1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Call of Saregnar - Interview @ TBL

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 15, 2021.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,191
    Likes Received:
    30
    [​IMG]The Turn Based Lovers interviewed Damjan Mozetic - the master mind behind Call of Saregnar:

    [​IMG]

    10 Turns Interview with Call of Saregnar developers

    "We are each of us angels with only one wing,
    and we can only fly by embracing one another."
    ― Luciano De Crescenzo


    There is only thing I hate more than a slice of cold pizza and that is a potential masterpiece still in alpha stage.

    I mean, have you ever tried a game capable of catching your attention since the first few seconds, overwhelming you with an incomparable mix of nostalgia, entertainment and roguish adventures? Well, imagine a game like that and imagine my disappointment when, after a couple of hours, suddenly I understood that the demo was already over!

    There are so many good things to tell about Call of Saregnar that I wouldn't even know where to start, but for sure what I like, above anything else, is the passion behind this project.
    In the past weeks I had the luck to have a nice (and funny) chat with Damjan Mozetič, the brilliant mind behind the game, and it's clear that he knows exactly what are the golden rules to develop a great RPG in the old-fashioned way. Nowadays there are not so many RPGs that can boast the charm of games like Betrayal at Krondor or Realms of Arkania, maybe because many players prefer to smash compulsively buttons instead of trying to "play a role". What CoS seems to want to do is offering a real chance to listen and play a true adventure, where killing monsters is just a necessary (although funny) eventuality.

    Before leaving you to the interview, I just want to give you a humble advise: if you are just like me and cannot retain a waterfall of tears and sobs every time you see a beautiful bunch of pixels trying to emulate a 3d world, well then you have only one choice, finance the game on Patreon!

    1st Turn) Let's start talking about the story. I played the demo and I really loved the "minimalistic" incipit of the game. For once, we do not start in the shoes of the chosen one, but with an unlikely party composed by two funny anti-heroes: a clumsy mage and his "roguish friend" just cheated by a thief in a tavern. We might say, not an epic start but an epic fun, but... can't you reveal something more about the story?

    I don't believe that you necessarily need to open the first act with a catastrophic calamity, a call to action born from the need for revenge after witnessing your family murdered, or an army looting your home village, or have a portal to hell appear in your basement, demons pouring out etc. How about a gentle, cosy start, like good old text adventures used to have?

    [...]
     
    Last edited by a moderator: Apr 16, 2021
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.