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Toolset

Discussion in 'Neverwinter Nights (Classic)' started by Steeze, Jan 21, 2005.

  1. Steeze Gems: 10/31
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    [​IMG] Hey. I just bought NWN platinum edition, just wondering if there is some kind of walkthrough/guide telling you how to use the toolset?
     
  2. Taza

    Taza Weird Modmaker Veteran

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    Not really. It's pretty much try and fail.

    SP NWN section has a few good guides (IIRC) and Neverwinter Vault has much more.
     
  3. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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  4. Uncle Spanky Gems: 1/31
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    Went through them. They answered the basics. I still believe that you need a damn degree in CS to understand the fun stuff.

    I tried to do a bit and if you find it to be a spectacular waste of time to do so without having a high level of knowledge in the tools before starting.

    Of those who can actually spit out decent adventures I wonder how many are professionally or will be professionally geared towards working in information technology...'cos it sure ain't for all of us.
     
  5. Lynadin Gems: 11/31
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    You are right, my friend. Spectacular waste of time. :)

    I tried to make a mod, a long time ago, when the game just got out.

    I had to spend months in front of the toolset, just making areas the way i wanted them.

    Then I realized that my skills in programming was not enough to save my mods, all of them filled with errors and they certainly didn't look the way I had imagined.
    I wanted some details that were just too hard to do, without having at least ONE degree in CS

    So, Terthe, what i was trying to say:

    Don't mess with Aurora unless you have real programming skills... :(
     
  6. Alavin

    Alavin If I wanted your view, I'd read your entrails Veteran

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    I don't have any real programming skills, and I self-taught myself.

    It's actually not as hard as it seems. Once you understand how the variables work, most things fall into place. Okay, cutscenes are evil, and I still don't really understand the whole "include" thing properly, but by reading the comments on each function in the script editor it's not hard to make a proper module.

    The reason I haven't made one is because I have too many ideas... I half-make one then have a "brilliant idea" and start a new one...
     
  7. monobass Gems: 1/31
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    Does anyone know if you can edit and play around with the actual levels/maps in the game?

    So you can try editing biowares maps first to get an idea of what to do...
     
  8. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Yes, you can... the official modules become unlocked for editing once you play through them, but there's a way to unlock them directly too.
     
  9. malus_moriendum_est Gems: 1/31
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    [​IMG] I have a problem, and although this isn't exactly the perfect thread for this, I was hoping someone here would be able to answer it. I am currently writing some new spells to integrate NWN with the Garth Nix Sabriel series. Anyway, I'm writing some new spells, but can't work out where I designate the damage applied. I think it's hiding somewhere in the ImpactScript, but I'm not exactly sure. Can anyone help? :confused:
     
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