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Stasis - January 2015 Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 30, 2015.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The developer of Stasis, Christopher Bischoff, posted a new January update today.

    PROGRESS
    So, what's been going on for the last few weeks? Well, quite a lot! Since our last update we've completed ALL of the main puzzle chains for the Beta. I'm working on a few last minute details, and we'll soon be full swing into our internal testing. This means that STASIS is playable from the very first screen to the very last area that our Beta players will encounter! It's now a process of hunting down bugs, tweaking the interface, adjusting effects, and making certain that the game play is as smooth as possible.

    We've been sure to add complexity to some of the puzzles. I must say that puzzle design is one of the highlights of the process for me. Nic and I would have a cup of coffee and talk through the chain of events needed to complete a game task, often coming up with ideas and areas on the spot. It is a free form way of design - something that I believe is only possible with a very small (in this case 1) team to implement the decisions.

    CLOSED ALPHA
    The Beta, which covers 3 of the 4 chapters of STASIS, will be in Alpha testing from the end of this month. What this will entail is testing STASIS internally, to iron out as many bugs or glitches as we can. I really want the Beta testers to experience the game as completely as possible. We're hoping to wrap this process up during February. At the same time, I'll be polishing up the final chapter.​
     
    Last edited by a moderator: Sep 19, 2015
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