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AoE spells no longer effect innocent bystanders

Discussion in 'Neverwinter Nights (Classic)' started by ArtEChoke, Jul 30, 2003.

  1. ArtEChoke Gems: 17/31
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    I thought something was behaving strangely after I installed SoU. Then I saw it in the "hint" screen.

    "Area of effect spells will never hurt neutral commoners."

    Well that's annoying. Makes it hard to be sadistically evil doesn't it?

    Now the good wizard can have a battle in the middle of a crowded city and mindlessly fling fireballs and cloudkill spells around without a thought to killing innocents. Its too easy.

    Does anyone know if there's a way to turn that feature off?
     
  2. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    [​IMG] What? That's crazy! Who would think that was a good idea?
     
  3. Capt. Tripps Gems: 9/31
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    We're all suppose to play in a no PvP mode now I guess. The way to turn it off is to add a line in the module on load script.
    Code:
    SetLocalInt(GetModule(), "X0_G_ALLOWSPELLSTOHURT", 10)
    And this will allow AOE spells to hurt anyone again
     
  4. sapo Gems: 1/31
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    [​IMG] Wouldnt it be easy just to turn to most difficult lvl? It works vr well since ur fireball hurt yourself when it explodes near you(the caster)
     
  5. dshadow Gems: 8/31
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    You have to wonder at the mentality of the game designers that they think casting a fireball in a crowded area and not hurting innocent bystanders is a good idea.
     
  6. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    I think this change is due to PC (Political Correctness). There has been talk about it being immoral to make a game where you can hurt or kill civilians, especially children.
    You can "roleplay", but you aren't allowed to roleplay anything outside the boundaries of current ethics.
     
  7. Rastor Gems: 30/31
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    Just like the whole children are invulnerable thing in IWD2.

    While I'm not sure if the designers were trying to be PC or make it more convienient, it is possible to turn off the feature.
     
  8. Grefter Gems: 1/31
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    Possibly with the children they were trying to avoid some of the issues that went along with Fallout? But I thought that was more to do with the drugs than the violence...
     
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