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Old Wed, 31st Aug '11, 12:01am   #76
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Wow, finesse is fixed after all this time!

I remember this happening, I guess I must have never mentioned it.
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Old Wed, 31st Aug '11, 5:28am   #77
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Thank you again MindChild! my 6 str , 24 dex deep gnome finally feels complete.
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Old Wed, 31st Aug '11, 6:16am   #78
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Quote:
Originally Posted by Acrux View Post
Wow, finesse is fixed after all this time!

I remember this happening, I guess I must have never mentioned it.
for some reason i remember fixing this previously too....then again, its been a year or so since i touched it, so i can't be sure if it was this or something else.
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Old Wed, 18th Jul '12, 2:02am   #79
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Default Gog version patch?

Any chance of getting this to work with the gog.com version of the game? I read the entire thread, but it seems to me my only option is go without or use the CD. Any help would be appreciated.

Thanks!
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Old Wed, 18th Jul '12, 4:22pm   #80
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MU links are all down. You might want to think about other services, like mediafire, for example.
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Old Thu, 19th Jul '12, 12:52am   #81
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Quote:
Any chance of getting this to work with the gog.com version of the game?
well, since i dont have the gog version, i cant write the code into it. i would have to see the diff between iwd2.exe of both versions.

Quote:
MU links are all down. You might want to think about other services, like mediafire, for example.
Well arent you in luck? Tal should (by now) have gotten the download update to sorcerers.net. I guess the real question is has someone tried finesse with that version lately?

In either case, i dont have access to my normal dev box (read: super [old but working] computer i use to code [and play old games]) until november...so any changes to the stuff until then will be strictly untested

If someone with the GOG version wants to shoot me a PM so i can get with them on working out a fix, by all means lets get a compatible patch.

Last edited by MindChild; Thu, 19th Jul '12 at 1:06am. Reason: (wording...and stuff)
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Old Thu, 19th Jul '12, 1:06am   #82
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Everything on SP should have been updated a long time ago but let me know if I've missed anything...
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Old Fri, 20th Jul '12, 1:17am   #83
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ok so it seems like the only difference (as i thought) was the GOG exe uses a no-cd "patched" exe (the no-cd cracks applied to the CD version make the exe's identical)

This makes my job easy as i dont have to re-engineer all my changes
and if this really is an approved modification to the exe, i can enable that 'feature' :P

i am waiting to take a look at a 2nd copy of the gog exe to ensure i didnt mix em up somewhere. once confirmed, i can work on making a compatible patcher.

edit: yep, the difference between CD copy and GOG version is the no-cd "patch" ()...thats it.
edit2: ok GOG folks, you're all set, see first post

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Old Tue, 2nd Oct '12, 3:33pm   #84
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Quote:
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the best way to reach me may well be PMs if i dont respond here (And since in a week i get >3000 spam messages in my email)

Latest version modified: 19 Jul 2012 (changed patcher, nothing else)

**UPDATES at bottom of post**

ok, heres what i've been doing:

I programmed a dll (well, modified one of the dlls used for Diablo 2 modding over at the phrozen keep http://www.d2mods.com/). it will load into memory when my modified IWD2.EXE is loaded. It will apply changes to the game from there.
All options can be enabled or disabled seperately through a simple, easy to understand text file.


so far i have made the following modifications to IWD2 through this system:
  • Paladin of Mystra now gets Wizard && Sorcerer as allowed classes.
  • Allow Paladin of helm to multiclass to cleric of helm.
  • Moved Multiclass Allowance check into my DLL. Now new Allowances can be set or disabled for paladins and monks. (only for level ups of course. this means you can disable leveling up in monk of the old order if the character gets too much charisma...i mean, if people like you, they remember you, if people remember you, they notice you, if people notice you, its hard to sneak around...which is the basis of the rogue class). Or, you could change class allowances, say you think that paladins of mystra should be allowed to multiclass as druids (i dunno)...you can do that.
  • Enabled Skill point saving on levelups
  • Moved Feat AB check to my source (the check to see if you have Weapon Finesse and then applying the correct stat (str or dex) to your AB roll is in my source now so they can be modified.
  • Completely reverse engineered Feat Requirement checks. addable feats are now within eyesight (made my own "use int for Attack bonus instead of dex or str" for testing, worked fine just takes editing feats.2da, feats.ids, and of course adding code for it.)
  • Weapon finesse is now allowable for any weapon you are focused in (2+ dots) as if someone spends the time to focus a given weapon, you'd think they'd master its weight mm?
  • Monks can wear robes and keep their Wisdom bonus to AC AND their bare handed AB...i mean, how much can robes really inhibit you?
  • Druids can cast Nature's Ally Spontaneously just like cleric can do with healing spells ^_^ (make sure to include the SPONCAST.2da file in your override folder).
  • Rogues can now use multipliers instead of dice rolls for sneak attacks (feats modified to reflect necessary requirements)
  • Enable Cheat keys on load, with config file setting
  • remove "favoured" classes (set all to "Any")
  • Remove ECL penalties
  • change max level and exp (requires other people's 2da files to work fully)
  • fixed bug that caused monks to have less AB (unarmed) due to wearing robes (and crash associated with said fix)
  • fixed a bug that would give high dex chars with weapon finesse a bonus with ALL weapons

Future fixes and options:
options for Far Future:
read Kit restrictions from file
Bypasses ITEMABIL file to make ALL item requirements used (needs some bug fixing)

Improved initiative is implemented already it just doesnt do much as i said in a previous post, so, it wont be "fixed". it does exactly what it says it does and i wont make it do something it should not.


üüüüüüüüüüüüüüüüüüüüü NEW üüüüüüüüüüüüüüüüüüüü

  • GOG users can now join the club! welcome!
    for everyone else, new option: 0=1 (thats zero equals one) is a no-cd mod (does nothing for gog users)
üüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüüü üü

version 1.5.0 (yay the first one with a version!)

If anyone has a fix or change they would like to see here
Does anyone know what fixes are "automatic" when this is installed? Or do you have to manually make these changes? I have edited icewind2.ini to up the starting stat points to 24. Simple enough. Are these changes as easy?
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Old Wed, 3rd Oct '12, 12:11pm   #85
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Quote:
Originally Posted by Blades of Vanatar View Post
Does anyone know what fixes are "automatic" when this is installed? Or do you have to manually make these changes? I have edited icewind2.ini to up the starting stat points to 24. Simple enough. Are these changes as easy?
most changes are that easy. the druid spontaneous cast is not. the removed xp cap also is not.
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Old Thu, 4th Oct '12, 3:38pm   #86
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Tinkered around with this last night. Sweet stuff. I tried to utilize some type of your fixes for most characters in the party. Both Paladin Fixes are working fine as is the Monk Wis AC bonus w/Robes fix.

I am at a loss when it comes down to the Druid spontaneous casting feature. What exactly is needed to get this activated? Could you give a step by step instruction?
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Old Mon, 31st Dec '12, 5:34am   #87
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I'm getting a "the file to patch has an invalid checksum" error. Here's my WEIDU log:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-B0SW1H51.TP2~ #0 #0 // Installation of Item B0SW1H51 - Celestial Fury
~SETUP-BBBKBG.TP2~ #0 #0 // Installation of Item BBBKBG1, BBBKBG2, BBBKBG3, BBBKBG4, BBBKBG5, BBBKBG6, BBBKBG7, BBBKBG8, BBBKBG9 - Book Bag
~SETUP-BBCLKBL.TP2~ #0 #0 // Installation of Item BBCLKBL - Cloak of Blending
~SETUP-BBCRPL.TP2~ #0 #0 // Installation of Item BBCRPL - Crate of Planar Rest
~SETUP-BBDAGCM.TP2~ #0 #0 // Installation of Item BBDAGCM - Claw of Meerclar (Dagger)
~SETUP-BBHLMBR.TP2~ #0 #0 // Installation of Item BBHLMBR - Helm of Brilliance
~SETUP-BBHLMDR.TP2~ #0 #0 // Installation of Item BBHLMDR - Helm of Dragon Scales
~SETUP-BBPCKTR.TP2~ #0 #0 // Installation of Item BBPCKTR - Pocket Transmuter
~SETUP-BBQUIV.TP2~ #0 #0 // Installation of Item BBQUIV1, BBQUIV2, BBQUIV3, BBQUIV4, BBQUIV5, BBQUIV6, BBQUIV7, BBQUIV8, BBQUIV9 - Quiver
~SETUP-BBQUIVB.TP2~ #0 #0 // Installation of Item BBQUIVB1, BBQUIVB2, BBQUIVB3, BBQUIVB4, BBQUIVB5, BBQUIVB6, BBQUIVB7, BBQUIVB8, BBQUIVB9 - Bolt Quiver
~SETUP-BBQUIVC.TP2~ #0 #0 // Installation of Item BBQUIVC1, BBQUIVC2, BBQUIVC3, BBQUIVC4, BBQUIVC5, BBQUIVC6, BBQUIVC7, BBQUIVC8, BBQUIVC9 - Ammunition Belt
~SETUP-BBRNGEST.TP2~ #0 #0 // Installation of Item BBRNGEST - Bright Evening Star
~SETUP-BBRNGNF.TP2~ #0 #0 // Installation of Item BBRNGNF - Ring of Natural Form
~SETUP-BBRNGOC.TP2~ #0 #0 // Installation of Item BBRNGOC - Ring of Over-Compensation
~SETUP-BBRNGTEL.TP2~ #0 #0 // Installation of Item BBRNGTEL - Ring of Teleportation
~SETUP-BBRPENT.TP2~ #0 #0 // Installation of Item BBRPENT - Rope of Entanglement
~SETUP-BBSCARDR.TP2~ #0 #0 // Installation of Item BBSCARDR - Scimitar of the Arch-Druid
~SETUP-BBSHLFR.TP2~ #0 #0 // Installation of Item BBSHLFR - Hellfire Sword
~SETUP-BBSTAF11.TP2~ #0 #0 // Installation of Item BBSTAF11 - Staff of the Archmagi
~SETUP-BBSW1H51.TP2~ #0 #0 // Installation of Item BBSW1H51 - Celestial Storm
~SETUP-BBSW1NDL.TP2~ #0 #0 // Installation of Item BBSW1NDL - Needle
~SETUP-IWD2-AMMO-V1.TP2~ #0 #0 // Bottomless bags
~SETUP-IWD2-AMMO-V1.TP2~ #0 #1 // Ammo belts
~SETUP-IWD2-AMMO-V1.TP2~ #0 #2 // Ammo belt available in Henghelm's store
~SETUP-IWD2-AMMO-V1.TP2~ #0 #3 // Ammo belt available in Gallaway's store
~SETUP-IWD2-AMMO-V1.TP2~ #0 #4 // Ammo belt available in Artemus store
~SETUP-IWD2-AMMO-V1.TP2~ #0 #5 // Ammo belt available in Beodaewn's store
~SETUP-IWD2-AMMO-V1.TP2~ #0 #6 // Ammo belt available in Tahvo's store
~SETUP-IWD2-AMMO-V1.TP2~ #0 #7 // Ammo belt available in Conlan's store
~SETUP-COMSTORE.TP2~ #0 #0 // comstore
~SETUP-MERCHANT.TP2~ #0 #0 // Bonus Merchant for IWD2
~SETUP-TARGOS.TP2~ #0 #0 // Undead Targos
~SETUP-TARGOS.TP2~ #0 #1 // Tougher Torak
~SETUP-LOS.TP2~ #0 #0 // Class Upgrades
~SETUP-LOS.TP2~ #0 #2 // Light of Selune MOD
~SETUP-TACTICS4IWD2.TP2~ #0 #0 // Tactics4IWD2 Core
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #100 // Unlimited Ammo Stacking: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #110 // Unlimited Gem and Jewelry Stacking: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #120 // Unlimited Potion Stacking: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #130 // Unlimited Scroll Stacking: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #200 // Make Bags of Holding Bottomless: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #300 // Weapon Animation Tweaks: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #400 // Force All Dialogue to Pause Game: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #700 // Stores Sell Higher Stacks of Items: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #800 // Staff, Club, and Sling Sellability: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #1200 // Magically Created Weapons Have Zero Weigth: v2.2
~SETUP-IWD2-EASE.TP2~ #0 #0 // Bugfixes
~SETUP-IWD2-EASE.TP2~ #0 #2 // Non-Combat War Chant of the Sith
~SETUP-IWD2-EASE.TP2~ #0 #5 // No-Fists for Iron Body
~SETUP-IWD2-EASE.TP2~ #0 #6 // Deep Gnome Starting XP
~SETUP-IWD2-EASE.TP2~ #0 #9 // Collector's Edition Bonus Items
~SETUP-IWD2-EASE.TP2~ #0 #16 // Non-Linear Teleportation
~SETUP-IWD2-EASE.TP2~ #0 #18 // Include Forgotten Armor and Shields
~SETUP-IWD2-EASE.TP2~ #0 #19 // Additional Druid Spells
~SETUP-IWD2-EASE.TP2~ #0 #21 // Skip Battle Square
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended)
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes
~1PP/1PP.TP2~ #0 #107 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Icewind Dale II
~1PP/1PP.TP2~ #0 #112 // 1ppv4: Thieves Galore -> IWDII - Unique Thief Avatars
~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations
~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves
~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields
~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core)
~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core)
~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core)
~1PP/1PP.TP2~ #0 #209 // 1ppv4: Attachable wings (core)
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes


Could it be due to 1PP? If I install this before 1PP, will it work???
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Old Tue, 1st Jan '13, 6:35pm   #88
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i don't believe this is due to a conflict with 1pp. It doesn't look like it edits the iwd2.exe file, which is what's wrong. Did you use the right patch file?
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Old Wed, 2nd Jan '13, 2:15am   #89
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Quote:
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i don't believe this is due to a conflict with 1pp. It doesn't look like it edits the iwd2.exe file, which is what's wrong. Did you use the right patch file?
Yes, I did! This time I installed the mod first, before any others, and it worked fine. So I suppose one of the mods may have made a small change to the EXE....

Mindchild, you mentioned earlier that you created some custom feats for IWD2? Is it possible that you might release these feats one fay for others to use???


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Old Thu, 3rd Jan '13, 2:25am   #90
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Quote:
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Yes, I did! This time I installed the mod first, before any others, and it worked fine. So I suppose one of the mods may have made a small change to the EXE....

Mindchild, you mentioned earlier that you created some custom feats for IWD2? Is it possible that you might release these feats one day for others to use???

Thank you for testing...i think i may have to find out where the version is stored and just have that checked as the CRC check is causing too many problems...*grumble*

No, the feats were proof of concept only. i didn't do much testing with them.

It's not unthinkable to do most things with feats...as long as the location for that "thing" is found. I tried a few things (attack and or damage based on wisdom, dexterity based attack speed modifier, etc) and most of them worked as expected but in the form i tested, would be quite overpowered.

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Old Fri, 4th Jan '13, 12:01pm   #91
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I wish someone could make a pack of some basic 3.5E feats that can be added to the game, to make the selection more tactical and balance out some underpowered classes. Off the top of my head, some feats I've seen in other games that could reasonably be implemented in IWD2:

I'd love to see some additional feats implemented such as improved weapon specialization (additional +2 DAM), improved weapon focus (additional +1 BAB) which could make fighters much more useful at higher levels.

Also, perhaps improved dual wield feats which give bonuses to AC, maybe rangers can get them free at higher levels, would really help to balance out the class as they really get nothing at higher levels, right now they're only worth it for the first level taken.

And also feats like Great Strenght (+1 STR) and for the other stats as well!

And maybe spell focus for Conjuration spells, wonder why they didn't implement that? Lots of offensive Conjurations, so why no spell focus in it? There's only for necromancy, enchantment and invocation.
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Old Fri, 4th Jan '13, 6:19pm   #92
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Hello,

I've been trying to get this to work but for some reason it doesn't. First of all, whenever I've tried running Quinja patcher I'm getting spammed with virus warnings from Comodo. I'm assuming these are false positives?

Second, when the patcher has actually opened I can put in the 'File to patch' and 'Patch File' lines but there is no button anywhere that says "Apply" anywhere so I cannot actually run it =/
Edit: Doh, changing DPI on computer did it :P


Getting the same checksum error as roshan now, tried it with a fresh install but no success. I'm using the gamersgate D&D Anthology version which I believe is the GoG version (It has a goggame.dll) and vista 32 bit.

Thanks in advance!

Last edited by Barbor; Fri, 4th Jan '13 at 11:51pm.
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Old Sat, 5th Jan '13, 6:40am   #93
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ok, well..hrmph

i programmed my own patcher...it doesnt check CRCs only file versions and change locations (so it doesnt overwrite something else)

try this...let me know how it works.
Code:
(patcher only)
https://docs.google.com/open?id=0Bxu7DFeKfYs5SXpEMUt1VGgxVW8 

virustotal scan:
https://www.virustotal.com/file/5526beb743c75ade43faacc6086020e891cd8d4d264e7a62031c310fe5cc31eb/analysis/1357364261/

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Old Sat, 5th Jan '13, 4:17pm   #94
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Worked like a charm, thanks alot!

Also send a false positive report to comodo, not sure what good it'll do but hopefully it helps
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Old Tue, 8th Jan '13, 10:42pm   #95
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Hi Mindchild, using your mod, I applied your mod right after patching the game with the official patch, then installed mods afterwards. the Druid spontaneous casting works perfectly fine, but when I try spontaneous casting with my clerics (both good and evil ones), it crashes the game.

The following are the mods I installed:

Quote:
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-LOS.TP2~ #0 #0 // Class Upgrades
~SETUP-LOS.TP2~ #0 #2 // Light of Selune MOD
~SETUP-IWD2-AMMO-V1.TP2~ #0 #0 // Bottomless bags
~SETUP-IWD2-AMMO-V1.TP2~ #0 #1 // Ammo belts
~SETUP-IWD2-AMMO-V1.TP2~ #0 #2 // Ammo belt available in Henghelm's store
~SETUP-IWD2-AMMO-V1.TP2~ #0 #3 // Ammo belt available in Gallaway's store
~SETUP-IWD2-AMMO-V1.TP2~ #0 #4 // Ammo belt available in Artemus store
~SETUP-IWD2-AMMO-V1.TP2~ #0 #5 // Ammo belt available in Beodaewn's store
~SETUP-IWD2-AMMO-V1.TP2~ #0 #6 // Ammo belt available in Tahvo's store
~SETUP-IWD2-AMMO-V1.TP2~ #0 #7 // Ammo belt available in Conlan's store
~SETUP-COMSTORE.TP2~ #0 #0 // comstore
~SETUP-MERCHANT.TP2~ #0 #0 // Bonus Merchant for IWD2
~SETUP-TACTICS4IWD2.TP2~ #0 #0 // Tactics4IWD2 Core
~SETUP-IWD2-EASE.TP2~ #0 #0 // Bugfixes
~SETUP-IWD2-EASE.TP2~ #0 #2 // Non-Combat War Chant of the Sith
~SETUP-IWD2-EASE.TP2~ #0 #5 // No-Fists for Iron Body
~SETUP-IWD2-EASE.TP2~ #0 #6 // Deep Gnome Starting XP
~SETUP-IWD2-EASE.TP2~ #0 #9 // Collector's Edition Bonus Items
~SETUP-IWD2-EASE.TP2~ #0 #16 // Non-Linear Teleportation
~SETUP-IWD2-EASE.TP2~ #0 #18 // Include Forgotten Armor and Shields
~SETUP-IWD2-EASE.TP2~ #0 #19 // Additional Druid Spells
~SETUP-IWD2-EASE.TP2~ #0 #21 // Skip Battle Square
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #100 // Unlimited Ammo Stacking: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #110 // Unlimited Gem and Jewelry Stacking: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #120 // Unlimited Potion Stacking: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #130 // Unlimited Scroll Stacking: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #200 // Make Bags of Holding Bottomless: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #300 // Weapon Animation Tweaks: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #400 // Force All Dialogue to Pause Game: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #700 // Stores Sell Higher Stacks of Items: v2.2
~IWD2TWEAKS/SETUP-IWD2TWEAKS.TP2~ #0 #800 // Staff, Club, and Sling Sellability: v2.2
~SETUP-IWD2-SUBRACES-BETA1.TP2~ #0 #3 // (Official IWD2) Moon Elf
~SETUP-IWD2-SUBRACES-BETA1.TP2~ #0 #4 // (Official IWD2) Drow
~SETUP-IWD2-SUBRACES-BETA1.TP2~ #0 #7 // Wood Elves
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended)
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes
~1PP/1PP.TP2~ #0 #107 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Icewind Dale II
~1PP/1PP.TP2~ #0 #112 // 1ppv4: Thieves Galore -> IWDII - Unique Thief Avatars
~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations
~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves
~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core)
~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core)
~1PP/1PP.TP2~ #0 #209 // 1ppv4: Attachable wings (core)
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes
---------- Added 11 hours, 36 minutes and 7 seconds later... ----------

I started with a clean install, made sure cleric spontaneous casting was working, then applied your mod, nothing else on top of it. I still get a CTD when I try to spontaneously cast with my cleric. I used your new patcher instead of the old one that came with the mod. This is the info Windows gives regarding the CTD:

Quote:
Problem signature:
Problem Event Name: APPCRASH
Application Name: IWD2.exe
Application Version: 2.0.1.0
Application Timestamp: 3daf903b
Fault Module Name: IWD2.exe
Fault Module Version: 2.0.1.0
Fault Module Timestamp: 3daf903b
Exception Code: c0000005
Exception Offset: 00316858
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: 81a3
Additional Information 2: 81a356201c0bcb9a18bfa295f324dd49
Additional Information 3: 7938
Additional Information 4: 793881fad71d89978feefc608041802d
It used to work fine, perhaps you have overlooked something this version?

---------- Added 9 hours, 56 minutes and 56 seconds later... ----------

Dis some more testing - turning off DruidCast in the config fixes the problem, so currently, I have to choose between cleric and druid spontaneous casting.
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Old Wed, 9th Jan '13, 2:45am   #96
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Quote:
Originally Posted by roshan View Post
---------- Added 9 hours, 56 minutes and 56 seconds later... ----------

Dis some more testing - turning off DruidCast in the config fixes the problem, so currently, I have to choose between cleric and druid spontaneous casting.
edit - -
ok, really fubarred...what happened? did it ever work?

got it kinda working...spell level isnt working yet, need to look into that a little more...going to bed. maybe i'll have more time to look at it this weekend...

Last edited by MindChild; Wed, 9th Jan '13 at 6:48am.
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Old Wed, 9th Jan '13, 7:54am   #97
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Quote:
Originally Posted by MindChild View Post
edit - -
ok, really fubarred...what happened? did it ever work?

got it kinda working...spell level isnt working yet, need to look into that a little more...going to bed. maybe i'll have more time to look at it this weekend...
I think I played your mod around a year or more ago, and the spontaneous casting worked fine, both clerics and druids, if I remember correctly.

Thanks for taking a look at this!
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Old Thu, 10th Jan '13, 1:56am   #98
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Quote:
Originally Posted by roshan View Post
I think I played your mod around a year or more ago, and the spontaneous casting worked fine, both clerics and druids, if I remember correctly.

Thanks for taking a look at this!
try this:
Code:
https://docs.google.com/open?id=0Bxu7DFeKfYs5S1JrcVBoQ2w0RVE

yeah, figured out the problem...i had forgotton a fundamental rule about std calls...ECX,EAX,EDX aren't protected through a call...thus when i used ECX afterwords...if it compiled to use ecx, it wouldnt work (the fact that druid works was a stroke of luck).

Easy fix on a fresh brain...i just hope vs2008 express didnt break any of the other functions...

probably about time for a refresh anyway...


Update: ok, so i need someone to double check something for me...

I've moved the feat requirement checks to a 2da file...
As such, i have had to hand type the requirements into the file and program something to read these requirements.

If someone is willing to test what i have and look over the file to make sure i didn't miss something, it would help

PM if you can help
Thx

Last edited by MindChild; Thu, 24th Jan '13 at 6:34am.
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Old Sat, 23rd Mar '13, 10:15pm   #99
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Default Still having trouble installing with GOG version

OK, so I've read this thread a few times right up to the part where you say "ok GOG folks, you're all set, see first post" and I still don't see how to fix the problem.

How do I implement/remove the "no CD crack" to get this mod to work with the GOG version?

Thanks,

-Computer Illiterate Itching To Use Mod
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Old Sun, 24th Mar '13, 8:49am   #100
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Quote:
Originally Posted by beerbeer View Post
OK, so I've read this thread a few times right up to the part where you say "ok GOG folks, you're all set, see first post" and I still don't see how to fix the problem.

How do I implement/remove the "no CD crack" to get this mod to work with the GOG version?

Thanks,

-Computer Illiterate Itching To Use Mod
There is a separate patch for GOG users now. or you could try to download the patcher in post #93 as it should work on either version.
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