The history lists everything that was changed, from new to old.
Still under construction:
Details on the various familiars.
Various tidbits still needing testing or verification.
2004-02-28
Completely reworked the huge immunity tables in the Appendix.
Added elemental protection overview to Spell Protections.
Added magic resistance to the spell protection removal overview.
Mentioned haste not giving whole bonus attacks if you already have a half one.
Mentioned polymorped Project Images being able to attack.
Mentioned Throne of Bhaal bosses immune to Time Stop not being immune to the Wish Time Stop.
Mentioned Simulacra not losing special abilities.
Mentioned Magic Missiles striking in pairs.
Mentioned Draw Upon Holy Might's regenerative use.
Mentioned Mislead decoys being able to sing Bardsongs.
Corrected the Fallen Deva's spell selection.
Mentioned Shadow Door, Mislead and Improved Invisibility not providing the Armor Class bonus improved invisibility is supposed to provide.
Mentioned Limited Wish for riches not giving the 2000 gold.
Mentioned the Shapechange Mindflayer shape not having the usual magic resistance.
Described the way haste makes you live twice as fast.
Mentioned Tenser's Transformation possibly worsening THAC0 for Fighter/Mages.
Minor changes.
2003-04-10
Restructured the menu.
Minor fixes.
Killed more typos. Die, typos!
2003-04-06
Mentioned Firestorm ignoring magic resistance.
The Cheese Guide has updated to version 1.3.
Mentioned three Holy Smites as a Spell Sequencer combo for Cleric/Mages.
Minor fixes.
2003-03-15
Added kewl folding menu.
Added Illusion Overview.
Mentioned the cheese of nuking a whole area with Wish's Horrid Wilting option.
Mentioned Chain Contingency seeing through invisibility.
Mentioned Teleport Field stacking.
Mentioned Energy Blades hasting the beneficiary.
Mentioned the cheese of getting the most out of your Wish Horrid Wilting by
summoning some bunnies first.
Clarified the effects of Luck a little.
Added UserUnfriendly's Cheese Guide to the Links.
Added Spell List.
Minor layout fixes.
2002-12-26
Mentioned Mislead keeping you invisible through True Sight if you send the
decoy away far enough.
2002-12-04
Removed the erroneous mention of Rangers getting Charm Person or Mammal for
free.
Mentioned Protection from Evil 10' Radius not breaking Sanctuary.
Mentioned ordering clones to change into the Slayer changes the protagonist
instead.
Mentioned the trick of having two mages cast Agannazar's Scorcher on each
other.
Mentioned the trick of having multiple mages use triple Sunfire Spell Triggers
simultaneously.
2002-11-04
Mentioned Sword Spiders having 5 attacks instead of 4.
Mentioned Protection from Acid having one use after all.
Mentioned Spike Traps affecting nearly everything instead of everything.
Removed the statement that Shield didn't protect against Magic Missiles in
Icewind Dale.
Mentioned Aerial Servant being vastly superior to the animal summons at the
same level.
Obliterated more excruciating typos. Die, typos!
Various minor rewordings and corrections.
2002-10-26
Removed the bug about sword spiders not being immune to Web.
2002-10-18
More goodness delivered by Littiz and Alson.
Mentioned Energy Blades getting the cheesy off-hand attack after all.
Mentioned (Improved) Haste doubling regeneration rates.
Mentioned equal regeneration rates stacking.
Revisited judgment on Harm.
Mentioned Time Stop's paralysis making attacks automatically successful.
Corrected and expanded the stacking of (Improved) Chaos Shields in triggers.
Added missing creature filenames and HD ratings.
Crushed another typo. My quest for perfection continues!
Mentioned Immunity to Conjuration protecting against those nasty insect spells.
Mentioned Mirror Image and Project Image being especially vulnerable to dispel.
Mentioned Spell Shield protecting against beholder anti-magic rays.
Various minor corrections and rewordings.
2002-10-06
Got Alson and Littiz to help out, which is the main reason anything changed.
Throne of Bhaal spells added. Finally!
HTML revamped, easier to maintain this way. I discovered the iframe...
Go me!
Added Endless Spells Strategies page. Evil.
Added High Level Abilities page.
Added News section to the Home page.
Mentioned Blindness not turning neutrals hostile.
Mentioned Clairvoyance working in some indoor areas.
Mentioned turning Limited Wish vampires with Evil Clerics.
Reworded Dispel Magic and Remove Magic.
Mentioned Sword Spiders not being immune to Web.
Mentioned the Arcane version of Remove Curse and Improved Haste having only a
"power" of 3.
Mentioned the differences between Shadows of Amn and Throne of Bhaal Wizard
Eyes.
Mentioned alternatives for Breach.
Mentioned a possible use for Pierce Shield.
Reworded Spell Immunity - Necromancy a little.
Mentioned "party" Sunfires ignoring magic resistance.
Reworded Mislead a little.
Added a few Spell Sequencer, Spell Trigger and Chain Contingency combos.
Expanded on the formula that calculates a Simulacrum's level.
No longer labeled spawning triple Projected Images from a Chain Contingency as
cheese.
Passed easier judgment on Chaos.
Passed easier judgment on Black Blade of Disaster.
Labeled Shapechanged Mind Flayers killing immortals as cheese.
Mentioned Shapechanged Projected Images losing their inability to attack.
Mentioned Spell Trap having uses for specific endless spells strategies.
Mentioned Nature's Beauty not breaking invisibility.
Mentioned Blade Barrier (and Globe of Blades) hitting twice per round if you
are Hasted.
Reworded Greater Restoration.
Killed another typo. Die, typos!
Mentioned Spell Trap still trapping a spell that takes it over its capacity.
Confirmed the use for the FORCESURGE and SURGEMOD Stats.
Mentioned clones ignoring the 7 trap limit.
No longer labeled other characters talking to the Limited Wish Dao as cheese.
Mentioned Dispel Magic always being successful when cast on the caster.
Mentioned multiple Mislead decoys being possible.
Clarified the order in which triggered spells take effect.
Finally settled on classifying contingencies and sequencers as "triggers".
Mentioned Spell Immunity not protecting the caster from his own spells.
Clarified the way the number of Mirror Images is determined.
Mentioned Agannazar's Scorcher only working on multiple creatures if you have
Throne of Bhaal installed.
Mentioned Spell Shield protecting against Spellstrike normally.
Mentioned Bolt of Glory bypassing magic resistance.
Found the damage types for Bolt of Glory, False Dawn and Sunray.
Mentioned Time Stop not actually stopping time.
Various other changes I didn't bother to document. Mostly rewordings, corrected
typos and revisited judgments...
2001-12-24
Corrected erroneous statement that Dispel Magic removes spell protections
Revamped more HTML.
Squashed another embarrassing typo (I hate 'em!).
Split Home section into Home, Glossary and History.
Added Links section.
Corrected Feeblemind having a radius of 2, which belonged to Hold Monster.
2001-10-26:
Fixed yet another couple of slips of the keyboard.
Passed harsher judgment on various less-than-wonderful spells.
Corrected an error stating Minor Spell Deflection absorbed any level
spell.
Major HTML overhaul. Hope you like the new look.
Added SEEINVISIBLE and TRANSLUCENT to the Spell Effects.
Added Nahal's Reckless Dweomer.
Expanded on several clone peculiarities.
Expanded on spells that will / will not break invisibility.
Mentioned stacked Contagions killing off immortals.
Defined "shimmering" and "true invisibility".
Mentioned Death Spell killing off some Mind Flayers.
Lots of minor textual changes (as ever).
Re-worded Cast & Attack.
Re-worded general clone info.
Added letting demons kill innocents without losing Reputation trick.
2001-08-26:
Finally finished the big Immunity Items tables.
Confirmed Shocking Grasp lasting only one attack, hit or miss.
Fixed some errors in the Conjure (Lesser) Elemental spells.
Lots of minor textual changes.
Added a couple of items to the Spell Effects.
Alphabetized the Spell Effects.
Detailed the Limited Wish "Heal".
Confirmed Simulacrum being unaffected by True Sight.
Renamed wizard spells to arcane spells and priest spells to divine spells.
Confirmed creatures killed by demons not giving any Experience.
Mentioned all bugged spells that
Baldurdash has a fix for.
Defined combat protection and spell protection for clarity.
Mentioned Identify, Find Familiar and Wondrous Recall not fitting in trigger
spells.
Mentioned Silence and Vocalize cancelling each other out.
Differentiated a bit on the usefulness of some spells regarding solo play.
Finally finished and included the Divine Spells. Phew!
Re-worded "party friendliness" of area spells.
Mentioned Imprisonment ignoring magic resistance.
Confirmed (Chain) Contingency not removing alacrity.
Confirmed (Chain) Contingency can be cast when game is paused.
Confirmed Remove Fear and Resist Fear being identical.
Confirmed Jaheira "incorrectly" having access to Zone of Sweet Air.
Fixed another typo. Hah!
Confirmed Silence disrupting spells.
Confirmed Polymorph Other can be removed with Dispel Magic.
Confirmed Maze not ignoring magic resistance.
Confirmed Wondrous Recall "rememorizing" spells that were added to the spell
scroll after resting.
Confirmed Wizard Eye being able to attack when ordered to do do in a group.
Added radius of Cloak of Fear.
Added Protection from/Immunity to Normal Weapons protecting against Mind Flayer
Intelligence drain.
Confirmed Melf's Minute Meteors allowing off-hand attacks.
Added the definitions of "alacrity", "Cheese", "contingency" and "summon".
Mentioned Cheese separately, along with the bugs.
2001-07-12:
Started on the divine spells.
Mentioned common immunities for appropriate spells.
Confirmed Vampiric Touch working on self.
Confirmed Mislead's invisibility never "breaking".
Added more effects to the Immunity Items list.
Split the document into several sub-documents.
Corrected more typos. Damn, I hate those!
Included the Area Spell Chart.
Decided on a Trigger Spells list.
Decided on a Summons list.
Added some more on Clone protection.
Added Polymorph Self and Shapechange forms being able to use items.
Expanded some more on the cheesy clone spells.
Renamed the whole thing to Spells Reference.
Converted the whole thing to HTML. Phew!
Added the Experience exploit for Flesh to Stone and Imprisonment.
Added the clone/Shapechange/Kai trick.
Added casting summons near the fog of war exploit.
2001-06-24:
Fixed the Globes of Invulnerability description.
Included the Spell Protection Overview.
Mentioned spell protections not stopping spell protection removal.
Minor layout changes to the header.
Confirmed Strength of One having a limited area.
2001-06-23:
Added the trick to kill "immortal" creatures to the Immunity Items list.
Added and reworded various minor tidbits.
Mentioned and re-reviewed conjured items.
Mentioned and re-reviewed conjured creatures.
Re-reviewed the trigger spell tips.
Confirmed Blur stacking save and Armor Class bonus.
Confirmed Web stacking.
Confirmed Doom stacking.
Added Chain Contingency used as sequencer trick.
Added hyperlinks to the different documents in the Table of Contents.
2001-06-02:
Added Vampiric Touch working on containers.
Added spellcasting summons spell list.
Added Polymorph Other not disabling spellcasting ability.
Added Teleport Field not affecting the party or enemy spellcasting.
Reworded Chain Lightning's area of effect description.
Fixed two more typos. Hah!
Added the Appendix.
Added the HasBounceEffects and HasImmunityEffects lists.
Added the Spell Protection Overview (by popular demand).
Added the Immunity Items List. Phew!
Renamed the whole thing to Wizard Spells Reference.
2001-05-29:
Re-reviewed and expanded upon the resistance spells.
Made the list for Spell Immunity.
Added the Table of Contents.
Corrected a typo. Yes!
Split the General section in two.
Added more info on casting time.
Added the "Cast & Attack" exploit.
Confirmed Polymorph Other not losing loot.
Added monster lists to the Monster Summonings.
Mentioned Skeleton Warrior's 90% magic resistance in Animate Dead.
Added generic info on blindness.
Added spell range and radius in search squares. Phew!
Added several save modifiers not mentioned in the manual.
Numerous minor changes.
Included some stuff on enemy Mage scripts in spell protection info.
Re-reviewed Vampiric Touch and its secondary uses.
Updated the "Did I miss anything?".
Added generic info on trap spells.
Confirmed trap spells outlast resting.
Added the Boring Legal Stuff.
2001-05-20: