1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Question about berserker/cleric

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Advanced Simplicity, Aug 1, 2004.

  1. Advanced Simplicity Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Jul 21, 2004
    Messages:
    80
    Likes Received:
    0
    [​IMG] I'm creating a 4-player multiplayer party, 1 berserker/cleric a kensai(15)/thief and a Inqusitor and a sorcerer.

    1. On the character creation screen, if I put 5* on flails and 1 in two weapon, (i'm planning on FoA and Crom Fayer) will I be able to put 3* on two weapon wielding and 2* on war hammer while I am a cleric? Or will I have to do this while i'm Berserker (before I dual)

    2. Do you think that with a 4 player party going all the way through ToB that lvl 13 will be a better level to dual than lvl 9 ?
     
  2. GodRules44 Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Jun 22, 2004
    Messages:
    98
    Likes Received:
    0
    lvl 9 is always a good place do dual because then you barely miss any priest levels, as per your other question I'm not sure.
     
  3. Algarion Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Feb 23, 2004
    Messages:
    74
    Likes Received:
    0
    I've never played with a dualed cleric before so I can't tell you when to dual out of that perspective. But level 9 or 12 would be best to get the most out of the Beserker.

    I would advice you to put 3 slots on "two weapon use" and 3 slots on flails. Out of weapon perspective the FoA is far better than Crom Fayer.
     
  4. Advanced Simplicity Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Jul 21, 2004
    Messages:
    80
    Likes Received:
    0
    No, you misunderstand the question, the problem is: isn't cleric only allowed to put 1* in their weapons? (does this aply for weapon styles also?), so will the only way for me to get 5* in flails is to put them there while i'm berserker?
     
  5. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

    Joined:
    Dec 13, 2001
    Messages:
    8,731
    Media:
    88
    Likes Received:
    379
    Gender:
    Male
    No. Dual class characters where one class is a fighter kit are allowed 5 *'s in weapons and 3 *'s in two weapon style.
     
  6. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

    Joined:
    May 15, 2003
    Messages:
    12,434
    Media:
    46
    Likes Received:
    249
    Gender:
    Male
    @dmc

    You're right, but he will be limited to one star in each until he re-activates his fighter level. For example, you won't be able to put three stars in two weapon fighting (or even a second for that matter) until you get your fighter levels back. Also, the proficiencies don't "stack" so to speak. If you had one star in two weapon fighting as a fighter, it will disappear when you dual-class to a cleric. If you spend one of your cleric's proficiency points on dual-wielding, you'll still only have one when you reactivate your fighter class, and your old proficiencies "re-appear".

    As such, I would recommend using your cleric proficiency points to diversify your weapon skills, as there is no point in adding anything to flails or two-weapon style until you reactivate your fighter class. Although it would be useful to spend one of your cleric proficiencies on warhammer, as you don't have any proficiencies in that now.
     
  7. Loerand

    Loerand My heart holds no fear for death

    Joined:
    Oct 27, 2002
    Messages:
    1,346
    Likes Received:
    0
    Last edited by a moderator: Jun 20, 2016
  8. Advanced Simplicity Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Jul 21, 2004
    Messages:
    80
    Likes Received:
    0
    But is it possible to not level the cleric up until I know i'll hit lvl 10 (I dualed to cleric at lvl9) and then be able to put more than 1* in my profencies?
     
  9. Shrikant

    Shrikant Swords! Not words! Veteran

    Joined:
    Apr 23, 2003
    Messages:
    2,620
    Likes Received:
    3
    Gender:
    Male
    Yes, its possible to add to your original proficiency points if you level squat all those 10 levels.

    However its going to be a big pain squatting all those levels and you will miss all the priest spells. Definately not a good idea. Try putting points in slings, clubs and hammers before taking this extreme steps.
     
  10. Klorox

    Klorox Baruk Khazad! Khazad ai-mĂȘnu! Veteran

    Joined:
    Nov 17, 2003
    Messages:
    2,980
    Likes Received:
    7
    You're best off waiting until level 13 to dual.

    At 13th level, you've gotten just about everything you'll need to out of the Fighter class (extra attack and all).
     
  11. Advanced Simplicity Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Jul 21, 2004
    Messages:
    80
    Likes Received:
    0
    Extra attack? What do you mean?
     
  12. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

    Joined:
    May 15, 2003
    Messages:
    12,434
    Media:
    46
    Likes Received:
    249
    Gender:
    Male
    It's an extra half attack. Fighters, paladins, rangers and barbarians all get an extra 1/2 attack when they hit level 13.
     
  13. Faraaz Gems: 26/31
    Latest gem: Diamond


    Joined:
    Sep 26, 2003
    Messages:
    2,403
    Likes Received:
    0
    1: Yes you can definitely get both 5 *s in Flails and 3 *s in Two Weapon style, although you obviously cannot do this while your Berserker class is locked.

    2: I most certainly think that lvl 13 is a much better level to dual at...in fact, I will go out on a limb and recommend lvl 15...IIRC, it will get you an extra rage. If I am wrong, which I very well might be, go for lvl 13.
     
  14. Advanced Simplicity Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Jul 21, 2004
    Messages:
    80
    Likes Received:
    0
    Even though I played Bg2 dozens of times this info must have slipped past me every time, arg! I already have dualed at lvl 9 , hmm can probably edit with shadowkeeper and give her the same exp just with single class and rather dual at lvl 13, will be a pretty long time without a cleric though. But I dont mind suffering if it's better in the end.

    EDIT: That was much harder than I thought! Had to edit my THAC0 and saving throws back manually, arf it just got messy and I decided to just go with berserker(9)/Cleric.`

    EDIT2: Just thought of something hea, could just make a new character and give him the equalient exp that I had, but i'm just ranting with myself now....

    [ August 04, 2004, 14:01: Message edited by: Gregor McGrum ]
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.