TEMPLATES DESCRIPTION You could add six templates to your character when the requirements are met. These are all the advantages of them and what you need to apply these. HALF-CELESTIAL (Air Elemental) - 75% probability of double movement speed - AC +1 - Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4 - Immunity to acid, cold, disease and electricity - Special abilities: Level 1-2: Protection from Evil 3/day, bless Level 3-4: Aid, Detect Evil Level 5-6: Cure Serious Wounds, Neutralize Poison Level 7-8: Holy Smite, Remove Disease Level 9-10: True Sight Level 11-12: Holy Word Level 13-14: Iron Skins Level 15-16: Holy Bolt Level 17-18: Summon Servant (Greater Air Elemental) Level 19+: Resurrection Needed to add the template: - Level 11 or higher - Good alignment - 50.000 gold points HALF-FIEND (Demon) - 50% probability of double speed - AC +1 - Str +4, Dex +4, Con +2, Int +4, Cha +2 - Immunity to poison, and have acid, cold, electricity, and fire resistance 20 - Special abilities: Level 1-2: Doom 3/day Level 3-4: Hold Person Level 5-6: Unholy blight Level 7-8: Poison 3/day Level 9-10: Contagion Level 11-12: Unholy Word Level 13-14: Stone Skin Level 15-16: Abi Dalzim's Horrid wilting Level 17-18: Gate (Fiend, but as ally) Level 19+: Destruction (special Wail of the Banshee at -6) Needed to add the template: - Level 11 or higher - Evil alignment - 50.000 gold points VAMPIRE - AC +6 - Str +6, Dex +4, Int +2, Wis +2, Cha +4 - Regenerate 1 HP every 2 seconds - Domination at will at -4 - Summon Monster III at will - Cold and electricity resistance 20 - 2 Level Drain and 4 Constitution Drain for every hit with the fists - Change alignment to chaotic evil Weaknesses: - Cannot walk outdoor in the day hours or take huge damage every second until slain (if remain outdoor) Needed to add the template: - 15.000 gold points LICH - AC +5 - No pause between spells - +3 to spell casting speed - +5 spell per level (both wizard or cleric) - Immune to cold, electricity, polymorph and mind-affecting spells - Special Touch (fist): every creature hit must save vs. breath or be permanently paralyzed (cannot be dispelled) - +1 to Hit, 15 resistance to all physical attacks - +2 to Intelligence, Wisdom and Charisma - Change alignment to neutral evil (if good) Needed to add the template - Mage, Cleric or Druid of level 11 or above - 60.000 gold points SKELETON WARRIOR - AC +4 - Damage reduction by 15, +1 to Hit - Magic Resistance 28% - +4 to Strength and +2 to Charisma - Change alignment to neutral evil (if good) Needed to add the template - Fighter of level 9 or above - 30.000 gold points DEATH KNIGHT - AC +2 - +4 to Strength and a +2 to Wisdom and Charisma - Detect Illusion, Detect Invisibility and Cone of Cold at will - 2/day Miscast Magic - 1/day Special Fireball that does 10d6 damage - 1/day Gate with 35% to summon a Fiend and 20% to summon another (as allies) - Magic Resistance 25% - Lose Paladinhood Needed to add the template - Paladin of level 9 or above - 30.000 gold points