1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Warriors at the Gate: #34 Shopping Spree!

Discussion in 'BoM Blogs' started by 8people, Dec 13, 2010.

  1. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

    Joined:
    Apr 20, 2002
    Messages:
    7,141
    Media:
    74
    Likes Received:
    133
    Gender:
    Female
    Where are all the shops in Amn? Where do people buy their food and clothes? I know business is down in Trademeet but there should be some standards!

    Unlike some engines the IE one is so flexible that there are no limitations on the stores and items, heck they could even be like PS:T service ones which are largely dialogue based.

    I want to see a properly populated city in the games, the towns feel static, even Beregost with every 18+ female donning a ****ty outfit after 8pm is preferable in my opinion. Even some of the quests use day/night triggers so why not make a populace that moves around depending on time of day? Using escapeArea() instead of simply removing models as well could make the transition easier on the eyes as well.

    I may have to have a play with one of the smaller town areas to see if it's possible to make NPCs that wander around depending on time of day, BG1 had homes where at night people were in bed and during the day awake, why not expand on that and have NPCs that perhaps change area? Leaving trading stalls at 7pm and heading to a pub seems a reasonable routine, shouldn't be too difficult to programme either.

    Will have to dig out my ToB CD, it's still missing :(
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.