Spell Effects


Spell Effects


This list displays all effects caused by friendly spells (prep, enhancement, detection and then some). Lots and lots of spells do not have detectable effects. Timers can be set as a last resort to prevent repetitive castings of the same spell. The list includes some items as well, but no more than some.

Some spells rather surprisingly cannot be detected by a State or Stat that seems made for doing just that. These are included but identified by the word "Not".

Install Detectable Spells to be able to detect other spells through scripting.


Effects


HasBounceEffects(O:Object*)

HasImmunityEffects(O:Object*)


States


StateCheck(O:Object*,STATE_AID)

StateCheck(O:Object*,STATE_BLESS)

StateCheck(O:Object*,STATE_BLUR)

StateCheck(O:Object*,STATE_CHANT)

StateCheck(O:Object*,STATE_DRAWUPONHOLYMIGHT)

StateCheck(O:Object*,STATE_HASTED)

StateCheck(O:Object*,STATE_IMPROVEDINVISIBILITY)

StateCheck(O:Object*,STATE_INFRAVISION)

StateCheck(O:Object*,STATE_INVISIBLE)

StateCheck(O:Object*,STATE_LUCK)

StateCheck(O:Object*,STATE_MIRRORIMAGE)

StateCheck(O:Object*,STATE_NONDETECTION)


Stats


CheckStat(O:Object*,1,AURACLEANSING)

CheckStat(O:Object*,1,CasterHold) (Yes, with lower case letters)

CheckStat(O:Object*,1,FORCESURGE)

CheckStat(O:Object*,1,IMPROVEDHASTE)

CheckStatGT(O:Object*,0,MENTALSPEED)

CheckStat(O:Object*,1,MINORGLOBE)

CheckStat(O:Object*,1,PHYSICALSPEED)

CheckStat(O:Object*,1,SANCTUARY)

CheckStat(O:Object*,1,SCRIPTINGSTATE2)

CheckStat(O:Object*,1,SEEINVISIBLE)

CheckStat(O:Object*,1,SCRIPTINGSTATE3)

CheckStat(O:Object*,1,SHIELDGLOBE)

CheckStatGT(O:Object*,0,STONESKINS)

CheckStat(O:Object*,1,SUMMONDISABLE)

CheckStatGT(O:Object*,0,SURGEMOD)

CheckStatGT(O:Object*,0,TRANSLUCENT)

None of the following have been discovered so far: