1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Anyone plays on insane?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by dooms11, Nov 9, 2005.

  1. dooms11 Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Nov 6, 2005
    Messages:
    11
    Likes Received:
    0
    I find solo on insane quite easy with sorcerer or kensai/mage because both classes can use mirror image, prot from magic weapons, stoneskin etc.

    But has it been done with melee character? I recently had to turn down difficulty to core because my poor monk would just take too much damage too quickly (yes even with flipped resists, which aren't always viable to use) and well.... it's frustrating me. My 'awesome' AC (-21) is decent against goblins, but dragons, elite fire giants, demons seem to hit me with ease.

    I thought the game was just too difficult, but when I went back to my lv 31 sorcerer, and killed improved yaga-shura relatively easily with no reloads I realized, I must be doing something wrong with my monk.

    Anyone have any tips for playing solo melee character on insane and how did you deal with massive damage some of the enemies do?
     
  2. Hux Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Oct 20, 2005
    Messages:
    69
    Likes Received:
    0
    I've numerously played with a solo monk (my favourite class) on insane with many of the improved battles. It's actually easier than you think.

    With a monk, once you have 3 of the hardiness ability (which you get once you level up, gives 40% resistance to physical damage) you will be immune to all physical damage. Combine that with a monk's magic resistance and it's a piece of cake :)

    Also greater whirlwind is a great spell which will help kill some enemies quickly. I myself have 18 greater whirlwinds and 8 hardiness ;)

    Hoped this helped.
     
  3. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,050
    Likes Received:
    16
    Gender:
    Male
    It seems Dooms11 has oversight monk HLAs, like flip resistances. So oversight monks do not get uber fighter HLAs like hardiness and GWW? Then maybe it weakens the monks a bit?
     
  4. Hux Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Oct 20, 2005
    Messages:
    69
    Likes Received:
    0
    If that is the case then monks are weakened greatly. By the way, what's HLA's?
     
  5. dooms11 Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Nov 6, 2005
    Messages:
    11
    Likes Received:
    0
    Yeah I am using oversight mod btw. It replaces monk fighter High Level Abilities with:

    Shadowless Kick
    This kick throws the target back, knocks the target unconscious, and deals 4d8
    points of damage

    Tiger Strike
    A more powerful form of Shadowless Kick, this power ensures every blow for the
    next round is a critical hit. In addition, every blow for the next two rounds
    throws the target back and knocks the target unconscious.
    Prerequisite: Shadowless Kick.

    Dragon Fist
    With a blow, the monk strips away the magical protections of the target.

    Faster Than The Eye
    By concentrating briefly on another area within 4000 feet, the monk can
    instantly transport herself there.
    Prerequisite: Feet of the Wind.

    Flip Resistances
    The monk's magic resistance converts into physical damage resistance for a
    number of rounds equal to twice the monk's level. The monk also becomes immune
    to backstab for the same duration.

    Solar Stance
    Anyone near the monk--friend or foe alike--is blown back, burned, and affected
    by Glitterdust and Greater Malison when the monk assumes this stance.
    Prerequisite: Tiger Strike.

    Lunar Stance
    A monk who strikes this stance gains a +5 bonus to Saving Throws vs. Death, a +
    2 bonus to luck, and becomes immune to Slay, Imprisonment, Petrification, Level
    Drain, Disintegrate, and Time Stop. The duration of this power is four rounds.
    Prerequisite: Solar Stance.

    Shadow Stance
    This stance causes the monk to instantly become both invisible, as per the
    spell Improved Invisibility, and immune to divination spells such as True
    Seeing. (since monk uses Ki, not magic to become invisible) This power lasts for 23 rounds.
    Prerequisite: Lunar Stance.

    Feet of the Wind
    Each time this ability is chosen, it greatly and permanently increases the
    monk's movement rate.

    Second Wind
    By concentrating briefly, the monk can shrug off even the worst of wounds, once
    per day. The effect of this power is to fully heal the monk instantly.
    Prerequisite: Flip Resistances.

    Stunning Blow
    The monk has one more use of the Stunning Blow ability per day.

    Quivering Palm
    The monk has one more use of the Quivering Palm ability per day.

    So as you can see I have no WW/GWW for many attacks per round.

    Currently I am -trying- to do watcher's keep and I am starting to think improved Demogorgon is 100% impossible with pure melee on insane. I am trying to use all every cheese item in the game like prot from magic scrolls, wand of spellstriking and others, but I still get mauled by double dmg of insane.
     
  6. Faraaz Gems: 26/31
    Latest gem: Diamond


    Joined:
    Sep 26, 2003
    Messages:
    2,403
    Likes Received:
    0
    I always play solo, insane, with certain exceptions ONLY when I play with a party because I'm bored of solos.

    Kind of a run on sentence...but yeah...
     
  7. starwalker Gems: 16/31
    Latest gem: Shandon


    Joined:
    Oct 20, 2005
    Messages:
    891
    Likes Received:
    0
    it might take some replanning your tactics. Does solar stance happen to bypass resistances at all?
     
  8. Wordplay Gems: 29/31
    Latest gem: Glittering Beljuril


    Joined:
    Oct 14, 2002
    Messages:
    3,453
    Likes Received:
    1
    Ah, yes; the overpowered joys of mods. It does not only confer complete invisibility for several rounds, but also no way to counter it. And since when one could "shrug off a severed head?" :shake:

    I usually play with the setting just above 'core rules' to make it slightly more interesting. It does not make difference, really, since most of the damage is absorbed either by magic or summons. Therefore the physical damage plays only a very small role in my games.
     
  9. dooms11 Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Nov 6, 2005
    Messages:
    11
    Likes Received:
    0
    Well that's how monk abilities actually are. As far as I know Balthazar uses lunar and shadow stances as well as full heal. You gotta admit, monk using fighter abilities, is weird.

    Also these abilities are nothing compared to what high level sorcerer can do. Timestop+imp alacrity nuking and mass planetars come to mind - and you don't have to mod the game to do it!
     
  10. Hux Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Oct 20, 2005
    Messages:
    69
    Likes Received:
    0
    Those abilities sound great. Using different tactics you can easily pass the game solo.
     
  11. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,050
    Likes Received:
    16
    Gender:
    Male
    Hmm yes they sound cool, but what are the best combos or best usage of these HLAs? :confused:

    Interesting, you can choose Feet of the Wind more than one time and it always speeds you up? Will it combine with Boots of Speed and/or haste? (just put on some oil of speed to see?) How fast is your monk?
     
  12. dooms11 Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Nov 6, 2005
    Messages:
    11
    Likes Received:
    0
    Monk is immune to haste/slow starting from lv5. Which means boots of speed are a waste on him.
     
  13. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,050
    Likes Received:
    16
    Gender:
    Male
    :doh: Sorry never played with monks, call me stupid! :p
     
  14. starwalker Gems: 16/31
    Latest gem: Shandon


    Joined:
    Oct 20, 2005
    Messages:
    891
    Likes Received:
    0
    Silverstar

    You should give them a try. Takes a little tending to start with but they get really strong. And get faster the higher level you get them. By the time you hit ToB they will be keeping up with boots of speed without anything. Why you would want more unless it adds to their number of attacks as well I will not know.

    By the way is it possible to get these powers by themselves or does it just come as a bigger package?
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.