1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Thoughts on playing a Shaman?

Discussion in 'Baldur's Gate 2: Enhanced Edition' started by Beren, Jan 18, 2024.

  1. Beren

    Beren Lovesick and Lonely Wanderer Staff Member Member of the Week Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Jun 5, 2002
    Messages:
    3,963
    Media:
    1,158
    Likes Received:
    251
    Gender:
    Male
    I'm currently working on a standard walkthrough for Dragonspear, but also updating Montresor's excellent walkthrough to account for an Enhanced Edition installation. But like I said, very standard where every item is and how to reach the end, quest possibilities, etc.

    So that has me thinking, after that project is done, whether at some point to do a more subjective advice-based guide like I've done for other games.

    For the evil playthrough, the NPCs will have to be Korgan, Dorn, Viconia, Hexxat and Edwin. That's not negotiable for me.

    But I'd love to include those sweet Druid spells too, especially Insect Plague.

    And having my Bhaalspawn as a Half-Orc Shaman on some level seems the perfect answer, cause the Shaman can be NE in alignment. And I can take full advantage of the evil rewards in Hell instead of cherry-picking the Selfishness test without losing the Cleric/Ranger perks like I did previously.

    But ... the Shaman seems a bit underwhelming as a class at least on a surface reading. Summoning spirits that are likely to get overwhelmed, especially by the TOB monsters, doesn't seem like a big deal. And I imagine even more so if I install the SCS2 mod. Especially when the Shaman has to take a -4 AC penalty and do nothing else besides.

    Then again, he can use Axes and Shortbows (Axe of the Unyielding anyone?).

    Anyone here have some insights or experience with respect to playing a Shaman?
     
  2. Gallowglass Gems: 3/31
    Latest gem: Lynx Eye


    Veteran

    Joined:
    Mar 10, 2004
    Messages:
    57
    Likes Received:
    2
    Gender:
    Male
    Well, I completed a full-series run with a Shaman last year. Mine was a NG half-elf rather than a NE half-orc, but that shouldn't make much difference to most of the play.
    The Shaman's signature spirit-summonings are fairly useful in BG1ee+SoD, albeit mostly as distractions for enemies to take some of the heat off your party. In BG2ee (particularly in the early stages), there are times when the same use as distractions is worthwhile, but those summons are no longer the main function of a Shaman. Instead, it's now more like playing a regular Druid, but of course with the Sorceror-style casting instead of Mage-style casting - so it's definitely advantageous to have some other divine caster in the party to know all the less-often-used spells which you haven't chosen for your Shaman to know about. (I took along Aerie, and your choice of Viconia sounds sensible for an Evil run.) However, the weapon-proficiency options are (IMO) more useful than a regular Druid, in particular being able to use a Shortbow as your ranged option. It's not a class designed to be much use in melee (so no, leave the Axe of the Unyielding with Korgan!), but it's an adequately-powerful and interestingly-different type of caster and can also contribute with ranged weapons, so I found it very enjoyable to play.
    Tip 1: especially in the the earlier stages when your Shaman is often using the summoning dance, put the Ring of Free Action on your Shaman, so that the enemy can't stop the dance (and thereby unsummon your spirit allies) with a Web/Hold/whatever.
    Tip 2: since Shamans get no bonus spells from WIS, and since they're more suited to ranged weapons than melee, the key stat for your build is DEX.
    Prediction: with your specified companions, a NE Shaman is a good choice for protagonist, and the game will be a smooth win.
     
  3. Keneth Gems: 29/31
    Latest gem: Glittering Beljuril


    ★ SPS Account Holder Resourceful Adored Veteran

    Joined:
    Jul 22, 2002
    Messages:
    3,163
    Media:
    143
    Likes Received:
    232
    Gender:
    Male
    I agree with Gallowglass. I didn't get so far as ToB with my shaman, but the spirits are a great source of distraction in BG1 and early BG2. The power of a free damage sink shouldn't be underestimated. Plus they have all the spell power of a druid. I liked the class a fair bit.
     
  4. Beren

    Beren Lovesick and Lonely Wanderer Staff Member Member of the Week Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Jun 5, 2002
    Messages:
    3,963
    Media:
    1,158
    Likes Received:
    251
    Gender:
    Male
    Sweet! Thanks for the perspectives! I was thinking about the ranged thing myself too. And I'm wondering if something like the Firetooth +3 is an even better choice since it can also be hurled more than once a round, and a 19+ Strength Half-Orc can put his Strength damage bonuses behind it.
     
  5. Gallowglass Gems: 3/31
    Latest gem: Lynx Eye


    Veteran

    Joined:
    Mar 10, 2004
    Messages:
    57
    Likes Received:
    2
    Gender:
    Male
    Well, once you get it, perhaps yes, but in a full-series run that'll be 2/3 (maybe 3/4) of the way through, so Shortbow is your good ranged option for most of the game even if you want to switch to Firetooth when you get that far. Also, with your chosen party, you have the same ranged possibilities with Hexxat - and she's pretty good with Firetooth too! Then near the end, when you need +4 weapons for some battles, there isn't a Throwing Dagger that can do that, so your ranged choice is the Gesen Bow (a Shortbow) or K'logarath (a Throwing Axe).
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.