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Dungeons & Dragons Version 3.5

Discussion in 'Dungeons & Dragons + Other RPGs' started by Baldak Oakfist, Jan 16, 2003.

  1. Baldak Oakfist Gems: 15/31
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    I suppose it was just a matter of time, but what does everyone think of WOTC releasing an update to the 3rd edition rules. I just read about it in Dragon magazine. So far there is not much information about it, but they will be implementing some of the ideas they received from players.

    You can read about it here:
    http://www.wizards.com/dnd/article.asp?x=dnd/iw/iw20030112a

    [ January 16, 2003, 12:03: Message edited by: Baldak Oakfist ]
     
  2. Azardu Gems: 9/31
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    A lot of stuff in the books need clarifications, so I am personally looking forward to it.
     
  3. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    This is old news, there's tons of information about it available online on the WoTC site and ENworld.
     
  4. Elessar Gems: 5/31
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    What a rip off.
     
  5. Azardu Gems: 9/31
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    Elessar: Whatever are you talking about? :confused:

    Taluntain: I believe most of the info available comes from the Dragon issue Baldak mentioned.
     
  6. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Belive what you want Azardu, I've been reading the details about it online way before that issue of Dragon came out.
     
  7. Ofelix

    Ofelix The world changes, we do not, what irony!

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    My friend got the "new and improve" PHB for X-mass I've look at it it's almost the same thing as my old (1 years) book, the artwork are a litle clearer, their is a litle faq at the end and the movement rate has ben change, but still NO MAJOR change, anyway we can't buy the old. So if you have, like me, the old Don't buy the new but if you doesn't have the PHB go for it... it's the same price... :cool:
     
  8. Zorac Gems: 11/31
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    [​IMG] @Dungeon_Master: Are you sure it's the new one? You know that they are scheduled to be released in july 2003?
     
  9. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    That can't have been the new ones, they won't be released till july, as Zorac said. Probably just a revised reprint of the originals with the errata included.
     
  10. Azardu Gems: 9/31
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    Here is a summary of the "3.5e" contents of that Dragon issue, for those interested.

    Dungeon_Master: Those were most likely from the second printing of the core 3e books. While heavily errataed, they are not the revised books. :)

    Taluntain: What "details" would that be? :confused:
     
  11. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    What will be changed in them from the originals, obviously. :rolleyes:

    And the fact that they're releasing them, and why.
     
  12. Faragon Gems: 25/31
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    Guess I'll wait till the new version comes out when buying the PHB. (I was gonna get it tomorrow)

    I'm especially looking forward to the "Monsters as Characters" part.
     
  13. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Last edited: Dec 31, 2017
  14. Azardu Gems: 9/31
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    Ah, a chance for kobold sorcerers to get the recognition they deserve! :D
     
  15. Elessar Gems: 5/31
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    Axardu:

    I just spent close to $120 or maybe more on the core rule books about three weeks ago.

    [ January 22, 2003, 17:30: Message edited by: Elessar ]
     
  16. Azardu Gems: 9/31
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    Ouch.
     
  17. Oaz Gems: 29/31
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    I was at the 3rdedition.org Boards tonight, and dug up some information of 3.5E. Thought I'd share it with you.

    All classes are being tweaked to make them interesting and worth taking over the entire 20 levels - so, discouraging multi-classing somewhat by making single class progressions at higher levels more worthwhile. Better things at high levels for fighters, etc.

    The Bard, Ranger, Monk and Druids are being more severely tweaked - the Monk's unarmed attacks are being made more potent, espec. wrt DR. Rangers will have more skill points than Barbarians, and the Ranger is changing fairly drastically - no longer so top-heavy.

    Damage Resistance is changing greatly. A +1 weapon will no longer trump DR 10/silver: you will need a silver weapon. In fact, there are quite a lot of different materials that will be used in damage resistance. A skeleton will now have DR 5/blunt.

    The Monster Manual will have BAB and Grappling lines; also an Attack: and a Full Attack: listing.

    Monsters are being standardised as for feats: 1 + 1/3 HD; ditto with skills - dependent on Int and HD.

    "Beast" is disappearing, as is "Shapeshifter". The former are being absorbed into Animal and Magical Beast; the latter becomes a subtype.

    Haste and Harm are being fixed; the latter will be considerably powered-down.

    +1 silvered longswords are going to become rather common. (Does anyone remember Grayswandir?)

    The effect of having Cold Iron and other such materials is more significant.

    (Thanks to MerricB for this)
     
  18. Baldak Oakfist Gems: 15/31
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    Ah, Grayswandir....The Scimitar belonging to Corwin of Amber, Great Books BTW.
     
  19. Azardu Gems: 9/31
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  20. Amorphous Gems: 1/31
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    There is informaton in dragon issues 304 and 305 and there will be more until the new books are released. They also have a weekly coulumn on the wizards site.

    Here's an interesting snipped I found (it's a new feat , multi shot, which was included in sword and fist aswell as the Epil Level handbook,, have a look at the end for something interesting about the new ranger ;) )

    Home > Games > Dungeons & Dragons > Features 
    ------------------------------------------------------------------------
    Revision Spotlight
    Influences, Taking 10, and a New Feat


    As usual, our friendly answer man is D&D Design Manager Ed Stark.

    Q: Will skill descriptions state explicitly whether you can take 10 or 20?

    A: We took a page from d20 Modern and Star Wars there, but we broadened our approach. The 3.0 rules already state that you can take 10 on skills only when you're not under duress (unless you have a particular character ability). We've made that more clear and provided better examples. So, you can take 10 when riding down a road (on your Ride check, of course) and the ground suddenly becomes very uneven, but you can't take 10 in those same circumstances with goblins firing crossbows at you. As for taking 20, again the rules pretty specifically state when you can and can't take 20. If there's a skill that has a penalty for failure, you can't take 20, since taking 20 means you'd roll every number, 1-20, in two minutes. Other skills have "you know it or you don't" answers, like Knowledge, and you can't take 20 on them, either. Finally, skills that take longer than 1 round to accomplish don't allow you to take 20 (at least, not usually), as taking 20 takes, well, twenty tries, or two minutes.

    Q: What other changes in D&D came about as a result of work on d20 Modern and the Star Wars game?

    A: We learned a lot from d20 Modern, the Star Wars RPG, and even material published by other d20 companies. You'll definitely notice some d20 Modern "elements" in 3.5, but you'll see places where we diverged, too. Dungeons & Dragons has its own needs in terms of game mechanics. We won't force things together that just don't fit, but we'll take advantage of evolving rules development as much as possible.

    Q: That wasn't very specific. Why are you being so stingy with information?

    A: Context, development, and delivery. We don't like to give away "teasers" or bits of information that lead to misinformation. When we put up the pit fiend's stats, for example, it turned into a furor as people tried to extrapolate revision elements from the stats. We were prepared to discuss those elements in more detail -- DR will be featured in an upcoming Dragon Magazine article, for example, and I've answered other questions involving monster stats.

    What we don't want is for people to get upset from drawing incorrect conclusions, from reading someone else's incorrect conclusions, or from seeing material from us that isn't fully developed. Let's face it, folks, we're still working on this. If we could release all the information now, we'd do it in the form of three hardcover books, but we aren't done.

    Case in point: Many people noticed that the pit fiend stats had no CR rating. Some of them jumped on that to declare that we're scrapping the Challenge Rating system. In fact, we didn't include a CR because we weren't sure yet what the pit fiend's CR should be. Rather than release the wrong number, we left it off. A few people drew the wrong conclusions and stirred up a firestorm of controversy.

    We like to learn from our mistakes. As things get finished, we'll release samples for everyone to examine and comment on, and we'll keep the work-in-progress under wraps.

    Q: Anything like that you can let us see right now?

    A: Well, here's a new feat, Manyshot, along with the sketch of its illustration.

    Manyshot [General]

    You can fire multiple arrows as a single attack against a nearby target.

    Prerequisites: Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6.

    Benefit: As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a -4 penalty) to determine success and deal damage normally (but see Special).

    For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative -2 penalty on the attack roll (for a total of -6 on the third arrow and -8 on the fourth).

    Damage reduction and other resistances apply separately against each arrow fired.

    Special: Regardless of the number of arrows you fire, you apply precision-based damage (such as sneak attack damage) only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage.

    A fighter may select Manyshot as one of his fighter bonus feats.

    A 6th-level ranger who has chosen the archery combat style is treated as having Manyshot even if he does not have the prerequisites for it, but only when he is wearing light or no armor.

    EDIT: ARGH put the whole thing in, I guess I'll just leave it for everyone's enjoyment.

    EDIT 2: Oops... pasted it twice
     
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