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Good Party

Discussion in 'Icewind Dale (Classic)' started by Drizzt Do'Urden, Jun 29, 2000.

  1. Kindillin Gems: 1/31
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    Are there any monsters in icewind dale that actually have magic resistance to every attack spell? most get partial resistance to a spell like magic missile at best. anyhow correct me if there are monsters with complete spell resistance in the game.
     
  2. Simbill20 Gems: 1/31
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    [​IMG] What ever you do, be sure to include a bard. Escpecially in easthaven. While there a bard can earn tons of extra XP points, and can also get paid.

    A bard is also good for taverns, so that when you buy drinks you get rumors and information. The more expensive the drink, the more important the tid-bit.
     
  3. Kain Gems: 1/31
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    Well, here's my party........

    1 dwarf fighter high STR, CON, DEX
    1 elf ranger high DEX
    1 elf mage/theif max traps and locks
    1 human cleric healer
    1 human mage lots o' destruction
    1 half elf cleric/fighter

    so far it seems pretty cool. I think I like this game better than Baldur's gate. Damn the music is good! Now what I want to see is an Infinity engine game about Dragonlance. Or even the Hobbit!(hey I can dream, right?)
     
  4. sevendust62 Gems: 2/31
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    heres my party: its worked well for me:
    4 dwarven/half-elven fighters/rangers, proficencies in mainly swords, but one axeman/swordsman, and one maceman

    1 half-elven ranger archer

    1 human paladin archer
     
  5. Wingfoot Guest

    this is the 1st party im using and has worked out well so far:

    1 human fighter(high STR. CON. DEX.and CHR)
    1 elven fighter/thief(she is my best member)
    1 half-elven fighter/druid(ENTANGLE spell)
    1 half-elven bard (2nd spell caster/& lore)
    1 half-elven conjurer
    1 human dual classed fighter/cleric (started as a fighter,went up to level 5 then dual classed, shoulda gone to 6th level to get better thaco and more HP)

    i think two cleric types are useful for healing(druids can cast entangle,a great 1st level spell)and at least one mage. fighter/ thieves are good if you get a high STR., then that backstab can be wicked
     
  6. Aires Gems: 1/31
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    3 fighters,1 fighter/cleric,1cleric,1 fighter/mage


    all the fighters/something are traind in long swords 1 in crossbow the rest in bows
     
  7. The Fat Egg Gems: 15/31
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    I'm gonna make this short and sweet:

    halfling fighter: War Hammer, Composite Bow
    human mage: Spells, Staff
    elven fighter\thief: Great Sword, Long Bow
    human cleric: Staff, Spells
    half-elf ranger: Scimitar, Magic Bow
    gnome fighter\mage: Spells, Magic Sword

    That is my party.
     
  8. HanHan Gems: 1/31
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    [​IMG] The game default import selection sucks. God, I am having a hard time with the game.

    Paladin
    Fighter
    Ranger
    Cleric
    Thief
    Mage
    =Shit
     
  9. Javalar Gems: 4/31
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    I've had great success with:

    Human Paladin (Axes/Bow)
    Human Fighter (Great Sword/Crossbow)
    Human Ranger (Large Sword/Bow)
    Half-Elf Fighter/Cleric (Mace/Sling)
    Elven Fighter/Thief (Spear/Sword/G.Sword/Bow)
    Human Illusionist

    Only thing I'd change would be to make a Conjurer instead of an Illusionist.
     
  10. Sir Belisarius

    Sir Belisarius Viconia's Boy Toy Distinguished Member ★ SPS Account Holder

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    [​IMG] What self-respecting paladin would use a bow and an axe? They're peasant's weapons! I mean for a ranger, dwarf, or a thief sure...

    Whoops! I take the paladin thing way too seriously...
     
  11. pig Gems: 1/31
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    Well i guess I'll give my party and then say how i will change it for the next time through and why:

    First time:

    dwarf fighter
    halfling thief
    human illusionist
    half elf fighter/cleric
    elf ranger
    human druid

    It was a good party i think, but the druid i found weak. He couldn't wear any good armor, and some of his spells were outdoors only and since there are VERY few outdoor places in IWD he wasn't that useful mainly he was jsut a healer with ok hp and weak armor, and throughing his sling. My thief was weak too, he died near the end, he had maxed stealth and was undetectable, so he was great for backstabbing and scouting, and all other thief things, but other than that he was too weak to take many hits, b/c of bad armor and hp. Everyone else seemed pretty good.

    Second time through will be:

    dwarf cleric
    human fighter
    halfling fighter/thief
    elf bard
    human invoker
    human conjurer

    This party will be very mage heavy b/c I my main strategy the first time through was to have thief scout and be a targeter basically for my mage who would cast area effects just outide of range of the monster seeing him, then the monsters stand there dying in whatever i casted on them. Also another strategy i have is to bring a lot of monsters to a choking point, like a small tunnel, bridge... and have my fighters hold em off while my mage(s) lay down spells on the ones that can't get by. This is how i did most of the tough fights. We'll see how it goes.
     
  12. Heineken69 Gems: 1/31
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    There were a couple of posts written about magic heavy parties and what would happen if they ran into magic resistance monsters...

    Well, let me settle this for you. If you don't have decent fighters in your party you will DIE!!! Yes, there are magic resistant monsters in this game....they're called Iron Golems, and they SUCK!!! They are 100% magic resistant, take +3 or better weapons to hit, and appear frequently toward the end of the game. They also seem to be able to hit my fighters (double digit -AC's) with ease. Not only that, to add insult to injury, they belch forth poisonous gas!!!

    If you don't have any decent fighters in your party, I STRONGLY suggest you either duel class...or start over.
     
  13. BOB_BK Gems: 1/31
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    my party:
    half-elf(infravision):specialised mage/conjurer :not dual because I want to get faster to higher levels to be able to learn high summoning spells and the beast created are awesome
    human:fighter: faster Xp and you can get up to 5 points on a single weapon mastery(it is a fine feeling to see a fighter with 5 points on hammer mastery with a hammer(don't remmember exact numbers and name, but the special is against undead) crushing his way through horde of undead.
    half-elf:thief: faster Xp-I need extra percentage on stealth for backstabbing
    dwarf:cleric: once again faster going up the level scala and faster getting of more of the ultimate healing magic-Heal
    human-dual class:cleric/fighter : few levels on druid to be able to cast more healing and to complete front lines
    half-elf:ranger: half-elf because of their "natural love for nature and everything connected"-this just to be more "poetic", after getting the bow and crossbow mastery to max,getting the ultimate heavy crossbow+4,hammer(it has 2-3? shots per turn)and bracers of archery he is the ultimate long range assasin

    May the DarkAngel be with you!
     
  14. Erkpower Gems: 1/31
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    [​IMG] x.x
     
    Last edited: Jul 16, 2008
  15. relu Gems: 1/31
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    I know this might be considered power gaming, but I found that dualing a human from fighter to mage to boost some HP and at least have the option to wear some armor after casting helps.

    1 dwarf male fighter (tank) axe, x-bow
    2 human male paladin (healer, fighter, bargain) swords, bows
    3 elf female cleric (healer who can stand her ground) flail, sling
    4 halfling male fighter / thief (stealth) longsword and bows
    5 human female dual fighter (lvl3) special mage conjurer (back row) bow and spells

    I am still very early in the game and might start over with just 4 characters leavin my paladin at home (the F/T has surprisingly high CHR :)

    Any thoughts about a four char combo? Too hard later on?? I am still undecided about taking a bard, they seem like a lot of fun, but with their amour limits might be hard to keep alive. Can you dual a fighter to bard and wear armor while playing songs??

    Relu still searching for style
     
  16. Rane Gems: 1/31
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    Human ranger long sword, bow, high str and const
    Human fighter 2hand sword, bashing, str, cons
    Hafling fighter/ thief stealth, bow, dext, const
    halfling fighter/ mage intell, str, const, dext, ;;; magick missle type
    human druid magick protection at first...later missle type.
    halfling bard entangle and heal....eventually shape shifting
     
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