Neverwinter Nights 2 logo

Obsidian Entertainment


NWN 2: Storm of Zehir Online Walkthrough by David Milward


INTRODUCTION  |  NPCs & ITEMS   
NWN2 OC  |  MotB  |||  SoZ: SAMARACH  |  THE SWORD COAST  |  RETURN TO SAMARACH
About the Walkthrough  |  About the Maps  |  About the Author  |  Where to Begin
Disable all ads!

The Sword Coast:   Sword Coast Overland Map  |  Alchemist's House  |  Arcane Brotherhood Outpost, 1st Floor  |  Arcane Brotherhood Outpost, 2nd Floor  |  Banite Enclave  |  Blacklake District  |  Cold Iron Mine  |  Crossroad Keep  |  Crossroad Keep Interior  |  Crystal Cave  |  Dragon Caves  |  Forgotten Ruin  |  Forktongue Den  |  Gothaladreum  |  Hideout  |  Merchant Headquarters  |  Onyx Cave  |  Pirate Cove  |  Parrum's Rock  |  Port Llast  |  Priory of the Depths  |  Shadow Cult  |  Temple of Waukeen  |  Thayan Enclave  |  West Harbor

Crossroad Keep

Crossroad Keep

  1. Sasani and KhelgarWhen you first enter, you’ll find Sa’Sani working out an agreement with the legendary Dwarf warrior, Khelgar. Behind you is the exit to Sword Coast.

  2. Here you’ll find the blacksmith, Jacoby. He sells:

    Banded Mail +1
    Breastplate +1
    Chain Shirt +1
    Chainmail +1
    Full Plate +1
    Half Plate +1
    Heavy Shield +1
    Hide Armor +1
    Leather Armor +1
    Light Shield +1
    Padded Armor +1
    Scale Mail +1
    Studded Leather Armor +1
    Tower Shield +1
    Bastard Sword +1
    Battleaxe +1
    Club +1
    Dagger +1
    Dwarven Waraxe +1
    Falchion +1
    Greataxe +1
    Greatsword +1
    Halberd +1
    Heavy Crossbow +1
    Kama +1
    Katana +1
    Light Crossbow +1
    Light Hammer +1
    Longbow +1
    Long Sword +1
    Mace +1
    Quarterstaff +1
    Rapier +1
    Scimitar +1
    Short Sword +1
    Shortbow +1
    Sickle +1
    Sling +1
    Spear +1
    Warhammer +1
    Warmace +1
    Bone Wand

    Jacoby also has some recipes for sale, including ones that will raise weapon and armor enhancements to +2, and to make weapons holy or particularly deadly to certain creatures. Also, if you open up trade routes with other towns, such as Highcliff or West Harbor, Jacoby will have even more items for sale, including:

    Adamantine Banded Mail
    Adamantine Full Plate
    Adamantine Half Plate
    Adamantine Heavy Shield
    Adamantine Tower Shield
    Amulet of Health +4
    Amulet of the Harpers
    Arcane Archer’s Chain Shirt
    Arcane Trickster Gear
    Armor of the Wolf
    Bracers of Armor +5
    Breastplate +2
    Chainmail +2
    Chain Shirt +2
    Darksteel Banded Mail
    Darksteel Chain Shirt
    Darksteel Full Plate
    Darksteel Half Plate
    Eldritch Knight Chain Shirt
    Forest Walkers
    Grey Robe of the Archmagi
    Hair Shirt of Ilmater
    Harper Agent Leathers
    Light Shield +3
    Mage’s Battle Robe
    Mithral Banded Mail
    Mithral Chain Shirt
    Mithral Full Plate
    Mithral Half Plate
    Padded Armor +2
    Salamander Leather Armor
    Shield of the Watch
    Shield of the Dragonslayer
    Wyvern Hide Full Plate
    Wyvern Hide Half Plate
    Zalantar Light Shield
    Adamantine Arrows
    Arrows +3
    Bastard Sword +2
    Battleaxe +2
    Composite Longbow +2
    Darts +2
    Deepstone Progeny
    Dragon Slayer
    Duskwood Heavy Crossbow
    Duskwood Light Crossbow
    Duskwood Longbow
    Duskwood Shortbow
    Dwarven Waraxe +2
    Falchion +2
    Feyduster +1
    Greataxe +2
    Greatsword +2
    Halberd +2
    Heavycrossbow +2
    Ice Reaver +1
    Ironwood Warmace +1
    Kama +2
    Katana +2
    Kukri +2
    Lesser Mace of Disruption
    Light Crossbow +2
    Light Hammer +2
    Little Fang
    Longbow +2
    Long Sword +2
    Mace +2
    Mithral Heavy Shield
    Mithral Tower Shield
    Neverwinter Kukri
    Scimitar +2
    Scythe +2
    Shederran Heavy Crossbow
    Shederran Light Crossbow
    Shederran Longbow
    Shederran Shortbow
    Sickle +2
    Shortbow +2
    Short Sword +2
    Sling of Force
    Spear +2
    Nightthief’s Nimbleknife
    Thunderbeast Axe
    Tower Shield +2
    Purple Dragon Ring
    Ring of Major Cold Resistance
    Ring of Major Sonic Resistance
    Warmace +2

    Jacoby will also have more recipes available, such as items that will raise attributes by +4, and for constructing weapons and armors from alternative base materials.

  3. Here is the Phoenix Tail Inn. Inside are a number of individuals. One is the innkeeper, Huldur, who can rent out a room for resting. Another is a Cleric of Waukeen, who is waiting for a deal with the locals to get finalized. Another is a dwarf named Ulweth, who hints that something has driven ferocious Worgs out of Neverwinter Wood, before leaving for the hunt.

  4. Here is Daerred, who is intent on setting up an Adventurer’s Guild.

  5. Here is the entrace to the interior of Crossroad Keep.

  6. Here is the entrance to the Merchant Headquarters. Inside will be Sa’Sani and her majordomo, Variel. To make things short, this will be the headquarters of your new company, and Variel runs the day to day for you, as well as putting in place upgrades that you want. But in the meantime, once you’ve set up shop, near the entrance you’ll also find a Caravan Master. Part of your day to day operations is to set up caravan trading routes between neighbouring towns. Basically for a Sword Coast town to be eligible for a caravan route, you have to build a trading post in that town first. This typically requires a trade bar and lumber cost. If two neighbouring towns both have trading posts, you can set up a caravan trade route between them by clicking on one of the towns and then selecting the appropriate options. This requires a gold cost, as does upgrading the route. The more extensive your trade network between towns, potentially the greater the trade bar flow to your company. Incidentally, the Caraven master who waits just outside the entrance to the Merchant Headquarters is the person to talk to if you want to set up a caravan trading route between Crossroad Keep and a neighbouring town. Setting up an early route between the Keep and Highcliff commends itself as an early way to increase your trade bar flow. This is why I recommend holding on to your trade bars when you’re still in Samarach, instead of trading them in for gold. Now you have a pool of trade bars to start building your trade network.

  7. This place won’t be of any significance until you’ve helped your company and Crossroad Keep gain some notoriety. At some point, a man named Jaris will be standing in front of the Alchemist’s House. He has a job for you to do in front of the house.

Top

Amazon.com
Amazon.ca
Amazon.co.uk
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Disable all ads!