You'll want nothing more than to get yourself out of the caged cell you're in and Imoen is
more than willing to help you out of your situation so I suggest you get on with things and let her pick the lock for you. Being set free now gives you
the chance to roam around and of course, find out who's behind of all this but first I suggest you speak with both Minsc and
Jaheira and learn what you can. Who you decide to take along with you is really up to you and for the best gaming experience,
do what you want and select the dialog options that best suit your own playing style.
A red hue illuminates this vast, natural cavern which has red crystal formations reaching
upwards towards the ceiling, much like that of a blooming flower. Pulsating with energy, they give off a quiet beating sound
like a heart does when you put your ear to ones chest.
Enjoying the surroundings is Aataqah who is happy to see someone roaming the passages that he can play with and of course, you
are the lucky one indeed! Now you can opt not to speak with Aataqah, saying that you are too busy to bother but I suggest otherwise
if you're looking for some experience points, so play his game.
Aataqah will ask you a very detailed question and give you a choice of answers to choose from. Depending on your answer, you will
have a different outcome and which one you'd like is totally up to you. Now if you've picked 'Press the button' for your answer,
you will be healed and an Ogre Mage will appear to strike your party down. He's fairly easy, so don't let his size fool you.
Clean your blade and continue onwards.
If you selected 'Not press it' for your answer, you will be healed and a bunch of Gibberlings will appear around your party. If
your party looks strong and intimidating, the Gibberlings will run off, afraid of what you have to offer, which is their quick
Either of the above answers will gain you 3,500xp.
Last, you can 'Refuse' to answer the question but this will gain you no healing, no experience nor give you any information that
Aataqah has to share.
Now Aataqah will share a valuable piece of information with you if you've
played his game and after the battles, if this is what you've done, you
will learn of Rielev who is seeking his own release and also give you
someone to hunt down within these lower deeps you've come to know and
Concern yourself not with Rielev at the moment, getting to him is not too far away, but you should be prepared for the battle
you will face in the hallway as you leave this vast, crystal chamber as a slew of Goblins await you to attempt to stop your
advancement deeper into this underground complex.
There is another hallway which you can follow to the north, which has a few Goblin occupants but shouldn't be any hassle for
yourself. The door at the end of this hallway is locked, another door that requires opening by another method and one we will
be arriving at soon, so just bear with me and enjoy the game as you venture onward.
As the wooden door opens inward, your party will be greeted by the sound of leather wings flapping in the
air as a Mineral Mephit will make its way to the closest party member, so go in with your blades swinging. A few smacks will bring this
one to the dirt.
Circular in shape, this room is filled
with barrels and empty cell cages, much like the one you and your friends
were in for some time, but also in this room is the Sewage Golem who you
can get to do your bidding for. The Sewage Golem does not know the difference
between its master because it has no eyes, so you can just as easily be
the master to get what you need. The Sewage Golem has a purpose besides
standing there and that is to open the doors to the Sewage
Pit, which is ultimately what you will need opened if you plan on
leaving this dark place.
Of course, you're going to have to find
STONE which is exactly what the Sewage Golem needs to trigger
himself into opening those doors for you. Unfortunately, the ACTIVATION
STONE is not in this room and you'll have to make your way
with the rest of the party to Rielev's Chamber where
it can be found.
Upon your return with the ACTIVATION STONE, simply speak with the Sewage Golem once again
and hand the ACTIVATION STONE over so he can open the three doors for you so you can gain access into the Sewage Pit.
As soon as he leaves, simply follow him if you wish to watch him at work, but do note that the corridor he goes down, if you have not gone to explore it, has a few Goblins situated within so best be ready for
when you turn that corner. The Sewage Golem goes to the end of this corridor and opens the first door to the Sewage Pit, goes inside to open the last two and then returns to the Sewage Pit.
Very clear, large glass tanks line the walls of this 20x100 room which seem to be creating the horrid,
stench smell that hits your nose, tasting it in the back of your throat. Within the tanks lay things you have never laid eyes on
before, an array of creatures, beasts and even men and women, or what once them can be seen in their own watery tank grave. It's a
sick reminder of this man, the very man who practiced spells on you and you put your thoughts aside and remember as to why you are here.
They've never said a trip through a dungeon was a walk in the park. The tanks occupants can be brought
back to life, that is if you have some POWER CRYSTALS
to power up the the tanks and see what some of them have to say. Listen well to what they have to say, for although they tend to babble
on and on, it is what they babble about that will give you some information about who it is you've been captured by or perhaps even sold
A few Mephits also make this room their home and you shouldn't have a problem dealing with these pests, which
I found no worse than any Goblin or Kobold that I have come across.
Search the room well and have a nimble hand ready for anything you happen to find.
Now the POWER
CRYSTALS if you need them, just in case you haven't picked
them up yet or never found them, can be found in Rielev's
Chamber so search that area well and return here to speak to those
found within the tanks.
Not all the tanks have occupants that you will be able to bring back, but those that you can will have a circle
target appear on the tank and you can activate this command by moving next to the tank and then click when the circle target pops up. You'll use
the POWER CRYSTALS and begin to speak.
The wooden door slowly opens on rusted hinges, the light from the hallway barely making it to the
middle of the room, the obvious smell of dry air tells that this room has not been visited for a very long time. Against a wall
covered in cobwebs and layers of dust, a tank sits, its own soft glow just enough to highlight what's floating inside.
This is exactly who Aataqah spoke of, although you'd think it was going to be someone living and
breathing would you not? I sure did and was very surprised to find this character floating around in a tank full of strange
looking liquid. Regardless, this is an important step for story advancement and to continue to get you moving through this
dungeon at a good pace. As soon as you open the drawer in the table, dialog will begin as your sudden movements awaken
Rielev, who be it, is the only one with POWER CRYSTALS and those
very same POWER CRYSTALS you'll need for the Tank Room.
Getting them is a simple task and all one must do is lay Rielev to rest by pulling out the POWER CRYSTALS
as he wishes. In return for giving you the POWER CRYSTALS, he wants you to take the POWER CRYSTALS
to the Tank Room and speak with the others there.
Also found in this room is the ACTIVATION STONE which rests somewhere in the room. This items
is used as well as given, to the Sewage Golem found within the Sewage Room.
The smell of food will hit your noses as you
make your way down the well lit corridor that leads to The
Kitchen, its corners stocked with barrels of ale, sacks of flour, crates
and dried goods. Tables rest at the far end of the room, wooden chairs and
stools not too far away and the Duergar who occupy them don't like what
they see with you standing at the doorway.
This will be your first real challenge
of these passages as Ilyich and has fellow band don't take you being here
as well as the Golems who have before. Light Crossbows, flying bolts as
well as magics will find their way towards your group so be prepared!
These Duergar pack a good punch, both offensively and defensively as during
one point of this battle, Imoen who happened
to be invisible at the time, was detected as Ilyich casted Detect Invisibility.
Do not underestimate these grunts but also show them you mean some serious
If you haven't gotten around to using too many spells, this battle is one of the first places I had, searching through my memorized
list and casting Web, Stinking Cloud and Mirror Image to protect Imoen while she casted her other spells. Magic Missile, although used often, was also a very nice
addition to be throwing about after many of the Duergar got stuck in the Web and Stinking Cloud. With that casted, Lightning Bolt shattered their morale and the
rest was history.
Remove this band before you and loot what you can that will help you in your journey as you continue to chip deeper and deeper into
the mysteries of Irenicus' Dungeon.
The ACORNS found on Ilyich are something you may want to
consider holding on to for they are something that you will need, so make a home for them in your backpack because they'll be with you for the time being. These ACORNS
are what the female Dryads Ulene, Elyme and Cania who reside on this level in the Dryad Grove need delivered.
As well, although not part of the kitchen, it is close enough to be noticed when you're in there and that is the locked door down the hallway that
can be found between The Kitchen and the Machine Room. This door cannot be opened by regular means and you will need to find the
AIR ELEMENTAL STATUE which will unlock it and allow you to pass through, taking you to the
As the door opens inward, you are taken back by the beauty that lays before you as rich silks, carpets
and items of comfort greet you in this lavished bedroom. It has been a very long time since you've seen such essentials after being
caged up for so long.
Something does look very odd about this room, as you are told when you enter so don't let your excitement get to you though and immediately check for traps because this room is riddled with
a few that could very well leave you limping out the door.
Thanks Mark for the heads up!
Search the room well and do make sure you depart with the WAND OF LIGHTNING KEY which can be found
here along with other items of interest. The WAND OF LIGHTNING KEY will be needed for the later stages of Irenicus' Dungeon so
hold onto it and the AIR ELEMENTAL STATUE which is used to unlock the door
found near The Kitchen and gives you access to the Outer Level.
Once you feel you have gutted this lavished room, be on your way.
The very smell of grass, leaves and the outside
will tease you as you step forth into this green, growing grove which has
three very large trees reaching outward, their leaves bright green and healthy.
In the middle of these three trees are three very beautiful female Dryads,
who upon seeing you, become hopeful that they can be saved.
Ulene, Elyme and Cania have been captured by Jon Irenicus and put here along with their trees, which they
cannot be too far from or else they will die, but there is hope yet. The three Dryads speak of their trees' ACORNS which if
taken to the Fairy Queen who lives in the south end of the Windspear Hills, will be planted and new trees will grow there while the ones in Irenicus'
Dungeon will start to fade. This will give Ulene, Elyme and Cania the strength to leave and travel the distance to where their new trees are now
Now if you haven't come across the ACORNS yet, they can be found on a
Duergar Dwarf named Ilyich whose band of men can be found eating some food within The Kitchen and after killing his men, who wanted nothing more than to recapture you and get praise from Irenicus
for a job well done, take the ACORNS and return to speak with the three Dryads.
That is when they will tell you what they need of you and also thank you for getting the ACORNS back
for them. Knowing they are now in safe hands, they send their blessings to you before you move on.
At some point, you may find yourself returning to speak with Ulene, Elyme and Cania, looking for the ORIGINAL FLASK
that the Genie Malaaq wants in return for one of your original weapons from Baldur's Gate. The Dryads will not speak of this item until you have met up with
Malaaq and agreed to get the ORIGINAL FLASK to him. Malaaq can be found in his Genie bottle in the Outer Level of Irenicus' Dungeon.