in someone to identify stuff, you may want to choose a bard -- they're great in this game. At high levels their song will greatly add to attacks and will regenerate (heal) your party. They cast some spells, but not the most powerful spells, and can use bows. They become decent fighters with level 40 rules and elven chainmail.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.