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SoU - Solo Sorcerer

Discussion in 'Neverwinter Nights (Classic)' started by Abdel - Bhaal Spawn, Oct 7, 2006.

  1. Abdel - Bhaal Spawn Gems: 13/31
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    I am having a heck of a time with Goblins and well anything. I never died so much in life. I don't even have time to cast a buff spell before I am hit and down for the count. My familiar once was killed only to bring me down with her. RRRRR....

    I like the OC since they basically give you 3 levels to make the game no so challenging.
     
  2. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I agree that life is pretty tough in the first few levels of the SoU for an arcane spellcaster. But that just makes it all more interesting. The first few levels are just as important as the 30th and I don't like it when you race through the levels too quickly. There is a bit of XP to had in the village though, especially with the high CHA of a sorcerer. Summoning is reasonably important, but still, life is pretty tough until you get to at least level 5 or 7.
     
  3. Abdel - Bhaal Spawn Gems: 13/31
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    I don't like summoning. The xp for kills on some goblins go from 144 to 70. Need as much xp as possible to go up a level before I get killed again. Besides my sorcerer stats are

    Str 12
    Dex 14
    Con 14
    Int 14
    Wis 10
    Cha 14

    Yes, I know my Cha should be higher, but I am going for a RDD and I will have a bonus of +2 to Cha later on. As for my Str, I put it at 12 to get a Str of 20 when I achieve my last RDD level. The character I am building is suppose to do everything solo. That is why I whinning about the first few level. Once I have Ghostly Visage, things will change, but till than it is hard and I die quickly. LOL. I guess that is the life of a solo adventuring Sorcerer.
     
  4. Chimera Gems: 5/31
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    Mephits have damage reduction 5/+1, so they should safely melee in the beginning of SoU.
     
  5. Faraaz Gems: 26/31
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    Are you going to be melee based caster, or caster based melee?? Either way, you are going to have trouble as far as AB is concerned...

    Then again, if this build is ONLY for SoU, then a blind monkey with a walking stick could finish the game...so you won't have any trouble...except maybe the frustration during early game.

    As far as familiars are concerned, if you are going to be taking on enemies in melee yourself, I highly recommend the Panther familiar! It has Evasion and Sneak Attack, so the flanking damage adds up, even at lower levels. Extra 2d6 damage at lvl 3? Yes please!
     
  6. Sir Fink Gems: 13/31
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    A sorc/RDD is gonna suck. Sorry but that's a rather poor jack-of-all-trades character. Much better to go Bard/RDD, but IMO just go pure Sorc. A bit tough at first but you will soon be clearing rooms of monsters with ease.

    Those stats, too, kinda suck. Why 14 INT? Why 10 Wisdom? I'd go 8 in each and just go pure sorc.

    Chimera's right about the mephits (and Imp too I think). They will be almost completely immune to harm from most enemies in the early going of SoU and immune to many of your spells so no need to worry about friendly fire.

    Why solo? Solo or not you will end up at level 12. You might get there sooner solo, but it won't make much difference. This obsession with XP and leveling ASAP is a bit misguided, IMO. In the long run, it makes little difference. Solo only if you enjoy it, don't solo in some vane attempt to squeeze out every last little point of XP. And download Tony K's Improved Henchmen AI mod and your henchmen will actually be useful. It's always surprising to me how many mod the heck out of BG but seem completely unaware of some of the good mods for NWN.
     
  7. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    I usualy use Imp for the first few levels. Besides having 5/+1 DR, he also has STR poison attack (not all that useful though) higher dex&weapon finesse for higher AC, 2 regeneration (which starts the instant he's damaged) and is Flamable (flame weapon spell).
    Perfect tank for an early game.
     
  8. Elthas Gems: 2/31
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    Greetings. I'm new to the board but not to NWN.

    I was able to solo a Sorcerer through SoU. My character's focus was primarily on Evocation and Abjuration spells, and her familiar was the Pseudodragon (in keeping with her alignment -- this was purely for roleplaying purposes). In terms of melee, my sorc had no ability whatsoever. I put a few points in DEX at creation and had her armed with a heavy crossbow. If I was in a situation where my sorc ran out of spells, I had her run, turn, and plink away with the crossbow. It worked as a stop-gap measure 90% of the time against most low to mid level enemies.

    Admittedly, the first few levels were tough -- I rested, saved and reloaded often. But as Harbourboy said, once you get to level five or so, it gets a heck of a lot easier. For me, the turning point was getting the basic "Fireball" spell. Toward the end, I didn't need the familiar (or even the crossbow) as much anymore.

    Truth be told, it can be done, though it's quite challenging. Just make sure you go pure Sorcerer, as Sir Fink stated!
     
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