Baldur's Gate II Solution by Sylvus Moonbow

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Getting Here:  You must escape from Irenicus' Dungeon.

     "Greetings and well met, my name is Torn Vien, your guide while you stay in Athkatla and I will be most honored to show you around each district and share with you the secrets of the shops, shady taverns, comfortable inns and those who live day in and day out here in the city. I have been a guide to those in Athkatla for over five years now and I am very well known in the streets and pride myself on being one of the most notable guides here in Athkatla.

     Now the Waukeen Promenade District is one of the more laid back districts and trouble will only find you if you go looking for it, otherwise your stay here should be fairly uneventful at best. You'll notice as I show you about that the circus is in town, setting up their colored tents and showing off their shows to everyone who comes through here, a wonderful sight to see indeed.

     Shops litter this district as well and you shouldn't have much trouble finding any gear you will need to equip yourself, you are adventurer's are you not? You're certainly dressed like it that's for sure and that could prove to be a bad thing around here too. You see, the Waukeen Promenade District is filled with wealthy merchants and nobles who've been taught over the years to shun people like you and I, so hold your blade in your scabbard if you can for some of these folk have their noses stuck in the clouds and they certainly don't mean to offend, they simply don't know any better.

     Come, let me show you around this district!" and with that, Torn Vien takes the lead.

Waukeen's Promenade  |  Map | All Quests | All Items | All Monsters
Shops
Adventurer's Mart  Mira's Goods  Enge's Shop   Weaponsmith Shop
Taverns
Maheer the Merchant  Art Collector  Jerlia the Ore Merchant
Inns
Galoomp the Book-keeper  Hes the Merchant
Houses
The Circus
The People


Waukeen's Promenade District  -  Shops

     "Aye, you'll be finding a lot of goods here in Waukeen's Promenade District that will certainly raise a brow or two. If you're looking for exotic, magical items I suggest you take a walk to the Adventurer's Mart or perhaps you're looking for some spells to beef up your spellbook? We've got that too, so come along and let me show you what Waukeen's Promenade has for someone like you!"

Item Prices:

  • These are based on a party with a Reputation of (8) and may vary for each individual.


Waukeen's Promenade District  -  Shops  -  Adventurer's Mart

Outside of the Adventurer's Mart
Adventurer's Mart

     The Adventurer's Mart isn't too far away from the Circus that has arrived and its location couldn't be better for all the rare and exotic items that pass through the hands of circus folk who trade and barter with others from far away lands. It is run by a well known and retired adventurer by the name of Ribald who houses one of the nicest selections of items that one can choose from and leave with a smile on your face. The prices are above average and Ribald knows this being one of the only ones selling large volumes of magical equipment in Waukeen's Promenade. The service is top notch and if you have Jaheira in your party, Ribald and her will talk like old friends and an interesting conversation to listen in on if you're not too far away.

     Ribald's items are plenty and the more notable ones are listed below which can be obtained by speaking with the man himself, who can be found mulling behind his messy counter-top.

ITEMS OF INTEREST COST
Battle Axe +1 2,595gp
Flail +1 3,460gp
Mace +1 5,190gp
Dagger +1 519gp
Dart +1 [20] 276gp
Halberd +2 6,055gp
War Hammer +1 2,595gp
War Hammer +2 7,785gp
War Hammer +2 5,190gp
Sling +2 1,297gp
Spear +1 1,730gp
Spear +2 2,595gp
Quarter Staff +2 4,325gp
Staff of Rynn +4 23,355gp
Long Sword +1 2,162gp
Short Sword +1 1,384gp
Short Sword +2 6,920gp
Bastard Sword +1 4,325gp
Scimitar +1 1,730gp
Katana +1 1,730gp
Two Handed Sword +1 1,557gp
Heavy Crossbow +1 5,190gp
Heavy  Crossbow of Searing +1 12,110gp
Heavy Crossbow +2 7,785gp
Light Crossbow +1 4,325gp
Giant Hair Crossbow +3 15,570gp
Long Bow +1 2,768gp
Long Bow +2 3,460gp
Short Bow +1 605gp
Short Bow +2 3,806gp
Arrows +2 [40] 692gp
Bolt +1 [40] 346gp
Bolt +2 [40] 692gp
Bullet +1 [40] 553gp
Bullet +2 [40] 1,038gp
Chain Mail +2 8,650gp
Splint Mail +1 3,460gp
Leather Armor +2 6,055gp
Studded Leather +2 7,785gp
Karajah's Leather Armor 9,515gp
Armor of Deep Night +4 17,300gp
Aeger's Hide +3 15,570gp
Plate Mail +1 8,650gp
Large Shield +1 3,460gp
Medium Shield +1 2,595gp
Small Shield +1 1,730gp
Fortress Shield 15,570gp
Reflection Shield 4,325gp
Ring of Protection +1 2,595gp
Ring of Energy 2,706gp
Ring of Air Control 5,190gp
Ring of Animal Friendship 605gp
Bracers of Defense AC 3 11,245gp
Bracers of Defense AC 4 8,650gp
Bracers of Defense AC 7 4,325gp
Amulet of Protection +1 5,190gp
Potion of Perception 605gp
Potion of Regeneration 865gp
Potion of Strength 605gp
Potion of Freedom 432gp
Potion of Fire Resistance 692gp
Potion of Frost Giant Strength 1,297gp
Potion of Heroism 1,384gp
Potion of Invisibility 432gp
Potion of Master Thievery 692gp
Potion of Cold Resistance 432gp
Potion of Fire Breath 432gp
Potion of Insulation 294gp
Potion of Agility 519gp
Oil of Speed 865gp
Elixir of Health 432gp
Protection from Electricity Scroll 1,297gp
Protection from Acid Scroll 1,297gp
Protection from Cold Scroll 1,297gp
Protection from Fire Scroll 1,297gp
Protection from Poison Scroll 1,297gp
Protection from Undead Scroll 1,297gp
Magic Protection Scroll 3,460gp
Protection from Petrification Scroll 1,038gp
Melf's Minute Meteor Spell [Wizard] 519gp
Breach Spell [Wizard] 1,730gp
Secret Word Spell [Wizard] 865gp
Enchanted Weapon Spell [Wizard] 865gp
Non Detection Spell [Wizard] 519gp
Rod of Resurrection 13,840gp
Sword of Flame +1 8,217gp
Strong Arm +2 9,515gp
Gem Bag 346gp
Medium Shield +2 4,325gp
Arrows +1 [40] 346gp

     Now Ribald isn't the only one who's selling goods in the Adventurer's Mart and you should make your way to speak with Lady Yuth, whose selection of magical scrolls may very well interest any learning mage in your party.

ITEMS OF INTEREST COST
Protection from Acid 1,140gp
Protection from Cold 1,140gp
Protection from Electricity 1,140gp
Protection from Fire 1,140gp
Protection from Poison 1,140gp
Protection from Undead 1,140gp
Detect Evil Spell [Wizard] 456gp
Armor Spell [Wizard] 152gp
Blindness Spell [Wizard] 152gp
Burning Hands Spell; [Wizard] 152gp
Chill Touch Spell [Wizard] 152gp
Chromatic Orb Spell [Wizard] 152gp
Color Spray Spell [Wizard] 152gp
Friends Spell [Wizard] 152gp
Grease Spell [Wizard] 152gp
Identify Spell [Wizard] 152gp
Infravision Spell [Wizard] 152gp
Larloch's Minor Drain Spell [Wizard] 152gp
Limited  Wish Spell [Wizard] 4,560gp
Protection from Evil Spell [Wizard] 152gp
Restoration Spell [Wizard] 1,140gp
Shocking Grasp Spell [Wizard] 152gp
Sleep Spell [Wizard] 152gp
Agannazar's Scorcher Spell [Wizard] 304gp
Blur Spell [Wizard] 304gp
Deafness Spell [Wizard] 456gp
Ray of Enfeeblement Spell [Wizard] 304gp
Detect Invisibility Spell [Wizard] 304gp
Ghoul Touch [Wizard] 304gp
Glitterdust Spell [Wizard] 456gp
Farsight Spell [Wizard] 456gp
Horror Spell [Wizard] 304gp
Invisibility Spell [Wizard] 304gp
Knock Spell [Wizard] 304gp
Know Alignment Spell [Wizard] 304gp
Luck Spell [Wizard] 304gp
Melf's Acid Arrow Spell [Wizard] 304gp
Mirror Image Spell [Wizard] 304gp
Resist Fear Spell [Wizard] 304gp
Stinking Cloud Spell [Wizard] 304gp
Strength Spell [Wizard] 304gp
Vocalize Spell [Wizard] 456gp
Web Spell [Wizard] 304gp
Clairvoyance Spell [Wizard] 456gp
Remove Curse Spell [Wizard] 760gp
Dispel Magic Spell [Wizard] 456gp
Fireball Spell [Wizard] 456gp
Flame Arrow Spell [Wizard] 456gp
Sunfire Spell [Wizard] 760gp
Haste Spell [Wizard] 456gp
Hold Person Spell [Wizard] 456gp
Symbol of Death Spell [Wizard] 7,600gp
Melf's Minute Meteors Spell [Wizard] 456gp
Monster Summoning I Spell [Wizard] 456gp
Symbol of Stun Spell [Wizard] 7,600gp
Slow Spell [Wizard] 456gp
Skull Trap Spell [Wizard] 456gp
Vampiric Touch Spell [Wizard] 456gp
Confusion Spell [Wizard] 760gp
Protection from Normal Missiles Spell [Wizard] 1,368gp
Emotion Spell [Wizard] 760gp
Improved Invisibility Spell [Wizard] 760gp
Minor Globe of Invulnerability Spell [Wizard] 760gp
Scroll Case 304gp
Stoneskin Spell [Wizard] 760gp
Animate Dead Spell [Wizard] 1,520gp
Chaos Spell [Wizard] 1,520gp
Cloudkill Spell [Wizard] 1,520gp
Cone of Cold Spell [Wizard] 1,520gp
Domination Spell [Wizard] 1,520gp
Feeblemind Spell [Wizard] 1,520gp
Hold Monster Spell [Wizard] 1,520gp
Monster Summoning III Spell [Wizard] 1,520gp
Shadow Door Spell [Wizard] 1,520gp

Inside Adventurer's Mart
Inside Adventurer's Mart

Inside of the Adventurer's Mart
Inside Adventurer's Mart

Waukeen's Promenade District  -  Adventure's Mart  |  Shop Statistics...

  • Ribald
  • Lady Yuth
  • Gereth
  • Brelm
  • Amnish Bodyguard
  • No available quests
  • All items listed above
  • Ring of Regeneration on Ribald
  • Protection from Cold Scroll on Gereth
  • 1 exit/1 floor


Waukeen's Promenade District  -  Shops  -  Mira's Goods

Mira's Goods
Mira's Goods

     Mira is a large, fat friendly lady located near the Circus and buying items from her can be done as well as sold, although her magical selection is limited and nothing compared to the Adventurer's Mart and Ribald's collection but her prices are cheaper when you compare the two shops.

     Have a look for yourself, you'll find Mira's magical collection saves you some money over Ribald.

ITEMS OF INTEREST COST
Arrows +1 [40] 304gp
Bolt +1 [40] 304gp
Bullet +1 [40] 486gp
Potion of Healing 114gp
Potion of Heroism 1,216gp

Waukeen's Promenade District  -  Mira's Goods  |  Shop Statistics...

  • Mira
  • No available quests
  • All items listed above


Waukeen's Promenade District  -  Shops  -  Enge's Shop

Enge's Shop
Outside Enge's Shop

Inside of Enge's Shop
Inside Enge's Shop

     Enge's Shop, unfortunately for him, is situated above the Adventurer's Mart and because of this, loses out on a lot of potential customers, passing up his small store for the much larger and well stocked shop that Ribald runs. Enge doesn't have much of a selection in terms of magical items and what he does have, doesn't warrant the time it takes to climb the stairs to his store and purchase items.

     He'll be out of business in no time unless word spreads of the Large Shields +1 he sells, for they are much lower in cost than what Ribald charges.

ITEMS OF INTEREST COST
Potion of Healing 117gp
Large Shield +1 3,140gp

Waukeen's Promenade District  -  Enge's Shop  |  Shop Statistics...

  • Enge
  • No available quests
  • All items listed above
  • 1 exit/1 floor


Waukeen's Promenade District  -  Shops  -  Weaponsmith Shop

Outside Weaponsmith's Shop
Outside Weapomsmith's Shop

Inside of Weaponsmith's Shop
Inside Weaponsmith's Shop

     Now Arnolinus and Perter have done very well for themselves, starting a joint business together and selling some very good equipment and at considerable cheaper prices than Ribald who runs the Adventurer's Mart. This has made the two of them successful in what they do, Arnolinus makes the armor and weapons while Perter deals with bows and arrows, each specialized in bringing you quality at a low cost.

ITEMS OF INTEREST COST
Full Plate +1 7,850gp
Large Shield +1 3,140gp
Large Shield +2 5,495gp
Medium Shield +1 2,355gp
Medium Shield +2 4,925gp
Small Shield +1 1,570gp
Small Shield +2 3,925gp
Arrows +1 [40] 294gp
Arrows of Biting [40] 8,820gp
Arrows of Dispelling [40] 17,640gp
Arrows of Fire [40] 882gp
Arrows of Ice [40] 882gp
Arrows +2 [40] 588gp
Bolt of Biting [40] 4,410gp
Potion of Infravision 147gp
Potion of Strength 514gp

Waukeen's Promenade District  -  Weaponsmith Shop  |  Shop Statistics...

  • Arnolinus
  • Perter
  • No available quests
  • All items listed above
  • Grease Spell [Wizard] on Arnolinus


Waukeen's Promenade District  -  Shops  -  Maheer the Merchant

Maheer the Merchant
Maheer the Merchant

     It seems all merchants trying to get their own establishment up and running are not having much luck within Waukeen's Promenade District, having to compete with other stores nearby, Maheer doesn't have much to choose from. It's worth a look though if you are passing through.

     If it is magical items you are seeking, he has a mild selection and Assassins may want to stop by and take a look at some of his Throwing Daggers. Maheer does direct you to another, a Dwarf in The Docks District by the name of Cormwell that makes magical items as well as trades them.

     If you happen to have the Horn of Valhalla on you, Maheer can upgrade it twice but you will need a diamond and a beljuril in the party for this to happen as well as some extra funds to make this all possible. If you do not have one or the other, Maheer will tell you that he can do another upgrade on the horn if you simply find him the gems that are required.

Shouts to Jeroen Bongenaar for this juicy information!

ITEMS OF INTEREST COST
Poisoned Throwing Daggers [10] 3gp
Sling +1 157gp
Bullet +1 [40] 502gp
Bullet +2 [40] 942gp
Spear +1 1,570gp
Quarter Staff +1 785gp
Darts +1 251gp
Arrows +1 [40] 314gp
Arrows +2 [40] 628gp
Arrows of Fire [40] 942gp
Bolt +1 [40] 314gp
Bolt +2 [40] 628gp

Waukeen's Promenade District  -  Maheer the Merchant  |  Shop Statistics...

  • Maheer
  • Notable information learned
  • No available quests
  • All items listed above


Waukeen's Promenade District  -  Shops  -  Art Collector

Art Collector
Art Collector

     If pictures and art work are your fancy, you should stop by here and have a short chat with Quataris who owns this small little space in Waukeen's Promenade and hopefully, one day, he's open for business.

     Certainly some time down the road, I'm sure Quataris will be needed in one way or other and when that time comes, I will update this accordingly and fill you in on what exactly he does for you during your adventure.

Fill in

Waukeen's Promenade District  -  Art Collector  |  Shop Statistics...

  • Quataris
  • No available quests
  • No items found


Waukeen's Promenade District  -  Shops  -  Jerlia the Ore Merchant

Jerlia the Ore Merchant
Jerlia the Ore Merchant

     Are all Ore Merchants this grumpy and bitter at the world? Jerlia has a tongue lashing to give anyone who wants to do any trades with her and hopefully, one day, she'll be open for business. I see a bad trend starting here but I'm sure if you had something to sell to her, she'd be very interested.

     Certainly some time down the road, I'm sure Jerlia will be needed in one way or other and when that time comes, I will update this accordingly and fill you in on what exactly he does for you during your adventure.

     That time will be upon you when you are asked by Guardian Telwyn in the Temple District to find some ILLITHIUM, it will be Jerlia you will want to come and see.

Waukeen's Promenade District  -  The Ore Merchant  |  Shop Statistics...

  • Jerlia
  • No available quests
  • Identify Spell [Wizard] on Jerlia


Waukeen's Promenade District  -  Shops  -  Galoomp the Book-keeper

Galoomp the Bookeeper
Galoomp the Book-keeper

     If it's spells you're after, you can rest knowing that Galoomp has a wide variety of Wizard Spells that range from 1st level up to 4th level along with added scrolls of Protection that can help you later on in your adventure.

     Galoomp has the largest collection of Wizard Spells available for purchase in Waukeen's Promenade and if you're in the area, stop by and take a look at what he has to offer you.

ITEMS OF INTEREST COST
Protection from Acid 1,260gp
Protection from Cold 1,260gp
Protection from Electricity 1,260gp
Protection from Fire 1,260gp
Protection from Poison 1,260gp
Protection from Undead 1,260gp
Protection from Petrification 1,008gp
Armor Spell [Wizard] 168gp
Blindness Spell [Wizard] 168gp
Burning Hands Spell; [Wizard] 168gp
Charm Person Spell [Wizard] 168gp
Chromatic Orb Spell [Wizard] 168gp
Color Spray Spell [Wizard] 168gp
Friends Spell [Wizard] 168gp
Grease Spell [Wizard] 168gp
Identify Spell [Wizard] 168gp
Infravision Spell [Wizard] 168gp
Larloch's Minor Drain Spell [Wizard] 168gp
Magic Missile Spell [Wizard] 168gp
Protection from Evil Spell [Wizard] 168gp
Shield Spell [Wizard] 168gp
Shocking Grasp Spell [Wizard] 168gp
Sleep Spell [Wizard] 168gp
Agannazar's Scorcher Spell [Wizard] 336gp
Blur Spell [Wizard] 336gp
Detect Invisibility Spell [Wizard] 336gp
Ghoul Touch [Wizard] 336gp
Horror Spell [Wizard] 336gp
Invisibility Spell [Wizard] 336gp
Knock Spell [Wizard] 336gp
Know Alignment Spell [Wizard] 336gp
Luck Spell [Wizard] 336gp
Melf's Acid Arrow Spell [Wizard] 336gp
Mirror Image Spell [Wizard] 336gp
Resist Fear Spell [Wizard] 336gp
Stinking Cloud Spell [Wizard] 336gp
Strength Spell [Wizard] 336gp
Vocalize Spell [Wizard] 504gp
Web Spell [Wizard] 336gp
Clairvoyance Spell [Wizard] 504gp
Dire Charm Spell [Wizard] 504gp
Dispel Magic Spell [Wizard] 504gp
Fireball Spell [Wizard] 504gp
Flame Arrow Spell [Wizard] 504gp
Ghost Armor Spell [Wizard] 504gp
Haste Spell [Wizard] 504gp
Hold Person Spell [Wizard] 504gp
Lightning Bolt Spell [Wizard] 1,512gp
Melf's Minute Meteors Spell [Wizard] 504gp
Monster Summoning I Spell [Wizard] 504gp
Non Detection Spell [Wizard] 504gp
Slow Spell [Wizard] 504gp
Spell Thrust Spell [Wizard] 504gp
Vampiric Touch Spell [Wizard] 504gp
Confusion Spell [Wizard] 840gp
Protection from Normal Missiles Spell [Wizard] 1,512gp
Emotion Spell [Wizard] 840gp
Enchanted Weapon Spell [Wizard] 840gp
Greater Malison Spell [Wizard] 840gp
Improved Invisibility Spell [Wizard] 840gp
Minor Globe of Invulnerability Spell [Wizard] 840gp
Monster Summoning II Spell [Wizard] 840gp
Otiluke's Resilient Sphere Spell [Wizard] 840gp
Polymorph Other Spell [Wizard] 840gp
Polymorph Self Spell [Wizard] 840gp
Remove Curse Spell [Wizard] 840gp
Wizard Eye Spell [Wizard] 840gp
Animate Dead Spell [Wizard] 1,680gp
Chaos Spell [Wizard] 1,680gp
Cloudkill Spell [Wizard] 1,680gp
Cone of Cold Spell [Wizard] 1,680gp
Domination Spell [Wizard] 1,680gp
Feeblemind Spell [Wizard] 1,680gp
Hold Monster Spell [Wizard] 1,680gp
Monster Summoning III Spell [Wizard] 1,680gp
Shadow Door Spell [Wizard] 1,680gp
Scroll Case 336gp

Waukeen's Promenade District  -  The Book-keeper  |  Shop Statistics...

  • Galoomp
  • No available quests
  • All items listed above


Waukeen's Promenade District  -  Shops  -  Hes the Merchant

Hes the Merchant
Hes the Merchant

     Hes resides next to Galoomp the Book-keeper and the two of them have made a good friendship over the years. Hes does not sell anything magical but his goods are worth taking a look at if you're passing by.

     He also gives assistance if you're looking for other shops, Inns or places in and around Waukeen's Promenade pointing you in the right direction for shops and those owners who can help you were Hes cannot.

Fill in

Waukeen's Promenade District  -  Hes the Merchant | Shop Statistics...

  • Hes
  • No available quests
  • No items found


Waukeen's Promenade  |  Map | All Quests | All Items | All Monsters
Shops
Taverns
Den of Seven Vales
Inns
Houses
The Circus
The People


Waukeen's Promenade District  -  Taverns  -  Den of Seven Vales

Den of Seven Vales
Den of Seven Vales

     It's strange how, right next door to the Den of Seven Vales is Mithrest Inn who's patrons are rich, flashy and snobbish while those who frequent the Den of Seven Vales are friendly, considerate and talkative. It's like walking from night into day, simply taking a few short steps next door to their neighbour.

     The cost for ale is more expensive in the Den of Seven Vales, but only by a gold piece and their cost of rooms are exactly the same as Mithrest Inn. It is those who are staying up on the second floor that you should be very careful of, especially if you're not experienced yet in having a true battle and if you think you're up for it, go upstairs and push those staying there around.

Den of Seven Vales 2nd Floor
Den of Seven Vales 2nd Floor

     This battle for me was fairly difficult and it's best that you plan your attack rather than rushing forward into the room in hopes to take them out quickly because it won't happen the way you plan it if you do it this way. My strategy was using the entrance into the room as a center point to my attacks and this is exactly what I did to take them all down after they insulted my Half-Orc Barbarian Grub and his ugly face.

     I used a Cloudkill Wand that I acquired from Irenicus' Dungeon and had it burst at the doorway so the Cloudkill came out into the hallway and into the room. I then casted Web in the same location, so when they came forward they would get stuck or die when walking through the Cloudkill spell. Once these two spells were cast, I dropped three fireballs into the room and those that survived came running out to attack me. The Web was a great help because it stuck the thief that is hiding in the shadows and who deals a very nasty backstab if he gets near, so have all your characters backs to the wall for safe measure.

     My strategy might be different than yours, but it worked and it also took me 3 tries to come up with one that did. This is a difficult battle for anyone who has just escaped from Irenicus' Dungeon and if you have your own strategy for this battle, feel free to e-mail me with a very detailed description of the spells you casted and what you did during the battle and I'll add it here, credit given to you in a BATTLE TIP! box.

BATTLE TIP!  Sent in by Michael Soo

  • Hi, this is in regards the the fight at the top of the inn (in the promenade district). This is what I did, charmed the thief, barbarian and mage (mental domination worked the best) took everyone over by the familiar then attacked it to begin the battle. The familiar should die before it gets that annoying shield up, and the dwarf attacks the thief. After killing the dwarf, I went for the barbarian, then thief, then mage. Pretty simple since it's alway 4 or 5 on 1, none of my characters were ever in mortal danger.

BATTLE TIP!  Sent in by Wolfgang Klenk

  • I heard/read about the difficult battle in the 2nd floor of this tavern. So after leaving Irenicus' Dungeon, I headed there and tried various battle tactics. Alas nothing worked. Until I checked Jaheira's spellbook carefully. Mental Domination? I memorized that spell and casted it on the dwarf. He resisted twice, I had to rest, and the 3rd time he did not resist. My party was parked outside the room, on the corridor and waited, while the dwarf killed the mage and his familiar, before the barbarian killed him. Then my group rushed in and we quickly finished the remaining two.

BATTLE TIP!  Sent in by Dave

  • I cast Web at the doorway so when they came forward they would get stuck coming out of the room. I then got the character who was carrying the Ring of Human Influence from the Circus to charm Mencar Pebblecrusher. I then used silence on Sorcerous Amon and dispel magic on Pooky. The addition of the extra strong character made the killing of the other characters a lot easier and he was easily killed when everyone else was finished off and he was weakened.

BATTLE TIP!  Sent in by Lythander

  • I convinced them that I was leaving, then I had my thief Hide in Shadows until he was behind the Wizard. A single backstab took care of the Wizard and initiated the battle. Prior to the backstab, I placed my two 'big' guys against their thief. As soon as he gets hit a couple times, he cowers. My mage cast monster summoning II against Mencar & fortunately for me, a couple big ogres and another large character appeared. This kept him busy for a while. My priest cast hold person on the other warrior in the room, and it worked. My thief hit the familiar with a wand of magic missiles a couple times to keep him from getting spells off until the priest was done 'holding' the warrior. With that, the priest cast the insect swarm on the familiar to keep it from doing much. My thief wandered over behind the held warrior and backstabbed once, then sliced & diced a couple more times to finish him off. Finally all of my characters focused ranged attacks against Mencar until he dropped.

     If you're in need of a drink, Den of Seven Vales has a few selections to choose from:

DRINKS COST ROOMS COST
Golden Sands 4gp Peasant 1gp
Bitter Black Ale 8gp Merchant 6gp
Dragon's Beer 1gp Noble 10gp
Mead 2gp

     There are many regulars who make Mirthrest Inn their place to be for gossip, food and drink and many of them can be found in the common room if you simply ask around.

Waukeen's Promenade District  -  Den of Seven Vales  |  Inn Statistics...

  • Alatelo De Bonito
  • Patricia
  • Amnish Guard
  • 3 Peasants
  • 3 Commoners
  • 1 Patron
  • Mencar Pebblecrusher [10,000xp]
  • Pooky [4,000xp]
  • Smaelue Orcslicer [4,000xp]
  • Sorcerous Amon [6,000xp]
  • Brennan Risling [4,000xp]
  • No available quests
  • 3x Bullets +2 on Alatelo De Bonito
  • Potion of Fire Giant Strength
  • Two-Handed Berserker Sword +3 [Cursed]
  • Wand of Lightning
  • Cloak of Non-Detection
  • War Hammer +1
  • 1 exit/2 floors


Waukeen's Promenade  |  Map | All Quests | All Items | All Monsters
Shops
 
Taverns
Inns
Mithrest Inn
Houses
The Circus
The People

Waukeen's Promenade District  -  Inns  -  Mistrest Inn

Mithrest Inn
Mithrest Inn

     Mithrest Inn can be found on the eastern side of the Waukeen Promenade District, a view from its front porch and higher elevation than the streets below make this a place one can come to relax while watching the setting sun. Prices here are higher than average, aiming for the upper class market of Athkatla society, so bring extra coins when you come for a stay as well as your best smile for the clientele are somewhat snobby towards outsiders.

     The drinks do not come cheap either, the cheapest being Golden Sands, which sells for 3gp a mug, the most costly to parch your throat is Iriaeboran Ale which runs at 15gp a mug.

     Rooms range from Peasant up to Royal, the latter very costly but well worth it for the view from the window of the colorful circus tents found below.

DRINKS COST ROOMS COST
Golden Sands 3gp Peasant 1gp
Bitter Black Ale 7gp Merchant 6gp
Dragon's Beer 9gp Noble 10gp
Winter Wine 11gp Royal 16gp
Alurlyan Wine 12gp
Iriaeboran Ale 15gp

     There are many regulars who make Mirthrest Inn their place to be for gossip, food and drink and many of them can be found in the common room if you simply ask around.

Waukeen's Promenade District  -  Mithrest Inn  |  Inn Statistics...

  • Largo
  • Lady Lasalla
  • Count Claylan
  • Rebbeca
  • Pugney
  • Debutante Alicia
  • 2x Noblemen
  • 1x Customer
  • No available quests
  • Fireshield (Red) Spell [Wizard] on Debutante Alicia
  • 1 exit/1 floor


Waukeen's Promenade  |  Map | All Quests | All Items | All Monsters
Shops
 
Taverns
Inns
Houses
Cernd's House  Fennecia's House  Temple of Ilmater
The Circus
The People

Waukeen's Promenade District  -  Houses  -  Cernd's House

Outside Cernd's Home
Outside Cernd's Home
Inside of Cernd's Home
Inside Cernd's Home

     Cernd has not been home for many days now, but try not to concern yourself with that at the moment as you will eventually meet up with him sooner or later. His home can be found next to the Adventurer's Mart and perhaps this is why he left so suddenly, too much traffic of merchants and dealers always hanging out in front of his door.

     The inside is lightly furnished and there isn't much to be found when searching through all the contents found here. Surely it could be used to store your own extra goods if you wanted it to.

Waukeen's Promenade District  -  Cernd's House  |  House Statistics...

  • Empty
  • No available quests
  • No items found


Waukeen's Promenade District  -  Houses  -  Fennecia's House

Outside Fennecia's Home
Outside Fennecia's Home
Inside of Fennecia's Home
Inside of Fennicia's Home

     An empty home that is very well maintained and lavished to the point that it even has a crystal clear pool to bathe in, unfortunately no one is home and the contents of this house seem to have been removed long ago.

Waukeen's Promenade District  -  Fennecia's House  |  House Statistics...

  • Empty
  • No available quests
  • No items found


Waukeen's Promenade District  -  Houses  -  Temple of Ilmater

Outside Temple of Ilmater
Outside Temple of Ilmater

Inside Temple of Ilmater
Inside Temple of Ilmater

     Here one will be able to find healing, prayers and assistance inside this small house, which has become a temple dedicated to Ilmater. It is watched over by the Priest of Ilmater and two beggar children, one girl and the other a boy, who do their work cleaning the small house and learning about Ilmater herself.

     The services are fair and you can get whatever you need here from the Priest himself.

AVAILABLE SERVICES COST
Cure Light Wounds 50gp
Cure Serious Wounds 150gp
Cure Critical Wounds 200gp
Heal 750gp
Dispel Magic 200gp
Remove Curse 200gp
Slow Poison 150gp
Raise Dead 800gp
Resurrection 1200gp
Greater Restoration 750gp

Waukeen's Promenade District  -  Temple of Ilmater  |  House Statistics...

  • Priest of Ilmater
  • Beggar Girl
  • Beggar Boy
  • No available quests
  • No items found


Waukeen's Promenade  |  Map | All Quests | All Items | All Monsters
Shops
 
Taverns
Inns
Houses
The Circus
Circus Tent
The People

Waukeen's Promenade District  -  The Circus

     "The Circus always brings more people to the Waukeen Promenade District every year that it rolls through Athkatla, always with new acts and shows they've picked up along the way and never disappoint. This year though, the first of all the years they have been coming through here, something has gone amiss!

     Word is out on the street is that something foul broke out of its cage and has now taken control of the circus workers as well as one of the tents. It has many of the Athkatla Watch on edge when doing their patrols through the circus grounds. They are nervous of something, yet no one really knows what it is.

     This of course could just be my imagination, but I hear more than you may think, so take my word as you wish and hopefully it will help you in the long run. The Circus, besides these talks is a wonderful place to visit and take your time in to view the shows, the animals and to talk to the locals as well as circus acts that make this such a wonderful display. You can find it located in the centre of Waukeen's Promenade, just follow the sound of laughing children and you will find the way.

     I'll be looking at the Moose if you need me" Torn Vien shouts.


Waukeen's Promenade District  -  The Circus  -  Circus Tent

Outside the Circus Tent
Outside the Circus Tent

     Standing outside of this tent is a nervous looking city guard, who is alone and constantly darting his head from side to side as if expecting something to jump out at him at any second. You notice he takes a few steps back as you approach, only to stop quickly as he realizes he's backing into the very tent he's guarding.

     Speaking with him, you will learn that something has happened inside of the Circus Tent he is watching, waiting for people to come and look into the happenings that have been going on for the last few days, as those who have entered the Circus Tent have failed to come out. The guard has no intention on entering the tent, his duty is to warn those from going inside, but won't stop you if you want to explore its depths yourself.

Inside the Circus Tent
Inside the Circus Tent

     Passing through the tent flap, you will eventually be greeted and stopped at a bridge by a Genie who sends out much praise for the one called Kalah and if you plan on meeting Kalah himself, a question it is that you must answer to show you are worthy of entering the inner tent beyond. The Genie will ask you two questions, the second only if you get the first question incorrect but if your answer is right the first time, passage will be granted into the inner tent on the other side of the bridge.

     'Prince 30, Princess 40' is the correct answer to the first question and will gain you 19,500xp for answering it correctly.

     'Nothing' is the correct answer to the second question and this will gain you 14,500xp.

     If you got both questions incorrect, and how you did that is beyond me when I'm telling you the right dialog options to choose, the Genie will attack you and do what he can to stop you from advancing into the rest of the tent. Don't underestimate him because he has the ability to turn your characters to stone. As well, he is very fast, getting at least two or three attacks per round.

     Once you've correctly answered the questions or killed the Genie, move forward and into the tent on the other side of the bridge.

Inside the Circus Tent
Inside the Circus Tent

     As you make your way through this area, you will be greeted by a very large Ogre who pleas for your help and this Ogre is actually an illusion created by Kalah himself and is really Aerie who wants nothing more than for you to help her. Her cracking voice should be enough to tell you of the horrors that she has faced while in the circus so find the SWORD KEY that needs to break out of her chains and the illusion placed on her.

     Now on your way to the commoners, you will come across a Spider who you can speak to and learn what has happened inside of the tent. Hanna is the mother of the young boy who can be found standing outside of the Circus Tent and once you have solved this strange event within the circus, make sure you reunite the two.

     The commoners she speaks of can be found here as well, which are really Ogres behind the illusion of humans that you will find, who will not attack you if you go near, nor speak with you either and you will have to initiate the battle yourself so they reveal their true nature. Run your sword through these Ogres and snag the SWORD KEY for Aerie and return to her to set her free.

     Aerie is a welcomed addition to the party at this point because of her healing abilities and her wizard spells, which I suggest you memorize the ones you want before going through to the next segment of this solution.

TIP!

Aerie is a wonderful companion to bring along with you until you find someone more suitable to your playing styles. Her clerical spells and wizard spells make her a strong force during battle both defensively and offensively, packing a punch when you need it the most. She will also form a strong bond with Jaheira and Minsc, the latter being the better of the two because Minsc after all that time in sorrow about his 'other' witch, will ask Aerie if she would be his witch to protect and watch over. This gives Minsc a new meaning to life and his personality goes through a swift change as during battle he seems more alive and of course, anyone who goes near Aerie will get a good kick in the butt!

     Rest and memorize your spells before going forward, the Pleasure Slave will fill you in on some more information and then allow you to pass to the next stage. A spell that I found useful was Detect Illusion to cast on the foul beasts you will be facing soon enough, it's always better to be safe than sorry if you can simply remove a threat quickly rather than having it cause damage to you.

Inside the Circus Tent
Inside the Circus Tent

     Werewolves and Shadows will quickly attack your party as you enter this part of the Circus Tent and it is up to you to determine what is an illusion and what is not. Take care of the ones you see immediately when you come through because if you move around, you'll only attract the others waiting in the darkness and it's easier to handle a small number than a larger one.

     Clear this place out and don't forget to search around for hidden items because you never know what you'll find to help you on down the road.

     Head up the stairs and prepare to meet Kalah himself! I suggest you rest once again and rememorize the spells you've casted to get to this point.

Inside the Circus Tent
Inside the Circus Tent

     The last leg of your circus adventure ends here as you meet Kalah and his own illusions, Quayle can also be found here and Aerie will be happy that he is still alive. What Kalah has to say is all a lie, Aerie did not lead your party to their doom and once the battle begins, bring 'em all down!

     If you concentrate all your attacks on Kalah as I did, when he falls everything else within the Circus Tent will as well, including all illusions that Kalah has casted and the battle will be over. A few lightning bolts and magic missiles should do the trick. Once the illusions have faded, you will notice the Circus Tent as it is supposed to be, with tables and gambling wheels scattered through the tent as well as Quayle, who is back to his normal self and if you recall Hanna the Spider, she too is back to her normal looking self.

     Quayle and Aerie will say their farewells as Quayle obviously feels she is ready to explore the world. Have a word with Hanna as well, she will be very pleased of your efforts because now she can leave the Circus Tent and be reunited with her son who has been waiting outside all alone.

Waukeen's Promenade District  -  Circus Tent  |  Circus Tent Statistics...

  • NPC Aerie who will join your party
  • Hanna
  • Quayle
  • 2x Circus Worker
  • 1x Circus Performer
  • Ogres [974xp/each]
  • Shadows [429xp/each]
  • Werewolf [920xp]
  • Kalah [2,000xp]
  • Genie [5,000xp]
  • Identify Spell [Wizard]
  • Infravision Spell [Wizard]
  • Magic Missile Spell [Wizard]
  • Stinking Cloud Spell [Wizard]
  • Stoneskin Spell [Wizard]
  • Dispel Magic Spell [Wizard]
  • Protection from Petrification Spell [Wizard]
  • Web Spell [Wizard]
  • Ring of Human Influence
  • Girdle of Piercing
  • SWORD KEY
  • Quest from Giran to help find his mother Hanna who resides within
  • 1 exit


Waukeen's Promenade District  -  The People

     This is a full list of all People found within Waukeen's Promenade.

  • Aerie

  • Lady Beth [Notable Information Learned]
  • Ler [Notable Information Learned]
  • Fearghus [Notable Information Learned]
  • Maheer [Notable Information Learned]
  • Mrs. Harrold [Notable Information Learned]
  • Giran [Circus Tent Quest]
  • Dalon [Umar Hills Quest]
  • Girl
  • Boy
  • Amnish Soldiers
  • Amnish Bodyguards
  • Mira
  • Quayle
  • Hanna
  • Lady Ophal
  • Lord Ophal
  • Murtlen
  • Quataris
  • Town Crier
  • Jerlia
  • Lady Yuth
  • Brelm
  • Gereth
  • Ribald
  • Galoomp
  • Beggar Child (Girl)
  • Beggar Child (Boy)
  • Priest of Ilmater
  • 3 Peasants
  • 3 Commoners
  • 1 Patron
  • Alatelo De Bonito
  • Patricia
  • Largo
  • 1 Nobleman
  • 1 Noblewoman
  • 1 Customer
  • Lady Lasalla
  • Count Claylan
  • Debutante Alicia
  • Pugney
  • Rebbeca
  • Enge
  • Arnolinus
  • Perter
  • Mencar Pebblecrusher
  • Pooky
  • Smaelue Orcslicer
  • Sorcerous Amon
  • Brennan Risling
  • Hareishan [Night Encounter in Circus]


Waukeen's Promenade District  -  All Quests

     This is a full list of all Quests found within Waukeen's Promenade District.

HELP GIRAN REUNITE WITH HIS MOTHER HANNA

Giran is found crying outside of the Circus Tent, where his mother was last seen going into and has yet to come out. The animal trainers came rushing out screaming for their lives and since then, the Amnish Guards have closed off the Circus Tent to outsiders, but you don't have to worry about not being able to get inside. The Amnish Guard watching the Circus Tent will allow you to pass, but only after he has given you a fair warning. Speaking with Giran, you can accept the task to find his mother inside.

Reuniting Giran and Hanna will give your party 2,500xp from Giran and 500xp from Hanna.

INVESTIGATE THE CIRCUS TENT

Investigating the Circus Tent is something that will gain you Aerie as well as some extra experience along the way. It is mentioned to you by the Amnish Guard who is guarding the Circus Tent and keeping people from wandering inside because those that have, have failed to come out.

Clearing out the Circus Tent will give you 1 Reputation Point.

AERIE'S QUEST

Aerie is trapped within the Circus Tent and worst of all, is in the form of an Ogre, an illusion placed on her for those who enter and she needs your help in ending the illusion that is on her. She needs you to retrieve the SWORD KEY found on the Commoners on the same level but those very Commoners have an illusion cast upon them as well and are in fact, Ogres.

Saving Aerie gives you 18,500xp.

FINDING ILLITHIUM

Guardian Telwyn from the Temple District will have asked you to speak with Sir Sarles, an artist whos skills surpass all others and it is 200 pounds of ILLITHIUM that he requires to create what the Temple of Helm wishes. Jerlia the Ore Merchant will be of some help and you should see her if you plan on completing this quest.

She will direct you to speak with Unger Hilldark found in The Copper Coronet who may very well have what you are looking for.

KELDORN'S FAMILY BUSINESS AFFAIR

If you had happened to have Keldorn in your party and made your way through the Government District to visit his home, eventually you will be coming here to speak with Sir William of Thorpe who has been fooling around with Keldorn's wife.

Sir William of Thorpe is found in Mithrest Inn sipping away on some wine and when you converse with him, make sure you keep him alive for the best interest of your party and Keldorn.

Doing so will allow you to return to speak with his wife and ease her mind that her lover has not been harmed and that Keldorn wants nothing more than to get his life back. By telling his wife that this will be his last quest and after that he will return home to spend all his time and effort on his family, the party will receive experience and have Keldorn remain with the group.


Waukeen's Promenade District  -  All Items

     This is a full list of all Magical Items found within Waukeen's Promenade their locations can be found by viewing the rooms separately through the solution as they are also covered in the Room Statistics.

NOTE: Store bought items are in this list.

  • Battle Axe +1
  • Flail +1
  • Mace +1
  • Dagger +1
  • Darts +1
  • Halberd +2
  • War Hammer +1
  • War Hammer +2
  • War Hammer +2
  • Sling +2
  • Spear +1
  • Spear +2
  • Quarter Staff +2
  • Staff of Rynn +4
  • Long Sword +1
  • Short Sword +1
  • Short Sword +2
  • Bastard Sword +1
  • Scimitar +1
  • Katana +1
  • Two Handed Sword +1
  • Heavy Crossbow +1
  • Heavy Crossbow of Searing +1
  • Heavy Crossbow +2
  • Light Crossbow +1
  • Giant Hair Crossbow +3
  • Long Bow +1
  • Long Bow +2
  • Short Bow +1
  • Short Bow +2
  • Bolts +1
  • Bolts +2
  • Bullets +1
  • Bullets +2
  • Chain Mail +2
  • Splint Mail +1
  • Leather Armor +2
  • Studded Leather +2
  • Karajah's Leather Armor
  • Armor of Deep Night +4
  • Aeger's Hide +3
  • Plate Mail +1
  • Full Plate +1
  • Large Shield +1
  • Large Shield +2
  • Medium Shield +1
  • Medium Shield +2
  • Small Shield +1
  • Small Shield +2
  • Fortress Shield
  • Reflection Shield
  • Ring of Protection +1
  • Ring of Energy
  • Ring of Air Control
  • Ring of Animal Friendship
  • Ring of Regeneration
  • Ring of Human Influence
  • Girdle of Piercing
  • Bracers of Defense AC 3
  • Bracers of Defense AC 4
  • Bracers of Defense AC 7
  • Amulet of Protection +1
  • Potion of Perception
  • Potion of Regeneration
  • Potion of Strength
  • Potion of Freedom
  • Potion of Fire Resistance
  • Potion of Frost Giant Strength
  • Potion of Healing
  • Potion of Heroism
  • Potion of Infravision
  • Potion of Invisibility
  • Potion of Master Thievery
  • Potion of Cold Resistance
  • Potion of Fire Breath
  • Potion of Insulation
  • Potion of Agility
  • Oil of Speed
  • Elixir of Health
  • Protection from Electricity Scroll
  • Protection from Acid Scroll
  • Protection from Cold Scroll
  • Protection from Fire Scroll
  • Protection from Poison Scroll
  • Protection from Undead Scroll
  • Restoration Scroll
  • Magic Protection Scroll
  • Protection from Petrification Scroll
  • Melf's Minute Meteor Spell [Wizard]
  • Breach Spell [Wizard]
  • Secret Word Spell [Wizard]
  • Enchanted Weapon Spell [Wizard]
  • Non Detection Spell [Wizard]
  • Rod of Resurrection
  • Sword of Flame +1
  • Strong Arm +2
  • Gem Bag
  • Arrows +1
  • Arrows of Biting
  • Arrows of Dispelling
  • Arrows of Fire
  • Arrows of Ice
  • Arrows +2
  • Bolt of Biting
  • Poisoned Throwing Daggers
  • Armor Spell [Wizard]
  • Blindness Spell [Wizard]
  • Burning Hands Spell [Wizard]
  • Charm Person Spell [Wizard]
  • Chromatic Orb Spell [Wizard]
  • Color Spray Spell [Wizard]
  • Friends Spell [Wizard]
  • Grease Spell [Wizard]
  • Identify Spell [Wizard]
  • Infravision Spell [Wizard]
  • Larloch's Minor Drain Spell [Wizard]
  • Magic Missile Spell [Wizard]
  • Protection from Evil Spell [Wizard]
  • Shield Spell [Wizard]
  • Shocking Grasp Spell [Wizard]
  • Sleep Spell [Wizard]
  • Agannazar's Scorcher Spell [Wizard]
  • Blur Spell [Wizard]
  • Detect Invisibility Spell [Wizard]
  • Ghoul Touch [Wizard]
  • Horror Spell [Wizard]
  • Invisibility Spell [Wizard]
  • Knock Spell [Wizard]
  • Know Alignment Spell [Wizard]
  • Luck Spell [Wizard]
  • Melf's Acid Arrow Spell [Wizard]
  • Mirror Image Spell [Wizard]
  • Resist Fear Spell [Wizard]
  • Stinking Cloud Spell [Wizard]
  • Strength Spell [Wizard]
  • Vocalize Spell [Wizard]
  • Web Spell [Wizard]
  • Clairvoyance Spell [Wizard]
  • Dire Charm Spell [Wizard]
  • Dispel Magic Spell [Wizard]
  • Fireball Spell [Wizard]
  • Flame Arrow Spell [Wizard]
  • Ghost Armor Spell [Wizard]
  • Haste Spell [Wizard]
  • Hold Person Spell [Wizard]
  • Lightning Bolt Spell [Wizard]
  • Melf's Minute Meteors Spell [Wizard]
  • Monster Summoning I Spell [Wizard]
  • Non Detection Spell [Wizard]
  • Slow Spell [Wizard]
  • Spell Thrust Spell [Wizard]
  • Vampiric Touch Spell [Wizard]
  • Confusion Spell [Wizard]
  • Protection from Normal Missiles Spell [Wizard]
  • Emotion Spell [Wizard]
  • Enchanted Weapon Spell [Wizard]
  • Greater Malison Spell [Wizard]
  • Improved Invisibility Spell [Wizard]
  • Minor Globe of Invulnerability Spell [Wizard]
  • Monster Summoning II Spell [Wizard]
  • Otiluke's Resilient Sphere Spell [Wizard]
  • Polymorph Other Spell [Wizard]
  • Polymorph Self Spell [Wizard]
  • Remove Curse Spell [Wizard]
  • Wizard Eye Spell [Wizard]
  • Animate Dead Spell [Wizard]
  • Chaos Spell [Wizard]
  • Cloudkill Spell [Wizard]
  • Cone of Cold Spell [Wizard]
  • Domination Spell [Wizard]
  • Feeblemind Spell [Wizard]
  • Hold Monster Spell [Wizard]
  • Monster Summoning III Spell [Wizard]
  • Shadow Door Spell [Wizard]
  • Dispel Magic Spell [Wizard]
  • Protection from Petrification [Wizard]
  • Stoneskin Spell [Wizard]
  • Fireshield (Red) Spell [Wizard]
  • Ray of Enfeeblement Spell [Wizard]
  • Farsight Spell [Wizard]
  • Sunfire Spell [Wizard]
  • Limited Wish Scroll [Wizard]
  • Glitterdust Spell [Wizard]
  • Deafness Spell [Wizard]
  • Potion of Fire Giant Strength
  • Two-Handed Berserker Sword +3 [Cursed]
  • Wand of Lightning
  • Cloak of Non-Detection
  • Scroll Case


Waukeen's Promenade District  -  All Monsters

     This is a full list of all Monsters found within the rooms on all levels of Waukeen's Promenade, their locations can be found by viewing the rooms seperatly through the solution as they are also covered in the Room Statistics.

  • A few Ogres
  • Some Shadows
  • Some Werewolves
  • 1x Kalah
  • 1x Mencar Pebblecrusher
  • 1x Pooky
  • 1x Smaelue Orcslicer
  • 1x Sorcerous Amon
  • 1x Brennan Risling


Dungeon Master Notes

Excellent! Just excellent. I felt like part of Faerun when I was here, the sounds of voices, dogs, children and people fighting in the background as I walked through Waukeen's Promenade District, not to mention the large scale battle as the introduction to Amn and Athkatla were very well done. With the loss of Imoen, I felt that the introduction to a replacement mage in Waukeen's Promenade District, you got the feeling that something just wasn't right in the Circus Tent and went to investigate.

This bait and lure trick was well done as not once did I feel the game was pointing me to another NPC to join my party and with what happens inside of The Circus, I had no idea I was going to find one in here. This surprise adds depth to the game and feel to the world we're playing in.


Party Advancement

The loss of Imoen hit my party hard as I knew I would miss her magic and her ability to find traps, remove them as well as open locks and my search began immediately after my escape from Irenicus' Dungeon. The sun was setting, twilight approaching and I didn't want to be walking around in a strange city at night and I went to find an Inn.

Mithrest Inn was cozy enough, but Grub, my Half-Orc Barbarian saw that it had 'snob' written all over it but we entered nevertheless. The common room fell silent as Grub was the first to walk in, followed by the rest of the party, their own bruises clearly visible and the people inside began to whisper to one and other, glancing over at the bouncers to make sure they were available in case trouble broke out. Heading towards the bar, Grub held his head up high, proud of who and what he was despite all the comments he heard on those whispers, but even the Inns owner had little to say. The rest of the group took seating around one of the tables and waited for Grub to do his rounds, asking politely to those within about Athkatla, its customs and people who made the city, but it seemed like everyone was in no mood to be seen talking with a Half-Orc.

Jaheira took note of the cold stares and hard faces while Grub was moving about the common room introducing himself and asking questions and she got up to speak with the Mithrest Owner, who warmed up to Jaheira and shared some information that Grub was unable to attain. Jaheira kept an eye on Grub though and for the few minutes she was speaking with the owner, all hell broke out.

Grub finally snapped on a beautiful woman, who we later learned was named Lady Lasalla, her neck left for broke on the Inns floor after she told Grub 'he should be flogged for being who he was' and of course, Grub is a proud Barbarian, proud of his heritage and would hear nothing of the sort.

We made a very quick dash out that door as gasps and shouts were barked in our general direction, some people horrified while others wanted to tear our hearts out. Fearful of the city watch, the party bolted to the Circus, a massive gathering of tents, wagons and animal cages for side shows and general entertainment and if it was not for the cover of the Circus, we may have been caught for murder.

One tent was being guarded and Jaheira spoke with the guard standing watch outside, who warned us of the strange happenings going on within and if we were going to go inside, there was nothing he'd be able to do until those who were coming to investigate it arrived. We opted at ducking through the tents flaps, it was better to be in there than roaming the city with our faces fresh on the minds of others.

It was in here that we came across some evil magic, things appeared to be what we thought them to be but they were something else altogether and luckily we did not fall for such illusions and met a wonderful young Avariel girl who was brought into the circus as an exhibit, the wings she once had now removed due to disease. This winged elf introduced herself as Aerie and thanked us over and over again for believing her and I had immediate compassion for this young lass, her big, bright eyes and her smile was trusting. Minsc, although not openly showing it, was keeping an eye on her, perhaps not wanting to trust her, perhaps he thought she too was an illusion but I did not worry myself over it.

Yoshimo proved to be helpful to the party within that circus tent, but I still had lingering doubts about him and who he was. A strange fellow and not one I felt I could get to trust. I reminded myself that when the first chance came along and there was another who could take his spot, I would dismiss Yoshimo. For now though, he remained.

I learned while talking with her that she was trained in the arts of magic, both Arcane and Clerical, seemed that fate had brought us together in such a way and she was also filling a void I needed to fill within my party, Aerie became a new addition to the group.

01 Grub Barbarian Half Orc
02 Imoen Thief/Mage Human
03 Minsc Ranger Human
04 Jaheira Fighter/Druid Half Elf
05 Yoshimo [Bounty Hunter] Human
06 Aerie Cleric/Mage Avariel

Out of this entire mix of characters, Yoshimo went up a level while my main character still had yet to as a Barbarian.


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