NPC
Conversation Bonuses
by FenixStrife
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-
Ask
her what she was doing looking for bodies in the Pregnant Alley, then
ask her why is she lying to you. She will tell you that she was drawn
there for 2500 XP.
-
Ask
her what she found on your body when she found it in the alley for
a Ring of the Traveller.
-
Ask
her about Pharod until she tells you why he was searching for the
Bronze Sphere for 2500 XP. This can probably only be done after Pharod
instructs you to go fetch the sphere for him.
-
After
you meet Ravel, follow the conversation threads until you get to kiss
Annah. This will give her a +5% resistance to fire and a +5% resistance
to magical fire.
Dak'kon
- First
of all, just getting Dak'kon to join you is worth 1000 XP.
- Identifying
Dak'kon as a slave is worth 3000 XP. You can do this by listening to
him talk to another githzerai if your wisdom is high enough and asking
him about the conversation. Or, if you find your previous incarnation's
arm and talk to Fell about it you can ask Dak'kon if he was the slave.
Finally, Ravel will point it out to you if you still don't know.
- If you
find your arm in the crypt and take it to Fell, you can have Dak'kon
translate for you, and then ask him about the four that traveled with
you. This will lead to you finding out about the blind archer for 3000
XP. He will refuse to say anything more of any worth while you are in
the tattoo parlor.
Mages get
the most goodies with Dak'kon:
- If your
wisdom is higher than 11 you can study the first circle of
Zerthimon for 300 XP.
- If your
wisdom is higher than 11 you can study the second circle of Zerthimon
for 600 XP and the Second Circle of Zerthimon, which teaches you the
spell Scripture of Steel.
- If your
wisdom is higher than 13 you can study the third circle of
Zerthimon for 900 XP and the Third Circle of Zerthimon, which teaches
you the spell Submerge the Will.
- If your
wisdom is higher than 14 you can study the fourth circle of Zerthimon
for 1500 XP and the fourth Circle of Zerthimon, which teaches you the
spell Vilquar's Eye.
- If your
wisdom is higher than 15 you can study the fifth circle of
Zerthimon for 3000 XP and the fifth Circle of Zerthimon, which teaches
you the spell Power of One.
- If your
wisdom is higher than 17 you can study the sixth circle of
Zerthimon for 5000 XP and two sixth Circles of Zerthimon (one for you,
one for Dak'kon), which teaches you the spell Balance in All Things.
- If your
wisdom is higher than 18 and your intelligence higher than 15 you can
study the seventh circle of Zerthimon for 3000 XP and 5000 XP and two
seventh Circles of Zerthimon (one for you, one for Dak'kon), which teaches
you the spell Missile of Patience.
- If your
wisdom is higher than 18 and your intelligence higher than 18 you can
study the eighth circle of Zerthimon for 6000 XP and 10.000 XP for you
and an additional 10.000 XP for Dakkon. This also gives you two eighth
Circles of Zerthimon (one for you, one for Dak'kon), which teaches you
the spell Zerthimon's Focus. Finally, doing this gives Dak'kon a +1
to STR, a +2 to DEX, and a +2 to CON.
- If you
raise Dak'kon in the final battle, and have unlocked the eighth circle
(and hence he has pronounced two deaths as one), you can remind him
of it. This will give him 2.000.000 XP, heal him and give him an additional
+1 STR, +3 DEX, and +3 CON.
Fall-from-Grace
- Getting
Fall-from-Grace to join you is worth 20.000 XP.
- Asking
her about Morte's baatorian smell will allow you to power him up in
a conversation with him.
Morte
- The first
time you confront him about lying about the tattoos on your back will
get you 1000 XP.
- After
you rescue him from Lothar you can ask him about his new special ability
(Skull Mob), but he will have it regardless of the conversation.
- If you
have talked with Grace about Morte and know about his baatorian smell,
you can confront him about it for 12.000 XP. If you continue until he
tells you of the Pillar of Skulls and then absolve him, you will get
12.000 XP, Morte's strength will increase by 4, his dexterity by 2,
and his constitution by 2.
Nordom
- Adding
Nordom is worth 36.000 XP
To show Nordom
you are the Creative Director you need to fight the Mage Construct in
the maze with Nordom in your party. If Nordom knows you are the director,
you can do the following:
- If your
strength is greater than 16 and you are a fighter, then you can order
him to increase his fighting skills and accuracy for 36.000 XP, and
-2 INT, -2 AC, +1 CON and +1 DEX for Nordom.
- If your
intelligence is greater than 16 and you are a mage, then you can order
him to increase his introspection routines for 36.000 XP, and +2 INT
for Nordom, several pieces of Junk, and the Twisted Gear of Enoll Eva
which teaches the spell Enoll Eva's Duplication.
- If your
dexterity is greater than 16 and you are a thief, then you can order
him to increase his stealth and accuracy for 36.000 XP, and -2 STR,
+2 DEX for Nordom.
- If your
charisma is greater than 16 and less than 19 then you can order him
to become more than he is for 36.000 XP, and +1 STR and +1 CON for Nordom.
- If your
charisma is greater than 18 and less than 25 then you can order him
to become more than he is for 48.000 XP, and -1 AC, +2 STR, and +1 CON
for Nordom.
- If your
charisma is 25 then you can order him to become more than he is for
60.000 XP, and -2 AC, +1 Luck, +2 STR, and +1 CON for Nordom.
- If your
intelligence is greater than 17, you can go through his duties, and
when you get to the part about the extermination of errors ask him about
better weapons. You can suggest bolts with pyramid heads for 10 "Rule-of-Three"
Bolts.
- If your
intelligence is greater than 16, you can go through his duties, and
when you get to the part about the extermination of errors ask him about
better weapons. You can suggest bolts with more accuracy and a feather
decoration for 10 Winged Bolts.
- If your
intelligence is greater than 16 and you are evil, you can go through
his duties, and when you get to the part about the extermination of
errors ask him about better weapons. You can suggest viciuos bolts for
10 Bolts of Wincing.
- If your
intelligence is greater than 16, you can go through his duties, and
when you get to the part about wayward item recovery you can ask him
about item identification for a Magnifying Lens.
- If your
intelligence is greater than 16, you can go through his duties, and
when you get to the part about wayward item recovery you can ask him
about what he found on his last trip for 3 Junks, a Stinger Earring,
a Gold Bracelet, a Glass Eye, a Fanged Mirror of Yehcir-Eya, and 333
copper pieces.
- If your
intelligence is greater than 15 ask him how he ended up in
Rubikon. Explain to him that his separation from the source has caused
his change in perspective for 36.000 XP, +1 INT, +1 CON for Nordom,
and full healing for Nordom as well.
Ignus
- If you
have gotten Ignus' story from Reekwind, ask him about it for 10.000
XP.
- Talk to
him about yourself until you remember teaching him for an additional
10.000 XP.
If you are
a mage, you can get Ignus to teach you, with the following
consequences and benefits:
- The first
time you will get +3% Fire Resistance, +3% Magic Fire
Resistance, -1 Hit Point, 6000 XP, and Ignus' Charm (teaches the Seeking
Flames spell)
- The second
time you will get +5% Fire Resistance, +5% Magic Fire Resistance, -3
Hit Points, 12.000 XP, and Ignus' Hand (teaches the Infernal Orb spell)
- If you
have your eyeball you can ask him a third/fourth time for +3% Fire Resistance,
+3% Magic Fire Resistance, -2 Hit Points, 12.000 XP, and Ignus' Eye
(teaches the Ignus' Terror spell)
- Finally,
if you have your intestines you can ask him a third/fourth time for
24.000 XP, and Ignus' Innards (teaches the Infernal Shield spell)
Vhailor
- First
of all, when you meet him, recognizing Vhailor is worth 60.000 XP. Just
getting him to join you for the first time is worth 90.000 XP.
- If your
charisma is 21, you can disagree with him ("Mercy is strength...")
and either convince him that justice is meaningless or that his cause
is impossible due to all the people he cannot convict and thereby cause
him to cease to exist for 90.000 XP. If you try this with a charisma
less than 21, he will attack you.
- Talking
to him to gain the memory of imprisoning him is worth 90.000 XP. You
get there by asking him to judge you after stopping him from judging
Annah or by asking him to judge himself.
- Ask him
how he died and persist in questioning to cause him to cease to exist
and gain 12.000 XP.
If you are
a fighter, and if you are lawful, you can ask Vhailor how to
use the axe. He will judge you, and:
- If you
have a law rating of 14 then you gain 1 point of strength, a +1 to your
damage, and 90.000 XP.
- If your
law rating is 15-24 then you gain 2 points of strength, a +2 to your
damage, and 120.000 XP.
- If your
law rating is 25 or higher you gain 3 points of strength, a +3 to your
damage, and 150.000 XP.
- In the
final battle, raising Vhailor and telling him of the injustice done
by you and The Transcendent One will give him 25 STR, 25 DEX, 25 CON,
and 2.000.000 experience points.
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