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1.3.5 Release, Modding Support, New Controls, German and more!
Ahoy!
A year ago, Caribbean Legend was born. Anniversaries usually involve summing up results, but this time we won't do that, because it's the beginning and we're only just getting started.
And in general, the only result that matters now is that we have formed the best team and the best community, and through their efforts, the game will be incredibly transformed over the next year. We're starting today.
On the menu:
Release of patch 1.3.5
Opening scripts and modding support
Launch of beta 1.3.7
First version of new controls and camera
Localizations
Roadmap for the next 12 months
1.3.5
The patch is finally out of beta and is now available to everyone! Thanks to those who weren't afraid of the ominous beta prefix and even managed to complete the game with it. All bugs have been caught. A new game is not needed.
Much has already been said about the patch itself, and you can find the full changelog here. The most important things: improved graphics, new ships and boarding decks, reworked "Flying the Jolly Roger" quest line, and the speed on the global map is no longer so sluggish.
Overall nothing new for those who have already participated in beta testing. But there's a nuance.
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PC Gamer reports that Dark Messiah of Might & Magic is still getting interesting mods:
Dark Messiah of Might and Magic gets co-op mode and extra content thanks to the mod community's collaboration with Ubisoft: 'To see it all come together has been very emotional for us'
"We are walking into a new era for Dark Messiah."
I never cease to be amazed at the modding community's ability to make PC games bigger, better, and in many cases weirder. But the love shown by modder KingDavidW to Arkane's pre-Dishonored hack 'n' slash Dark Messiah of Might and Magic goes above and beyond. As recently outlined in a lengthy update on ModDB, KingDavidW has been actively working with Ubisoft-Dark Messiah's publisher-and Nvidia to bring a swathe of mods and modding tools to the 2006 action game. Now, that collaboration has begun to yield fruit.
KingDavidW leads with details regarding the collaboration between themselves and Ubisoft/Nvidia, which feeds into numerous mods currently being created by the game's modding community. "The official support we've had from the Ubisoft and Nvidia partnership has allowed us to reach heights we never thought we could in our work here," he writes, noting that "Our contacts at Ubisoft have been fighting for us to bring everything we can think of to this amazing community".
One of the ways Ubisoft has assisted the modders is with restoring cut content to Dark Messiah, which is the new aim of the suitably titled "Dark Messiah: Restoration Mod". KingDavidW explains this mod was originally limited to fixing "gameplay related bugs" such as buggy ropes, level soft-locks and "the dreaded French keyboard popup", a phrase that sounds like a particularly difficult magic trick.
The goal of this Dev Diary is to explain how the performance of Squadleaders and Pilots improves over the course of the game. Instead of the classic experience point system, MENACE works with deliberate promotions to unlock perks.
Promotion Points and Mission Rating
Promotion Points are earned through completing missions, fulfilling bonus objectives, exceeding mission requirements, or completing events. Unlike OCI components, Promotion Points are rewarded for each individual mission, so even if you fail an operation, you will gain Promotion Points.
Mission Rating Factors:
Persistent Factors: Logistics (supply points used), casualties (lost elements), and mission difficulty.
Optional Factors: Speed of completion, civilian casualties, collateral damage, and destroyed enemy elements.
Higher ratings yield more points. Promotion Points accumulate like other resources and can be spent after each mission.
Promotion and Demotion
Unlike a classic experience system, promoting a character is a deliberate decision by the player and does not happen automatically.
Ranks: Promotions range from 1 (Lance Corporal) to 8 (Master Gunnery Sergeant).
Cost Scaling: Each consecutive promotion for the same character is more expensive than the previous one, making it costlier to focus on a single character rather than distributing Promotion Points among multiple leaders.
Strategic Choices: Players must decide when and whom to promote, rather than funneling kills and experience into favored units.
Comeback Mechanic: High-ranking promotions are costly, but new characters can be hired and ranked up, allowing them to catch up to veterans over time.
Demotion
Demoting a character is possible, with a small portion of Promotion Points refunded, though the affected leader will not be pleased.
A promotion-based system aligns with the game's military setting, giving the player, as commander of the Impetus, full control over who deserves a promotion.
Explore a vast fast-paced Action RPG inspired by traditional Bornean mythology. Slay monsters with stylish combos and discover the Old Lords' cursed lands to unravel the secrets behind your lost memory.
The Legend of Heroes: Trails through Daybreak IIreview on Noobfeed:
The Legend of Heroes: Trails through Daybreak II Review
Trails Through Daybreak II is a masterclass in storytelling and strategy that will challenge your every step.
Reviewed by Sabi on Feb 08, 2025
The Legend of Heroes: Trails through Daybreak II is being developed by Nihon Falcom, one of Japan's longest-running video game development firms, with a nearly four-decade history. Founded in 1981, Falcom is primarily known for its work within the role-playing game genre through The Legend of Heroes series. The Trails subseries, launched in 2004 with Trails in the Sky, has developed into one of the most extensive, longest-running narratives in gaming.
Trails Through Daybreak II is a direct sequel to Trails Through Daybreak, the very first mainline game sporting the Calvard Republic as its core setting. But with its new protagonist, reworked fight system combining the best of both action and turn-based worlds, and a fresh sociocultural backdrop steeped in political intrigue, Daybreak marked quite the departure from formula.
[...]
Verdict Trails Through Daybreak II offers a fun mix of good storytelling, strategic gameplay, and character growth. However, it might be a bit too much for new players because of its complicated story and features.
Avowed understands the joy of adventure, offering a rich, immersive experience that, while not without flaws, is well worth the journey.
Obsidian Entertainment is well known within the realm of RPGs, and Avowed, an action role-playing title under the banner of Xbox Game Studios, is their most recent ambitious project. Set in the world of Eora, the same universe as that of Pillars of Eternity, Avowed leaves behind the tactical isometric combat to engage in first-person action full of sword fights, spell casting, and treasure hunting.
The world of Avowed feels lovingly contrived in a way only reminiscent of the last generation, with its rigid designs contrasting modern RPGs with open sandboxes. But what does seem to limit at first seems liberating thereafter as you progress, unlike most modern RPGs that are obsessed with their seriousness.
[...]
Verdict Avowed is a decent RPG with strong storytelling and exploration, but its combat and enemy variety fall short. Despite some flaws, its immersive world and adventure-driven design make it a worthwhile journey, especially for Pillars of Eternity fans.
Come for the fresh air and magnificent view, stay because a kobold ate your papers.
Experience Solasta II on February 24th!
You were many to ask, when is the Demo! When is the Demo?! Well folks, the Solasta II Demo will be available very soon, on February 24th right on time for the Steam Next Fest! Don't believe my words alone? Watch the video below.
RPGFan reviewedThe Legend of Heroes: Trails through Daybreak II:
Review: The Legend of Heroes: Trails through Daybreak II
Those who forget the lessons of the past are doomed to repeat them. The Legend of Heroes: Trails through Daybreak II takes this notion and runs with it, offering several chances for players to experience "do-overs" of significant plot events that can open up markedly different outcomes. Ultimately, does the narrative coalesce into something coherent despite the myriad time loops Arkride Solutions and its allies face? The answer is a tentative yes, especially from a character growth standpoint. However, those hoping for this sequel to have more of an impact on the overreaching plot set up by the first game might be left wanting.
[...]
The Legend of Heroes: Trails through Daybreak II is an enjoyable RPG experience, especially from a character stance. It isn't the most substantial sequel within The Legend of Heroes: Trails series' lineup, but it's far from a terrible game. I enjoyed playing it and eagerly await the next adventure to hit the Zemurian continent. We should heed the lessons of the past, if only so that brand-new possibilities might emerge, and I feel The Legend of Heroes: Trails through Daybreak II encapsulates that message well.
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