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Why is my Familiar Useless?

Discussion in 'Neverwinter Nights (Classic)' started by ToddMcF2002, Feb 24, 2007.

  1. ToddMcF2002 Gems: 6/31
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    [​IMG] I tell my panther to fight nearest and he says "I'll be back!" and wanders off? Then he says "I'm out of here!".

    Meanwhile I have to fight other peoples familiars! my Kobold opponent summons *his* panther and the thing starts sneak attacking me.

    I find this strange. I've played a ranger before and found the animal companion extremely effective. As a Cleric my summoned always followed orders.

    What is going on? I'm playing SoTU single player. I'm a rogue(3)/wizard(2)

    Thanks for any help!
     
  2. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    That's really odd... I've never heard of anything like that happening. Do you have the latest patch installed?

    [ February 24, 2007, 16:23: Message edited by: Taluntain ]
     
  3. ToddMcF2002 Gems: 6/31
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    Yes it is up to date. One thing I forgot to mention is that I'm using the Henchman mod - I wonder if there is a conflict...
     
  4. Ilmater's Suffering Gems: 21/31
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    The Henchman AI mod is what allows the computer opponents to summon their familiars. Again your familiar is running away because of the mod. You need to talk to your familiar and change his battle tactics so he doesn't run at the first sign of danger.
     
  5. ToddMcF2002 Gems: 6/31
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    I think you are right. Here are the files responsible for the behavior (from READMEv1.07.txt of the Henchman Inventory and AI mod)


    henchfam0 Familiar will use PAUSANIAS_FAMILIAR_THRESHOLD to
    determine when to run away.
    henchfam1 Familiar will run away when the challenge is mild.
    henchfam2 Familiar will run away when the challenge is medium
    henchfam3 Familiar will run away when the challenge is hard.
    henchfam4 Familiar will fight to the death.


    EDIT:
    Sure enough it was user error. Changing tactics did the trick. ;)

    [ February 24, 2007, 21:33: Message edited by: ToddMcF2002 ]
     
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