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Least favorite moment

Discussion in 'Icewind Dale 2' started by The Black Raven, Sep 10, 2003.

  1. Frostbite Gems: 16/31
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  2. Chris Williams Gems: 9/31
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    All the areas of the game are very well designed in their own way, but I'm surprised that nobody has mentioned the Goblin Plains with those cursed war drums and watchtowers.
     
  3. motub Gems: 3/31
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    Actually, I liked that, though it was hard, just like I liked Shengarne Ford/Bridge, even though it was hard.

    So far, I dislike the River Caves (with the Hook Horrors) so much that I've stopped playing temporarily, so I guess that must count as my least favorite moment. I've gotten through the first groups, but the very idea of clearing out those rooms and having to fight another 4 or 6 double groups, plus the Matriarch, really fills me with dread-- and not in a good way.
     
  4. Khazraj Gems: 20/31
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    For me it was the Chamber of Fire, that really stumped me for 2 days! I then hated Dragon's Eye and the silly "hidden" handle. Last of all my friend utterly hated the final battle with the twins when after waiting for literaly 30 mins, Orrick's script did not kick in properly and he turned up in the wrong place and said the wrong things. He was so angry he nearly never killed the twins...
     
  5. Mayfairy Gems: 8/31
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    That would definitely be tha last fight. I've tried it about 1000 times and everytime it has the same outcome, which is, my party was scraped off from the ceiling. It's HARD. Damn those Isair and Madae. :mad:
     
  6. Ilona Gems: 1/31
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    Fields of slaughter. There's one person who uses power word kill all the time, so I had to do that battle over and over again :(
     
  7. Abomination Gems: 26/31
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    Toss up between Ice Temple, Dragons Eye and the Time Loop. Sure the puzzle element is fun but nobody likes having to run around again and again back and forwards, same damn battles all over again.
     
  8. Neriana Gems: 6/31
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    The cave of trials really bothered me. Maybe if you have a monk it's not so bad, but my ranger barely squeaked through that fire part on her 4th try, screaming "I'm not a *%#monk!" I think there should be another way to do that area if you don't have a monk, with a lesser reward or something.
     
  9. Mokona=Modoki Gems: 6/31
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    The drider cave. The swarms of viciscamera driders wouldn't have been so bad if I could rest without being mobbed by those stupid mushrooms.
     
  10. Shrikant

    Shrikant Swords! Not words! Veteran

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    For me it is the fight with the Aurilite Rangers in Andora. Its the easiest fight of em all.
    But it just doesn't feel right to massacre them after having scared em into allowing me a safe passage. The game designers should have given us an option to get the Belladonna in some other fashion.

    Oh and Time Loop is the worst possible part of the game.
     
  11. motub Gems: 3/31
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    They did... Zack Boosbury (or whatever his name is) has some, and he'll give it to you for free if you ask.

    I was sorry that I didn't have what it took to massacre the Andorrians either, after they let me through, since I heard they have some nice stuff.

    I did think it was funny that you can slaughter the Guard Captain upstairs, and all his wolfy friends, and no one anywhere else in Andorra turns hostile, though.
     
  12. Duke Eltan Gems: 14/31
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    I´m being very original here when I say Dragons Eye. Not only is it irritating with the running and waiting. But when all of it was done it bugged out and I could only make one wyvern poison potion and I couldn´t get the transformation potion back so I had to start up good old DK.

    And also. All Targos sucks. But that may be becuase I´ve done it way to many times without going further afterwards but started a new "cooler" party instead...
     
  13. Mokona=Modoki Gems: 6/31
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    From what I've heard, they took the Belladonna away from Zack with the patch. Darn bloodthirsty bastards. That's one of the two factors that prevents me from installing that upgrade.
     
  14. Jorgon Gems: 4/31
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    Definitely the time-loop. Wilderness lore makes the fell wood a cake walk, but the time-loop just gets boring. And it also get confusing too. Not a bad idea, but maybe implemented poorly.
     
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