Minsc and Jaheira
are trapped in separate caged cells found within the Holding
Cells and setting them free will earn you some good experience for basically
doing nothing.
Minsc can be set free by simply getting him angry during your conversation, to a point
that he gets so angry with you, his beserker rage bends the very bars he is locked behind.
Jaheira needs the JAIL KEY found within the Jailkeep Room
and all one needs to do is attain it and open the cage she is trapped in.
This will give you 6,000xp total if you free both Minsc and Jaheira.
ACTIVATE THE SEWAGE GOLEM |
To activate the Sewage Golem, you will need to find and bring back the ACTIVATION STONE
which the Sewage Golem needs to open the doors to the Sewage Pit.
The ACTIVATION STONE can be found in Rielev's Chamber in one
of the tables.
This will give you access to the Sewage Pit.
ACTIVATE THE HOLDING TANKS |
Rielev wants you to lay him to rest and will hand over the POWER CRYSTALS if you simply lay him
to rest once and for all as Irenicus has been keeping him alive within the tank, but has obviously forgotten about him.
When you've gotten the POWER CYRSTALS head to the Tank Room and use the
POWER CRYSTALS to activate the others who can be found within their own tanks.
This will give you additional information about Irenicus and you gain 1,000xp.
ULENE,
ELYME AND CANIA'S ACORN QUEST |
These three Dryads are stuck where they are because Irenicus has taken the very tree that gives them life and brought them to his personal
dungeon and if they wander too far away from their trees, they will certainly perish. The Dryads ask for your help to get the
ACORNS back from Ilyich and his band of Duergar Dwarves
who can all be found in The Kitchen. The ACORNS can be
found on Ilyich's corpse after you have disposed of him.
Once you've got the ACORNS, take them back to Ulene, Elyme and Cania
who will tell you that they are to be taken to the Fairy Queen who lives in the south end of The Windspear Hills just north east of the human
settlement called Trademeet.
Getting the ACORNS from the Dwarves for Ulene, Elyme and Cania
gains you 9,500xp.
Malaaq, the Genie in the bottle found in the Outer Level would like to be finally set free from the prison that Irenicus
has placed him in but needs the ORIGINAL FLASK that
the Dryads Ulene, Elyme and Cania are holding.
Speak with the Dryads and they will hand over the ORIGINAL FLASK
that you require.
This will get you one of your old items back which you had from Baldur's Gate and gains you 15,000xp.
The AIR ELEMENTAL STATUE is needed used to open the door
by The Kitchen which cannot be picked by a thief, so finding the AIR ELEMENTAL STATUE is a must
if you wish to pass that door.
You can find it hidden in Irenicus' Room.
This will open the door which resides near The Kitchen that you cannot open by normal means and gain you
access to the Outer Level.
The PORTAL KEY is needed to access the portals that
are scattered within Irenicus' Dungeon and the PORTAL KEY can
be found in the Lavished Bedroom of Irenicus' wife.
This will give you access to the portals scattered within Irenicus' Dungeon.
Yoshimo mentions to you when you meet him, that there was a trap he could not get past and required
some keys if one planned on doing so. Although you can walk around these traps, you get more experience for disarming them. The wands and their locations are noted below:
This will disarm all six parts to the trap and also gain you a wand of each particular key when they are used. Each of these
wands has only 1 charge so use them wisely.
Irenicus' Dungeon - All Items |
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This is a full list of all Magical
Items found within the rooms on all levels of Irenicus'
Dungeon, their locations can be found by viewing the rooms separately
through the solution as they are also covered in the Room
Statistics.
- 24x Healing Potions
- 17x Potion of Extra Healing
- 4x Elixir of Health
- 3x Oil of Speed Potion
- 1x Potion of Master Thievery
- 1x Potion of Fortitude
- 1x Potion of Fire Breath
- Mail of the Dead +2
- Helm of Infravision: The Eyes of Truth
- Helm of Balduran
- Bracers AC 8
- Girdle of Bluntness
- Amulet of Metaspell Influence
- Pommel Jewel of the Equalizer
- Ring of Protection +1
- +1 Dagger
- Quarter Staff +1
- Long Sword +1
- Bastard Sword +1
- Sword of Chaos +2 [Sarevok's Sword]
- Wand of Magic Missiles
- Wand of Frost
- Wand of Fire
- Wand of Summoning
- Wand of Lightning
- Wand of Cloudkill
- 14x Bolts +1
- 6x Bullets +1
- 4x Arrows +1
- Flame Arrow Spell [Wizard]
- Dispel Magic Spell [Wizard]
- Know Alignment Spell [Wizard]
- Protection from Petrification Spell [Wizard]
- Larloch's Minor Drain Spell [Wizard]
- Grease Spell [Wizard]
- Vocalize Spell [Wizard]
- Clairvoyance Spell [Wizard]
- Chromatic Orb Spell [Wizard]
- Burning Hands Spell [Wizard]
- Armor Spell [Wizard]
- Dire Charm Spell [Wizard]
- Monster Summoning I Spell [Wizard]
- Conjure Air Elemental Spell [Wizard]
- Fireball Spell [Wizard]
- Identify Spell [Wizard]
- Charm Person Spell [Wizard]
- Magic Missile Spell [Wizard]
- Protection from Normal Missiles Spell [Wizard]
- Knock Spell [Wizard]
- Invisibility Spell [Wizard]
- Color Spray Spell [Wizard]
- Blindness Spell [Wizard]
- Blur Spell [Wizard]
- Protection from Electricity Scroll
- Scroll of Foolishness [Cursed]
- Scroll of Weakness [Cursed]
Irenicus' Dungeon - All Monsters |
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This is a full list of all Monsters
found within the rooms on all levels of Irenicus'
Dungeon, their locations can be found by viewing the rooms separately
through the solution as they are also covered in the Room
Statistics.
- Many Mephits
- 1x Ogre Mage
- Some Gibberlings
- Many Goblins
- 1x Ilyich
- Some Duergar Dwarves
- 1x Cambion Demon
- 1x Otyugh
- 1x Escaped Clone
- 1x Frennedan
- A few Assassins
- 2x Clay Golems
- 1x Frennedan
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Starting off like this is a favorite of mine because as a Dungeon Master, you give the characters a
challenge to get out alive without any equipment, add a lot of mystery as to who you've been captured
by and of course, where you are.
The story immediately sucks you in as you move through
the passages of this unknown place, searching
for answers and a way to freedom and this keeps
the pace moving quickly, for each step you take,
the closer you get to that very freedom. I feel
this was an excellent way to start off the game
and you were led from one place to the other
without getting annoyed that you were actually
just being lead around. It gave instant depth
to the game world and gave you a reason to do
something rather than the typical, start in a
town, equip yourself and see what's available
plot line.
The added mystery of Jon Irenicus and his power is made obvious by those you come across within Irenicus'
Dungeon, the tanks, the vast amounts of books and even a demon to strike your fancy. Jon Irenicus is a man
of great knowledge and perhaps all he wanted from you was to learn exactly who and what you are. Although his
actions may seem wrong to you, as any mage, knowledge is the key to power and power runs much of Amn. Introducing
someone like Jon Irenicus also adds a personal vendetta to settle, making the hunt for him even sweeter when
he is found.
Other information was passed to you here, introduction to the Shadow Thieves and how Irenicus betrayed them,
so now when you do escape, you have two names to look into up in Athkatla. Notice who the Shadow Thieves
were fighting with? Another lure to what is happening up above and interesting to take note of.
To top it off, Imoen and Irenicus are captured by the
Cowled Wizards for the illegal use of magic and
I thought this was also very well done to introduce
you to the rules of Amn and Athkatla, not to mention
the vast city you will get to explore and the
shady, shady people you will meet while you're
here.
I didn't care for the fact Imoen casted Magic Missile when she had none memorized, but one can easily overlook
this because the start of your adventure, how it happens and how you get there, easily make you forget that and
you come to appreciate it a little more, even though it's a flaw in story telling.
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My party, at the end of Irenicus' Dungeon consisted of the following:
01 |
Grub |
Barbarian |
Half Orc |
02 |
Imoen |
Thief/Mage |
Human |
03 |
Minsc |
Ranger |
Human |
04 |
Jaheira |
Fighter/Druid |
Half Elf |
05 |
Yoshimo |
[Bounty Hunter] |
Human |
Out of this entire mix of characters, only Jaheira leveled up to the next
level.
Out of this entire mix of characters, Yoshimo was going to be the first to go if I
came across anyone who I thought was better. Yoshimo has good potential and I may
go back to his character in due time, but dual class him into a Fighter.
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