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Non-Magic Party

Discussion in 'BG2: Throne of Bhaal (Classic)' started by nataben1314, Jul 13, 2005.

  1. nataben1314 Gems: 10/31
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    I'm thinking about a party with no caster classes (cleric,druid,mage,sorcerer,bard), as caster classes tend to make the game boringly easy. Also, to help alleviate the boringly easy problem, I'd like to eliminate the "standard" fighting classes... Kensai, Berserker, Kensai/Thief, Fighter/Thief, Archer.

    Given these criteria, what would be a nice 4 player or less multiplayer party? I'll be adding Sarevok once I get to ToB because he is so cool, but other than that I will be using no NPCs.

    I'm thinking...
    Wizard Slayer/Thief
    Bounty Hunter
    Monk
    Sarevok (once I reach ToB)

    This is to be played on insane. Is this a good party? What kind of party can you guys come up with, given my criteria?

    Also note that my goal is to make the game harder without resorting to cheesiness, and without resorting to mods that make opponents cheesy
     
  2. Gro'Mul Gems: 4/31
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    When you want to make the game harder, you'll succeed with this party. I think it could be possible though, because your wizard slayer has nice abilities against spellcasters; you can make him invissible and that's a nice edge.
    Your monk has high magic resistance and sarevok is one mighty tank.
    While playing with a spellcaster makes the game a lot easier, it could be done very well with this party (I think)

    I'd add a berserker for good measure.

    [ July 14, 2005, 09:54: Message edited by: Gro'Mul ]
     
  3. Undertaker Gems: 27/31
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    Maybe an inquisitor or berserker?
     
  4. Valer Gems: 7/31
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    Assassins poision can be also efficient against spellcasters...
     
  5. Wordplay Gems: 29/31
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    Ditch Sarevok, take a berserker from the start. Assassin is nice and all, but a wizard slayer/thief can do the same job about as well.
     
  6. Pseudospawn Gems: 8/31
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    @nataben how do you consider a monk not be part of the 'standard fighter classes'

    Youre idea of no magic users is interesting but ultimately pointless since all you'll be doing is using every spell effect item in the game instead of having a spellcaster do them for you.
     
  7. nataben1314 Gems: 10/31
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    Well monk never comes immediately to my mind when I think of "the same fighting classes people always play"... that list includes kensai/thief, fighter/thief, inquisitor, berserker, kensai, and archer.

    I don't see why I'll need every spelleffect item in the game. Casters are only really necessary in the harder battles, and generally they only help to eliminate other casters. My wizard slayer/thief and my bounty hunter are both excellent mage-killers. So that gives me two mage-killers who are decently good at killing other things as well.

    The other two characters will fall under "everything else killers". and without resorting to a dual-wielding combinations of celestial fury/belm/FoA/Crom... I have a monk.
     
  8. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    With no healing, you're going to be relying on potions and temples a lot. You don't mention paladins or rangers as being acceptable or not. If they are, maybe a single paladin for healing, turning, etc.

    If you're insisting on absolutely no one who can ever cast a spell (ignoring monks' spell-like abilities, thieves' ability to use scrolls with UAI and the impact of other HLA's) I'd probably say your party should be fun and challenging as you've set it up.

    Another possible outfit for an evil party is: Assassin, Bounty Hunter, Berserker, Wizard Slayer (all single classes make the game a bit more challenging).
     
  9. Jaguar Gems: 27/31
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    Well, you could always go with NPC's for this if you want a challenge. NPC's, unlike player characters, with have better stats for their class, plus having NPC's will add a little conversation to the group.

    Non-Magic NPC's:
    Korgan
    Keldorn
    Mazzy
    Sarevok
    Yoshimo (for a while I guess)

    Possible Non-Magic NPC's:
    Minsc (a few cleric spells, but with a wisdom of 6, not that many)
    Valygar (has soem mage spells, but not that many)
     
  10. Pseudospawn Gems: 8/31
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    @dmc, nataben said he'd only be using non-caster classes, so yes hes probably gonna 'bend the rules' by having both thieves casting from scrolls.
    Iyt does seem kinda cheap to have people casting timestop, horrid wilting etc when he said there'd be no casters.

    @nataben, i didn't say you 'needed' them but more likely than not your gonna be using every potion, scroll and spell effect item that you can find.
    You must play a different game to me as monk is one of the most formidable fighters in the game: he has the easiest potential to solo and in a team he's on a par with berserker, kensai/thief etc.
     
  11. Yirimyah Gems: 11/31
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    Monk is required to make it work, as of course there's going to be a deficit of superweapons (Crom F, Angurdval, CF, the Lawful Good superweapons whose names I fail to remember), so a monk would have minimal drain on resources
     
  12. Ruin Ehwazehs Gems: 7/31
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    How about playing only fighter party such as, vanilla fighter, berserker, wizard slayer, kensai, barbarian, or berserker, WS, kensai. That'd be quite a chellenge
     
  13. Arianyr Gems: 4/31
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    wait wait, you're gonna give your monk weapons?
     
  14. Yirimyah Gems: 11/31
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    If you're getting that impression from my post, sorry. I meant that with a whole bunch of non-magic characters the best weapons aren't available for every character. For example, if you have 1 Paladin, you give him Carsomyr. If you have 2 paladin, only one can get Carsomyr. The other can get Purifier +5 though, so it's a dumb metaphor. But my alleged point is that a monk doesn't need weapons, thus freeing them up for the other players.
     
  15. Koki Gems: 5/31
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    6 Dwarven fighters :D
     
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