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Monsters in BG2

Discussion in 'BG2: Shadows of Amn (Classic)' started by creudzfeldt-jakob, Nov 1, 2001.

  1. I'm making a complete list of the monsters in BG2, complete with AC, HP, experience, etc. Please tell me what you think of this. If possible, tell me any other monster guides for BG2 you've seen. (No, I'm not there to plagarize :))

    If you know how much damage monsters do with their natural weapons (i.e. with their claws, fists, etc.), that would be a great help.

    I might have the story of Kraev, an adventurer (CN, F/T, M, 1/2E) who goes through BG2 trying to document each and every monster he comes across, in the Creativity Surge section. Key word is MIGHT.

    Thanks

    [This message has been edited by creudzfeldt-jakob (edited November 01, 2001).]

    [This message has been edited by creudzfeldt-jakob (edited November 01, 2001).]
     
  2. Igneous Gems: 6/31
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    [​IMG] Nice idea, certainly when you have to much time on your hands ;)

    Try shadowkeeper, and then the monster section. They're all listed there, with their ac, equipment etc. You can get most of your info there I suppose.

    It's the only Trainer / editor I use, just for some cosmetic changes to my game :evil:

    Good luck
     
  3. Big B Gems: 27/31
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    [​IMG] One thing to note is that damage monster's deal is varied from difficulty level to difficulty level, so you have to be consistent, whatever difficulty level you choose. Core Rules makes the most sense.

    *thinks of a few monsters, here they are in the random order popping into my head:

    Mustard Jellies!
    Greater Mummies!
    Umber Hulks!
    Mind Flayers!
    Ice and Fire Salamanders!
    Ankhegs!
    Kobolds!
    and
    Skeleton Warriors!

    There does that get you started? ;)
     
  4. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    The mount of damage they naturally do, how much hit points they have etc... I don't know... Maybe you can better ask that to the developpers on their boards..... Or did they just use the 2nd edition Monsters Manual for this?
     
  6. Mr Writer Gems: 8/31
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    [​IMG] Well here is a list of every monster in BG2 that i can think of. It is name of monster - Level\hit dice - AC ( :happy:Its in alphabetical order!:happy: )
    • Ankheg 8 2
    • Banshee 7 0
    • Black Bear 3 7
    • Brown Bear 5 6
    • Cave Bear 6 6
    • Mountin Bear 8 6
    • Beholder (Beholder kin follow) 9 0
    • Gauth 9 0
    • Undead Beholder 9 0
    • Elder Orb 12 0
    • Spectator 4 4
    • Observer 8 -2
    • Carrion Crawler 3 3
    • (cat)Cheetah 3 5
    • (cat)Giant Lynx 2 6
    • (cat)Jaguar 4 6
    • (cat)Leopard 3 6
    • (cat)Common Lion 5 5
    • (cat)Mountain Lion 3 6
    • (cat)Spotted Lion 6 5
    • (cat)Panther 4 6
    • (cat)Wild Tiger 5 6
    • (dog)War Dog 2 6
    • (dog) Wild Dog 1 7
    • Doppleganger 4 5
    • Doppleganger (Greater) 8 5
    • Dragon (Red) 15 -3
    • Dragon (Shadow) 12 -4
    • Dragon (Silver) 15 -3
    • Dryad 2 9
    • Duergur 1 4
    • Elemental (Air) [Greater 16 2] [Normal 12 2] [Lesser 8 2]
    • Elemental (Earth) [Greater 16 2] [Normal 12 2] [Lesser 8 2]
    • Elemental (Fire) [Greater 16 2] [Normal 12 2] [Lesser 8 2]
    • Ettercap 5 6
    • Flind 2 5
    • Genie (Dao) 8 3
    • Genie (Djini) 7 4
    • Genie (Efreeti) 10 2
    • Ghoul\Ghast [Ghast 4 4] [Fell Ghast 8 4] [Ghoul 2 6] [Greater Ghoul 4 6] [Ghoul Lord 6 4]
    • Gibberling 1 10 (Mutated 2 10)
    • Gnoll 2 5
    • Golem Clay 11 7
    • Golem Flesh 9 9
    • Golem Iron 18 3
    • Golem Stone 14 5
    • Golem Adamantium 18 9
    • Golem Juggernaut 16 2
    • Golem Brain 11 7
    • Hobgoblin 1 5
    • Imp 2 2 (Quasit 3 3)
    • Kobold 1 7
    • Kua-Toa 2 4
    • Lizardman 2 5
    • Lizardking 8 3
    • Mephits 3 (between 4 and 7)
    • Mimic 10 7
    • Mindflayer 8 5
    • Mindflayer (Alhoon) 8 5
    • Mindflayer (Ulitharid) 11 3
    • Minotaur 6 6
    • Mist Crimson Death 13 0
    • Mist Horror 5 2
    • Mist Wandering Horror 5 0
    • Mist Vampiric 3 4
    • Mummy 6 3
    • Mummy (Greater) 8 2
    • Mycondid 5 10
    • Mycondid King 6 10
    • Ogre 4 5
    • Ogre Mage 5 4
    • Orc 1 6
    • Orog 3 4
    • Otyugh 12 3
    • Rakshasa (Rhuk, Rajah, Maharaja) 7 -4
    • Sahuagin 2 5
    • Shadow 3 7
    • Shambling Mound 11 0
    • Skeleton 1 7
    • Skeleton Warrior 9 2
    • Slime (Green) 2 9
    • Slime (Jelly Mustard) 7 4
    • Spectre 7 2
    • Spider (Giant) 3 4
    • Spider (Huge) 2 6
    • Spider (Phase) 5 7
    • Spider (Sword) 5 3
    • Spider (Wraith) 3 4
    • Tasloi 1 5
    • Troll 6 4
    • Troll (Spectral) 8 0T
    • Troll (Ice) 2 8
    • Troll (Spirit) 8 0
    • Troll (Giant) 8 4
    • Troll (Split) 6 4
    • Umber Hulk 8 2
    • Vampire 8(And over for the named ones) 1
    • Werewolf 4 5
    • Greater Werewolf 8 2
    • Wolf 3 7
    • Dire Wolf 4 6
    • Winter Wolf 6 5
    • Shade Wolf 6 7
    • Wolfwere 5 3
    • Wolfwere (Greater) 8 2
    • Wraith 5 5
    • Wyvern 7 3
    • Yuan-Ti 9 4
    • Zombie 2 8
    • Zombie (sea) 5 7
    • Zombie (Lord) 6 6
    That should get you started ;)

    Hope it helps

    [This message has been edited by Mr Writer (edited November 02, 2001).]
     
    Last edited by a moderator: Dec 27, 2017
  7. Spudsquisher Gems: 13/31
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    [​IMG] where did you find a banshee?
     
  8. Big B Gems: 27/31
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    [​IMG] Ahem where are the Ice and Fire Salamanders?

    Don't forget the Mad Cleric in the Docks District, I consider him a monster :p!
     
  9. Mr Writer Gems: 8/31
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    [​IMG] Im not sure EXACTLY, but I think I can remmeber it, twas in one of the wooded areas on your way back from the underdark, and another thing how can you have wail of the banshee with out a banshee???
     
  10. JohnnyRTFM Gems: 10/31
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    The creatures section in Infinity Engine Explorer likely has everything you need.
     
  11. Thanks, Writer. I had no way of finding out levels and hit dice for some monsters. Tal, the guide will take quite some time, and it won't be complete with all the monsters. :frown:

    Well, I got started with: Smoke Mephit, Lightning Mephit, Goblin, and Ogre Mage.
     
  12. Extremist Gems: 31/31
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    I must say I like the idea.

    Also I must rant a bit (classic ;)).

    Ok, first, you can't display all occurences of a creature as one. There are differences in stats/levels from goblins you summon and ones you find. Also, the same creature on different locations have different levels/stats. So, please, try to inspect all of them really.

    Banshee does not exist in this game as a creature.

    Fire and Ice Salamanders, Big B?
    MUWAHAHAHAHAHAHAHAHAHAHAHAHAHA, finally, GOTCHA!!!! :p :p :evil:
    You can find those in Plannar Sphere - next time do try that quest :p :p
     
  13. Glixius Gems: 1/31
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    you can also found them in the place where hear'dealis (how ever he spells it) is captiv
     
  14. ArtEChoke Gems: 17/31
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    There are also something that look just like Ice Salamanders in the Sahuigan city, except they're called "Aquarians" or something like that, I don't know if its an identical monster or not though. Also missing from the golems list: Sand Golems, found in Suldanesselar and through the Limited Wish scroll.

    Hmm, also I didn't see Greater Yuan Ti on the list, there' a single one of those at the D'Arnise Keep, the Green Dragon is missing, and there's no demons present...
     
  15. Extremist Gems: 31/31
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    Guys, he said his list is only what he can think of... But I must say it is good for start.

    Anyway, I answered up there not to bring Mr Writer down, but just to "slap" Big B a bit ;)
     
  16. Big B Gems: 27/31
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    [​IMG] :lol: Nice try E, but I know where they are in the game, I meant where are they on Mr. Writer's List, I didn't see them on the list :p.
     
  17. Extremist Gems: 31/31
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    [​IMG] Nice try yourself Big B - Salamanders are considered as elementals, and elementals ARE on the list.

    You don't believe me? Check through Infinity Engine Explorer :p :p

    [EDIT]
    Creature codes:
    - ICSALFIR
    - ICSALCOL

    [This message has been edited by Extremist (edited November 02, 2001).]
     
  18. Mr Writer Gems: 8/31
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    [​IMG] Like I said just to get him started, If I put my mind to it and took a fair bit of time and told him every one he wouldn't have anything to do would he?

    Oh and unless named all the creaters are the same hit dice\ level stated.

    I stand corrected on the banshee thing, What I saw was a Revenant 8 10 (Found in the forests at the end and if you don't give the ghost his teddy lol)


    [This message has been edited by Mr Writer (edited November 02, 2001).]
     
  19. [​IMG] Huzzah.

    I got about 20 or so monsters (gee, that's maybe 1% of all monsters in BG2, CJ!) so far for my research. I didn't get to play too much, so I only have most things in Jon's dungeon. Well, here's what I have so far:

    SMOKE MEPHIT
    Class: - Level:- Race: Mephit AL: CE
    AC: 0 THAC0: 17 HP: 27 Attacks: 2
    STR 15 DEX 18 CON 9 INT 9 WIS 9 CHA 9
    Saves: Dth: 13 Wds: 15 Pnp: 14 Bth: 16 Spl: 16
    Equipment: None Spells: Invisibility (2), Sooty Ball (Low Damage, Blindness unless save).
    Strategy: Invisibility, Sooty Ball, attacks.
    Loot: None Damage: Very Low
    Group: Single, Sometimes varies Location: Irenicus’ Dungeon, Demon Outerworld, Rayic Gethras’ home, Mekrath’s Lair.
    Difficulty: * Group Difficulty: * (group, 5 or more- **)
    Special: Regenerates slowly
    Description: Mephits are evil extra-planar creatures from the lower planes. They usually serve a greater power, such as a demon or a wizard that has summoned them. Mephits are smaller than a normal human, but are very quick. Each mephit represents a certain element or quasi-element, such as fire, ice, smoke, etc.

    LIGHTNING MEPHIT
    Same as above, but:
    THAC0: 20 HP: 15 Attacks: 1
    Spells: Lightning bolt (3)
    Strategy: Casts lightning bolt, attacks.
    Resistances: FR- 100 ER- 125

    RADIANT MEPHIT
    Same as above, but:
    THAC0: 11 HP: 27 Attacks: 2
    Spells: None
    Strategy: Attacks

    STEAM MEPHIT
    Same as above, but:
    AC: 3 THAC0: 17 HP: 30
    Spells: Boiling Rain Storm (Low Damage, save or be stunned)
    Strategy: Boiling Rain Storm, attacks
    Damage: Very Low, +1 fire damage

    ICE MEPHIT
    Same as above, but:
    AC: 6 HP: 27
    STR 15 DEX 14 CON 9 INT 9 WIS 9 CHA 9
    Strategy: Attacks
    Resistances: FR- -50 CR- 100

    MINERAL MEPHIT
    Same as above, but:
    AC: 0 HP: 29 Attacks: 2
    STR 15 DEX 18 CON 9 INT 9 WIS 9 CHA 9

    MIST MEPHIT
    Same as above, but:
    AC: 3
    Spells: Mist ball (3) (Very low damage, save or be blinded)
    Strategy: Mist ball, attacks

    AIR MEPHIT
    Same as above, but:
    AC: 4 HP: 27
    Spells: Breathe grit (3)(Area effect, very low damage), Ice shard (3)(Very low damage on one person), Blur.
    Strategy: Blur, various spells, attacks.

    FIRE MEPHIT
    Same as above, but:
    AC: 5 HP: 28
    STR 15 DEX 14 CON 9 INT 9 WIS 9 CHA9
    Spells: Flame jet (Low fire damage), Flame fan (same as previous)
    Strategy: Various spells, attacks.

    MAGMA MEPHIT
    Same as above, but:
    AC: -1 HP: 27
    STR 15 DEX 18 CON 9 INT 9 WIS 9 CHA 9
    Spells: Magma ball (3) (Very low fire damage)
    Strategy: Magma ball, attacks.
    Resistances: FR: 125

    MEPHIT PORTAL
    Does not move, attack, or otherwise. Simply summons mephits .
    AC: 2 HP: 27 AL: CE
    Equipment: None Spells: None
    Strategy: N/A
    Loot: None Damage: None
    Group: 4 mephit portals, 4 mephits. Location: Irenicus’ dungeon
    Difficulty: * Group difficulty: **
    Special: Summons Mephits Resistances: MR: 100
    Description: These are the mephit portals that Yoshimo described. They are summoning the mephits, and the only way to get rid of the mephits is to destroy these.

    GIBBERLING
    Class: - Level: - Race: Gibberling AL: CN
    AC: 8 THAC0: 15 HP: 16 Attacks: 3/2
    STR: 15 DEX 9 CON 9 INT 9 WIS 9 CHA 9
    Saves: Dth: 14 Wds: 16 Pnp: 15 Bth: 17 Spl: 17
    Equipment: None Spells: None
    Strategy: Attacks
    Loot: * Damage: Very Low
    Group: Varies, usually 8 Location: Irenicus’ dungeon, Copper Coronet back room, beneath temple sewers, Spellhold.
    Difficulty: * Group difficulty: **
    Special: None Resistances: None
    Description: Gibberlings are small, humanoid creatures that are often found in dungeons or in forests. They are weak compared to humans, but can overwhelm their enemies with sheer size. Gibberlings can also be found as diseased or mutated.

    OGRE MAGE
    Class: - Level: - Race: Ogre AL: LE
    AC: 4 THAC0:14 HP: 41
    STR: 18/00 DEX 9 CON 9 INT 16 WIS 9 CHA 9
    Saves: Dth: 11 Wds: 13 Pnp: 12 Bth: 13 Spl: 14
    Equipment: Bastard sword Spells: None
    Strategy: Attacks
    Loot: 20 gold Damage: 1d8+8
    Group: Single Location: Irenicus’ dungeon
    Difficulty: ** Group difficulty: *
    Special: None Resistances: None
    Description: Unlike most ogres, ogre mages have turned away from brute force to studying magic. They sometimes lead other ogres, or seclude themselves to their studies. In any case, an ogre mage displays power with magic, but also skill in muscle because of their giant strength.

    GOBLIN
    Class: - Level: - Race: Goblin AL: LE
    AC: 7 THAC0: 20 HP: 7 Attacks: 1
    STR 9 DEX 9 CON 9 INT 9 WIS 9 CHA9
    Saves: Dth: 16 Wds: 18 Pnp: 17 Bth: 20 Spl: 19
    Equipment: Battle Axe Spells: None
    Strategy: Attacks
    Loot: Trinkets* Damage: 1d6
    Group: 4 goblins, 2 goblin archers Location: Irenicus’ dungeon, temple sewers, Spellhold
    Difficulty: * Group difficulty: *
    Special: None Resistances: None
    Description: Goblins are small, humanoid creatures that are generally hostile to others they meet. They are small in stature and have pale-greenish skin. They are physically weak and slow, but can always overwhelm unsuspecting adventures if they have enough numbers.

    GOBLIN (variant)
    Class: Thief Level: 1 Race: Goblin AL: LE
    AC: 7 THAC0: 18 HP: 7 Attacks: 1
    STR 9 DEX 9 CON 9 INT 9 WIS 9 CHA9
    Saves: Dth: 16 Wds: 18 Pnp: 17 Bth: 20 Spl: 19
    Equipment: Composite Long Bow, 60 arrows Spells: None
    Strategy: Attacks
    Loot: None Damage: 1d6+3
    Group: 4 goblins & 2 goblin archers, or 6 goblin archers Location: Irenicus’ dungeon, temple sewers, Spellhold
    Difficulty: * Group difficulty: *
    Special: None Resistances: None
    Description: Goblins are small, humanoid creatures that are generally hostile to others they meet. They are small in stature and have pale-greenish skin. They are physically weak and slow, but can always overwhelm unsuspecting adventures if they have enough numbers. This goblin is skilled in the bow.

    LESSER CLAY GOLEM
    Class:- Level: - Race: Golem AL: N
    AC: 9 THAC0: 4 HP: 35 Attacks: 2
    STR 19 DEX 9 CON 9 INT 9 WIS 9 CHA 9
    Saves: Dth: 13 Wds: 15 Pnp: 14 Bth: 16 Spl: 16
    Equipment: None Spells: None
    Strategy: Attacks
    Loot: None Damage: Medium
    Group: A pair Location: Irenicus’ dungeon
    Difficulty: *** Group difficulty: **
    Special: None Resistances: CR- 100 ER-125 MR- 100
    Description: A golem is a creature with a form but no spirit. It is created by a powerful (and wealthy) magic-user. Golems are made of various substances, each one giving the golem different powers. Golems can be made of stone, clay, sand, iron, flesh, blood, adamanite, magic, or psionics. All have immunity to magic and other elements. Golems are some of the most fearsome beings to encounter, resistant to magic, immunity to nothing but the best weapons, and incredible strength. Some golems even have the ability to breath gas clouds and slow others and haste themselves at will. Fortunately, this type of golem is capable of being hit by simple cold steel, but nonetheless deadly. In reality (I mean on Earth), golems come from Jewish mysticism, created from some material.

    DUREGAR
    Class: Fighter Level: 5 Race: Dwarf AL: LN
    AC: 7 THAC0: 15 HP: 22 Attacks: 3/2
    STR 12 DEX 15 CON 13 INT 9 WIS 14 CHA 8
    Saves: Dth: 11 Wds: 13 Pnp: 12 Bth: 13 Spl: 14
    Equipment: Studded leather armor, light crossbow, 20 bolts Spells: None
    Strategy: Attacks
    Loot: 87 gold Damage: 1d8+2
    Group: 2 Duregar, 2 Duregar (variant), 1 Duregar mage, Illyich or 2 Duregar, 1 Duregar (variant), 1 Duregar mage.
    Location: Irenicus’ dungeon
    Difficulty: ** Group Difficulty: ***, **
    Special: None Resistances: None
    Description: The Duregar are an odd race of dwarves that inhabit the Underdark. They tend towards evil, striving for dominance of anything, like the other denizens of their dark home, and are do not trust those of their own ilk. The Duregar used to be one clan, but millennia ago they were captured by the illithid, or mind flayers, the evil and cruel psionic monsters, for slavery and experimentation. Eventually, the Duregars revolted and became a separate dwarven race. Generations of psionic experimentation has given some Duregars psionic abilities (none in BG2). Some Duregars live on the surface, but are mistrusted at best. These Duregars that you have encoutered seem to work for whoever has captured you.

    DUREGAR (variant)
    Class: Fighter Level: 5 Race: Dwarf AL: LN
    AC: 7 THAC0: 15 HP: 29-30 Attacks: 3/2
    STR 15 DEX 12 CON 15 INT 9 WIS 12 CHA 11
    Saves: Dth: 11 Wds: 13 Pnp: 12 Bth: 13 Spl: 14
    Equipment: Battle axe, sling, 20 bullets, medium shield Spells: None
    Strategy: Long range uses sling, close range uses axe.
    Loot: 87 gold Damage: 1d6+2 (axe), 1d4+3 (sling)
    Group: 2 Duregar, 2 Duregar (variant), 1 Duregar mage, Illyich or 2 Duregar, 1 Duregar (variant), 1 Duregar mage.
    Location: Irenicus’ dungeon
    Difficulty: ** Group Difficulty: ***, **
    Special: None Resistances: None
    Description: The Duregar are an odd race of dwarves that inhabit the Underdark. They tend towards evil, striving for dominance of anything, like the other denizens of their dark home, and are do not trust those of their own ilk. The Duregar used to be one clan, but millennia ago they were captured by the illithid, or mind flayers, the evil and cruel psionic monsters, for slavery and experimentation. Eventually, the Duregars revolted and became a separate dwarven race. Generations of psionic experimentation has given some Duregars psionic abilities (none in BG2). Some Duregars live on the surface, but are mistrusted at best. These Duregars that you have encoutered seem to work for whoever has captured you.

    DUREGAR MAGE
    Class: Mage Level: 5 Race: Human AL: LN
    AC: 8 THAC0: 19 HP: 16 Attacks: 1
    STR 12 DEX 16 CON 12 INT 14 WIS 11 CHA 12
    Saves: Dth: 14 Wds: 11 Pnp: 13 Bth: 15 Spl: 12
    Equipment: Quarterstaff, sling, 20 bullets, minor healing potion Spells: Mirror image, magic missle, flame arrow, Agzannar’s scorcher.
    Strategy: Mirror image, offensive spells
    Loot: 23 gold Damage: 1d6 (quarterstaff), 1d4+3 (sling)
    Group: 2 Duregar, 2 Duregar (variant), 1 Duregar mage, Illyich or 2 Duregar, 1 Duregar (variant), 1 Duregar mage.
    Location: Irenicus’ dungeon
    Difficulty: ** Group Difficulty: ***, **
    Special: None Resistances: None
    Description: The Duregar are an odd race of dwarves that inhabit the Underdark. They tend towards evil, striving for dominance of anything, like the other denizens of their dark home, and are do not trust those of their own ilk. The Duregar used to be one clan, but millennia ago they were captured by the illithid, or mind flayers, the evil and cruel psionic monsters, for slavery and experimentation. Eventually, the Duregars revolted and became a separate dwarven race. Generations of psionic experimentation has given some Duregars psionic abilities (none in BG2). Some Duregars live on the surface, but are mistrusted at best. These Duregars that you have encoutered seem to work for whoever has captured you.

    CAMBION
    Class: - Level: - Race: ? AL: CE
    AC: -2 THAC0: 12 HP: 50 Attacks: 3/2
    STR 20 DEX 20 CON 18 INT 18 WIS 18 CHA 20
    Saves: Dth: 11 Wds: 13 Pnp: 12 Bth: 13 Spl: 14
    Equipment: Bastard Sword +1, chain mail, Ring of Free Action* Spells: None
    Strategy: Attacks
    Loot: 146 gold Damage: 2d4+11
    Group: Single Location: Irenicus’ dungeon, first level
    Difficulty: *** * Group Difficulty: **
    Special: Is invulnerable to everything, but cannot move, until the switch is pulled., free action.
    Resistances: MR- 30
    Description: A cambion is a half-demon, rare in the Prime Material Plane. They are usually evil due to the demon blood in them, but they sometimes are unevil, even acquiring high positions among humans. Although cambions are rare on your plane, they are not an uncommon sight in places such as Sigil or the Abyss. Cambions are not unlike tieflings.

    ILLYICH
    Class: Fighter Level: 7 Race: Dwarf AL: LN
    AC: 7 THAC0: 15 HP: 52 Attacks: 3
    STR 17 DEX 14 CON 16 INT 9 WIS 12 CHA 15
    Saves: Dth: 10 Wds: 12 Pnp: 11 Bth: 12 Spl: 13
    Equipment: Battle Axe, Mail of the Dead +2, sling, 20 bullets, medium shield
    Spells: None
    Strategy: Long range uses sling, close range uses axe.
    Loot: acorns, 87 gold Damage: 2d4+11
    Group: 2 Duregar, 2 Duregar (variant), 1 Duregar mage, Illyich Location: Irenicus’ dungeon
    Difficulty: ** Group Difficulty: ***
    Special: None Resistances: None
    Description: Illyich is the leader of the Duregar dwarves that work for your captor. He has the acorns that the dryads wish you to find so they can obtain their freedom. In any case, he is not giving them up without a fight, and would attack you on sight anyways.

    OTYUGH
    Class: - Level: - Race: Otyugh AL: NG (?!)
    AC: 3 THAC0: 15 HP: 42
    STR 14 DEX 9 CON 9 INT 9 WIS 9 CHA 9
    Equipment: None Spells: None
    Strategy: Attacks
    Loot: Wand of Ice key Damage: Low
    Group: Single
    Difficulty: ** Group Difficulty: *
    Special: Attack causes slow and disease Resistances: SL- 5 PiR- 5 BR- 5 MiR- 100
    Description: Otyughs are disease-ridden monsters that inhabit naught but the darkest and foulest dungeons. A single blow from one of these can cause terrible sickness in its victim. Your captor apparently uses this otyugh as the “guardian”, for cleaning up . . . disposal.

    ESCAPED CLONE
    Class: Mage Level: 8 Race: Elf AL: N
    AC: 4 THAC0: 13 HP: 42 Attacks: 1
    STR 22 DEX 19 CON 9 INT 9 WIS 9 CHA 9
    Saves: Dth: 13 Wds: 9 Pnp: 11 Bth: 13 Spl: 10
    Equipment: Dagger Spells: Mirror image, minor spell turning, Agzannar’s scorcher, monster summoning II (2)
    Strategy: Mirror image, minor spell turning, Agzannar’s scorcher, monster summoning II (2)
    Loot: Wand of Monster Summoning key Damage: 1d4+11
    Group: Single
    Difficulty: *** Group Difficulty: **
    Special: None Resistances: None
    Description: This is an escaped clone that your Irenicus has made. She escaped from her container, killed a Shadow Thief, and is now attacking you, for no apparent reason.

    ULVARYL
    Class: - Level: - Race: Vampire AL: CE
    AC: -3 THAC0: 9 HP: 82 Attacks: 1
    STR 18/76 DEX 19 CON 9 INT 9 WIS 9 CHA 9
    Saves: Dth: 10 Wds: 12 Pnp: 11 Bth: 12 Spl: 13
    Equipment: None Spells: None
    Strategy: Attacks
    Loot: None Damage: Low
    Group: Single
    Difficulty: - Group Difficulty: -
    Special: Successful hit drains 2 levels, immune to mind-altering spells. Does not attack you, but runs away after killing Shadow Thieves.
    Resistances: PR- 100 CR- 50 ER-50
    Description: Ulvaryl is apparently a vampire in Irenicus’ lair easily fighting three Shadow Thieves.


    Board administrators, if this is simply a hunk of kilobytes wasting space on the forum, then I'm not so surprised.

    Feel free to poke, prod, or constructively criticize this material.

    [This message has been edited by creudzfeldt-jakob (edited November 04, 2001).]
     
  20. Constructive criticizing : You mis-spelled Duergar.

    Great work!
     
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