Baldur's Gate II Solution by Sylvus Moonbow

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Irenicus' Dungeon  |  Enlarged Map | All Quests | All Items | All Monsters
Level 2
Holding Cells  Jailkeep Room  Mephit Portal  Crystal Chamber
Level 1
Sewage Room  Tank Room  Rielev's Chamber  The Library
Outer Level
The Kitchen  Machine Room  Sewage Pit  Irenicus' Bedroom
Dryad Grove  Lavished Bedroom  The Portals  Sewage Pit Doors

     Your own nightmares awaken you, sweat dripping from your brow, you quickly open your eyes only to have your own hopes smashed as you find yourself still locked in the cage you've called home for some time now. Looking around you, you spot Minsc and Jaheira, old companions who helped you slay your own brother back in Baldur's Gate, but where you are now, you have no idea.

     In the distance, footsteps are heard approaching and those nightmares you had will soon become real as thoughts of all those experiments race through your mind, your eyes locked on Jon Irenicus, the man behind your pain.

     Wave after wave of spell is cast at you, exhausting you, hurting you and smashing any such thought of escape. It would seem, as your eyes give way to darkness once again, that this is the life you will come to live until the day you die.


Irenicus' Dungeon  -  Holding Cells [2nd Level]

Holding Cells
Holding Cells

     Imoen is like a fresh breeze as you watch her sneak along the shadowed wall, careful as to not make a sound to attract any attention to herself, Minsc and Jaheira each holding their breath, watching and waiting.

You'll want nothing more than to get yourself out of the caged cell you're in and Imoen is more than willing to help you out of your situation so I suggest you get on with things and let her pick the lock for you. Being set free now gives you the chance to roam around and of course, find out who's behind of all this but first I suggest you speak with both Minsc and Jaheira and learn what you can. Who you decide to take along with you is really up to you and for the best gaming experience, do what you want and select the dialog options that best suit your own playing style.

TIP!

Minsc and Jaheira although you may not like one or the other, or perhaps even both, are a great help in getting you out of Jon Irenicus' Dungeon and can also help carry items out for you until you're ready to dismiss them, if you do. They are good companions to have and bring a certain flavour to the party if you decide to keep them. The choice of course, is yours.

     Now you're going to have to free both of them if you want any of them in your party. Minsc is the easiest of the two to get out of his caged cell and all you have to do is get him angry enough that he actually bends the very bars that are keeping the two of you apart. It'll seem he's going to come after you, but at the last second he realizes what you've just done and praises you for a job well done.

     Jaheira on the other hand isn't as vicious as Minsc is and you will need to find the JAIL KEY that will open the lock, for picking it is of no use as it is protected by powerful magics.

     The JAIL KEY of course isn't too far off and you won't have to go far to attain it and free Jaheira if you so choose, but do remember that you want to get out of here as quickly as possible and having more helping hands than just your own will accomplish this a lot quicker.

Irenicus' Dungeon  -  Holding Cells  |  Room Statistics...

  • NPC Minsc who will join your party
  • NPC Jaheira who will join your party
  • 3,000xp to free Minsc
  • 3,000xp to free Jaheira
  • No items found
  • No creatures moving about
  • 3 exits

TIP!

Imoen, you will find out as you progress in your escape stages, will be captured when you leave Irenicus' Dungeon so giving her the spells to memorize that you find in here is fairly pointless and I suggest you distribute them to yourself (if you can cast magic) or save them for another NPC down the road. Although, you can have her carry the items she finds as they will be dropped on the ground for you to take after the capture sequence has been played out.


Irenicus' Dungeon  -  Jailkeep Room [2nd Level]

Jailkeep Room
Jailkeep Room

     A Golem stands here in what is a room which has been decorated to give it some life out of an otherwise dank and dark place. Pictures hang on the walls and two rugs, damp and worn with time, rest on the stone floor. There is no need to worry about the Golem, he will not harm you, but merely tell you to return to your cells, having no concern that you are out knowing that The Guardian will keep you from leaving.

     It is here you will come across the JAIL KEY that you will need to free Jaheira from her caged cell mixed with other items that you should very well equip yourself with. Return to the Holding Cells and release Jaheira so she may join your party.

Irenicus' Dungeon  -  Jailkeep Room  |  Room Statistics...

  • 3x Healing Potions
  • +1 Dagger
  • JAIL KEY
  • 2 exits

TIP!

A new addition to Baldur's Gate 2 is the ability to wield two weapons and use them during battle against the foul beasts you will be facing. With the equipment you find in this room, give an extra sword to Minsc and equip it by putting it where you'd place a shield if he was going to use one. This will raise your chances of success while venturing in Irenicus' Dungeon and with the strength that Minsc has, he'll chew the foul beasts down to size fairly quickly.


Irenicus' Dungeon  -  Mephit Portal [2nd Level]

Mephit Portal
Mephit Portal

     A soft, humming sound echoes down the passage as you make your way into this room, a large white crystal sits in the middle of the room, crackling with electrical energy around the dead bodies on the stone floor. Stand around not too long, for if you do, the standing crystal will shoot forth a lightning bolt to one of the four corners of the room where a random Mephit will appear and attack the party.

     A switch in the right corner could give you some assistance in stopping the wave after wave of Mephit and do take care to step out of the way of the lightning bolts that shoot from the crystal because they do some serious damage if one isn't careful.

Irenicus' Dungeon  -  Mephit Portal  |  Room Statistics...

  • Random Mephits [420xp]
  • No items found
  • 2 exits


Irenicus' Dungeon  -  Crystal Chamber [2nd Level]

Crystal Chamber
Crystal Chamber

     A red hue illuminates this vast, natural cavern which has red crystal formations reaching upwards towards the ceiling, much like that of a blooming flower. Pulsating with energy, they give off a quiet beating sound like a heart does when you put your ear to ones chest.

Enjoying the surroundings is Aataqah who is happy to see someone roaming the passages that he can play with and of course, you are the lucky one indeed! Now you can opt not to speak with Aataqah, saying that you are too busy to bother but I suggest otherwise if you're looking for some experience points, so play his game.

Aataqah will ask you a very detailed question and give you a choice of answers to choose from. Depending on your answer, you will have a different outcome and which one you'd like is totally up to you. Now if you've picked 'Press the button' for your answer, you will be healed and an Ogre Mage will appear to strike your party down. He's fairly easy, so don't let his size fool you. Clean your blade and continue onwards.

If you selected 'Not press it' for your answer, you will be healed and a bunch of Gibberlings will appear around your party. If your party looks strong and intimidating, the Gibberlings will run off, afraid of what you have to offer, which is their quick death!

Either of the above answers will gain you 3,500xp.

Last, you can 'Refuse' to answer the question but this will gain you no healing, no experience nor give you any information that Aataqah has to share.

Now Aataqah will share a valuable piece of information with you if you've played his game and after the battles, if this is what you've done, you will learn of Rielev who is seeking his own release and also give you someone to hunt down within these lower deeps you've come to know and love.

Concern yourself not with Rielev at the moment, getting to him is not too far away, but you should be prepared for the battle you will face in the hallway as you leave this vast, crystal chamber as a slew of Goblins await you to attempt to stop your advancement deeper into this underground complex.

There is another hallway which you can follow to the north, which has a few Goblin occupants but shouldn't be any hassle for yourself. The door at the end of this hallway is locked, another door that requires opening by another method and one we will be arriving at soon, so just bear with me and enjoy the game as you venture onward.

Irenicus' Dungeon  -  Crystal Chamber  |  Room Statistics...

  • Aataqah
  • Notable Information Learned
  • Summoned Ogre Mage [670xp]
  • Summoned Gibberlings [20xp/each]
  • No items found
  • 3 exits


Irenicus' Dungeon  -  Sewage Room [2nd Level]

Sewage Room
Sewage Room

     As the wooden door opens inward, your party will be greeted by the sound of leather wings flapping in the air as a Mineral Mephit will make its way to the closest party member, so go in with your blades swinging. A few smacks will bring this one to the dirt.

     Circular in shape, this room is filled with barrels and empty cell cages, much like the one you and your friends were in for some time, but also in this room is the Sewage Golem who you can get to do your bidding for. The Sewage Golem does not know the difference between its master because it has no eyes, so you can just as easily be the master to get what you need. The Sewage Golem has a purpose besides standing there and that is to open the doors to the Sewage Pit, which is ultimately what you will need opened if you plan on leaving this dark place.

     Of course, you're going to have to find the ACTIVATION STONE which is exactly what the Sewage Golem needs to trigger himself into opening those doors for you. Unfortunately, the ACTIVATION STONE is not in this room and you'll have to make your way with the rest of the party to Rielev's Chamber where it can be found.

     Upon your return with the ACTIVATION STONE, simply speak with the Sewage Golem once again and hand the ACTIVATION STONE over so he can open the three doors for you so you can gain access into the Sewage Pit. As soon as he leaves, simply follow him if you wish to watch him at work, but do note that the corridor he goes down, if you have not gone to explore it, has a few Goblins situated within so best be ready for when you turn that corner. The Sewage Golem goes to the end of this corridor and opens the first door to the Sewage Pit, goes inside to open the last two and then returns to the Sewage Pit.

Irenicus' Dungeon  -  Sewage Room  |  Room Statistics...

  • Sewage Golem
  • Mineral Mephit [420xp]
  • Flame Arrow Spell [Wizard]
  • Dispel Magic Spell [Wizard]
  • 1x Healing Potion
  • 3x Potion of Extra Healing
  • 1 exit

TIP!

With the amount of Healing Potions and Extra Healing Potions you will come across, make sure each party member has one in their quick slot for easy use during large scale battles and if you've taken Jaheira you can select other 1st level spells over Cure Light Wounds. The reason for this is that you will find plenty of Healing and Extra Healing Potions in Irenicus' Dungeon, enough to keep you well off until you escape. This will also give Jaheira more use during battles rather than being a walking hospital. Try using Armor of Faith, Bless, Entangle, and Sanctuary. Great spells to help make your escape a lot easier!


Irenicus' Dungeon  -  Tank Room [2nd Level]

Tank Room
Tank Room

     Very clear, large glass tanks line the walls of this 20x100 room which seem to be creating the horrid, stench smell that hits your nose, tasting it in the back of your throat. Within the tanks lay things you have never laid eyes on before, an array of creatures, beasts and even men and women, or what once them can be seen in their own watery tank grave. It's a sick reminder of this man, the very man who practiced spells on you and you put your thoughts aside and remember as to why you are here.

     They've never said a trip through a dungeon was a walk in the park. The tanks occupants can be brought back to life, that is if you have some POWER CRYSTALS to power up the the tanks and see what some of them have to say. Listen well to what they have to say, for although they tend to babble on and on, it is what they babble about that will give you some information about who it is you've been captured by or perhaps even sold to.

     A few Mephits also make this room their home and you shouldn't have a problem dealing with these pests, which I found no worse than any Goblin or Kobold that I have come across.

     Search the room well and have a nimble hand ready for anything you happen to find.

     Now the POWER CRYSTALS if you need them, just in case you haven't picked them up yet or never found them, can be found in Rielev's Chamber so search that area well and return here to speak to those found within the tanks.

     Not all the tanks have occupants that you will be able to bring back, but those that you can will have a circle target appear on the tank and you can activate this command by moving next to the tank and then click when the circle target pops up. You'll use the POWER CRYSTALS and begin to speak.

Irenicus' Dungeon  -  Tank Room  |  Room Statistics...

  • Notable Information Learned Here
  • Mephits [420xp/each]
  • Quarter Staff +1
  • 1 exit


Irenicus' Dungeon  -  Rielev's Chamber [2nd Level]

Rielev's Chamber
Rielev's Chamber

     The wooden door slowly opens on rusted hinges, the light from the hallway barely making it to the middle of the room, the obvious smell of dry air tells that this room has not been visited for a very long time. Against a wall covered in cobwebs and layers of dust, a tank sits, its own soft glow just enough to highlight what's floating inside.

     This is exactly who Aataqah spoke of, although you'd think it was going to be someone living and breathing would you not? I sure did and was very surprised to find this character floating around in a tank full of strange looking liquid. Regardless, this is an important step for story advancement and to continue to get you moving through this dungeon at a good pace. As soon as you open the drawer in the table, dialog will begin as your sudden movements awaken Rielev, who be it, is the only one with POWER CRYSTALS and those very same POWER CRYSTALS you'll need for the Tank Room.

     Getting them is a simple task and all one must do is lay Rielev to rest by pulling out the POWER CRYSTALS as he wishes. In return for giving you the POWER CRYSTALS, he wants you to take the POWER CRYSTALS to the Tank Room and speak with the others there.

     Also found in this room is the ACTIVATION STONE which rests somewhere in the room. This items is used as well as given, to the Sewage Golem found within the Sewage Room.

Irenicus' Dungeon  -  Rielev's Chamber  |  Room Statistics...

  • Rielev
  • Notable Information Learned Here
  • No creatures moving about
  • 2x Potion of Extra Healing
  • POWER CRYSTALS
  • ACTIVATION STONE
  • 1 exit


Irenicus' Dungeon  -  The Library [2nd Level]

The Library
The Library

     Bookshelves line the walls and the center of this room, which appears to be a library as books upon books sit stacked on row after row of shelves. The Goblins and Mephits that make this place their home obviously aren't reading but more or less looking at the pictures, the Goblins anyhow, while the Mephits are mawing the top of the bookshelves with their jaws.

     They waste no time in attacking you, more enjoyment than looking at pictures by far, so be prepared to launch some serious hurt their way.

     Clean house and move on.

Irenicus' Dungeon  -  The Library  |  Room Statistics...

  • Goblins [60xp/each]
  • Mephits [420xp/each]
  • Know Alignment Spell [Wizard]
  • Protection From Petrification Spell [Wizard]
  • Larloch's Minor Drain Spell [Wizard]
  • 5x Healing Potion
  • 1x Potion of Extra Healing
  • 1x Oil of Speed Potion
  • 3 exits


Irenicus' Dungeon  -  The Kitchen [2nd Level]

The Kitchen
The Kitchen

     The smell of food will hit your noses as you make your way down the well lit corridor that leads to The Kitchen, its corners stocked with barrels of ale, sacks of flour, crates and dried goods. Tables rest at the far end of the room, wooden chairs and stools not too far away and the Duergar who occupy them don't like what they see with you standing at the doorway.

     This will be your first real challenge of these passages as Ilyich and has fellow band don't take you being here as well as the Golems who have before. Light Crossbows, flying bolts as well as magics will find their way towards your group so be prepared! These Duergar pack a good punch, both offensively and defensively as during one point of this battle, Imoen who happened to be invisible at the time, was detected as Ilyich casted Detect Invisibility. Do not underestimate these grunts but also show them you mean some serious business.

     If you haven't gotten around to using too many spells, this battle is one of the first places I had, searching through my memorized list and casting Web, Stinking Cloud and Mirror Image to protect Imoen while she casted her other spells. Magic Missile, although used often, was also a very nice addition to be throwing about after many of the Duergar got stuck in the Web and Stinking Cloud. With that casted, Lightning Bolt shattered their morale and the rest was history.

     Remove this band before you and loot what you can that will help you in your journey as you continue to chip deeper and deeper into the mysteries of Irenicus' Dungeon.

     The ACORNS found on Ilyich are something you may want to consider holding on to for they are something that you will need, so make a home for them in your backpack because they'll be with you for the time being. These ACORNS are what the female Dryads Ulene, Elyme and Cania who reside on this level in the Dryad Grove need delivered.

     As well, although not part of the kitchen, it is close enough to be noticed when you're in there and that is the locked door down the hallway that can be found between The Kitchen and the Machine Room. This door cannot be opened by regular means and you will need to find the AIR ELEMENTAL STATUE which will unlock it and allow you to pass through, taking you to the Outer Level.

Irenicus' Dungeon  -  The Kitchen  |  Room Statistics...

  • Ilyich [520xp/each]
  • Duergar Dwarf [420xp/each]
  • Grease Spell [Wizard]
  • Mail of the Dead +2
  • Long Sword +1
  • 1x Healing Potion
  • 4x Potion of Extra Healing
  • ACORNS
  • 2 exits


Irenicus' Dungeon  -  Machine Room [2nd Level]

Machine Room
Machine Room

     Strange sounds echo down the passage and continue to get louder the closer you get to this room, which houses a strange looking machine in the middle of the room while two summoning circles sit at opposite ends of each other.

      Standing in one of the summoning circles is a Cambion Demon, which you can set free by clicking on the machine and use the lever to remove the protective field surrounding the Cambion Demon. Be ready and do your best to fell this one to the dirt so you can collect what remains on his fallen corpse and head on out.

Irenicus' Dungeon  -  Machine Room  |  Room Statistics...

  • Cambion Demon [6,000xp]
  • Bastard Sword +1
  • 1 exits


Irenicus' Dungeon  -  Sewage Pit [2nd Level]

Sewage Pit
Sewage Pit

     The strong sewage stench will clearly be smelt the closer you get to the now opened doors that the Sewage Golem opened for you using the ACTIVATION STONE. It is here that 'The Guardian' as some of the Golems have spoken of, lives -- an Otyugh makes its home and feasts on the garbage that passes through the underground system but it would seem garbage is not on the list of today's meals. You are!

     Battle hard to fell this beast and then search the room's contents because there are a lot of items here that can be helpful as well as the WAND OF FROST KEY that you will need later on in this segment.

     Once you're ready, go up the stairs and through the doorway, which is the direction you will want to head.

Irenicus' Dungeon  -  Sewage Pit  |  Room Statistics...

  • Otyugh [650xp]
  • Helm of Infravision: The Eyes of Truth
  • Vocalize Spell [Wizard]
  • Clairvoyance Spell [Wizard]
  • 6x Healing Potions
  • 1x Oil of Speed
  • WAND OF FROST KEY
  • 4 exits


Irenicus' Dungeon  -  Irenicus' Bedroom [2nd Level]

Irenicus' Bedroom
Irenicus' Bedroom

     As the door opens inward, you are taken back by the beauty that lays before you as rich silks, carpets and items of comfort greet you in this lavished bedroom. It has been a very long time since you've seen such essentials after being caged up for so long.

     Something does look very odd about this room, as you are told when you enter so don't let your excitement get to you though and immediately check for traps because this room is riddled with a few that could very well leave you limping out the door.

Thanks Mark for the heads up!

     Search the room well and do make sure you depart with the WAND OF LIGHTNING KEY which can be found here along with other items of interest. The WAND OF LIGHTNING KEY will be needed for the later stages of Irenicus' Dungeon so hold onto it and the AIR ELEMENTAL STATUE which is used to unlock the door found near The Kitchen and gives you access to the Outer Level.

     Once you feel you have gutted this lavished room, be on your way.

Irenicus' Dungeon  -  Irenicus' Bedroom  |  Room Statistics...

  • Amulet of Metaspell Influence
  • Helm of Balduran
  • Chromatic Orb Spell [Wizard]
  • Burning Hands Spell [Wizard]
  • Armor Spell [Wizard]
  • WAND OF LIGHTNING KEY
  • No creatures moving about
  • 3 exits

TIP!

Opening locks becomes a hassle when your thief can't pick the lock or you simply don't have someone who is able to perform such a task and I assure that you will come across a few you are unable to pick. If you have a Wizard or Sorcerer in your party, memorize one Knock Spell. Having this can end your frustration very quickly and get you moving on your way and of course, gain entry to the treasures inside!


Irenicus' Dungeon  -  Dryad Grove [2nd Level]

Dryad Grove
Dryad Grove

     The very smell of grass, leaves and the outside will tease you as you step forth into this green, growing grove which has three very large trees reaching outward, their leaves bright green and healthy. In the middle of these three trees are three very beautiful female Dryads, who upon seeing you, become hopeful that they can be saved.

     Ulene, Elyme and Cania have been captured by Jon Irenicus and put here along with their trees, which they cannot be too far from or else they will die, but there is hope yet. The three Dryads speak of their trees' ACORNS which if taken to the Fairy Queen who lives in the south end of the Windspear Hills, will be planted and new trees will grow there while the ones in Irenicus' Dungeon will start to fade. This will give Ulene, Elyme and Cania the strength to leave and travel the distance to where their new trees are now growing.

     Now if you haven't come across the ACORNS yet, they can be found on a Duergar Dwarf named Ilyich whose band of men can be found eating some food within The Kitchen and after killing his men, who wanted nothing more than to recapture you and get praise from Irenicus for a job well done, take the ACORNS and return to speak with the three Dryads.

     That is when they will tell you what they need of you and also thank you for getting the ACORNS back for them. Knowing they are now in safe hands, they send their blessings to you before you move on.

     At some point, you may find yourself returning to speak with Ulene, Elyme and Cania, looking for the ORIGINAL FLASK that the Genie Malaaq wants in return for one of your original weapons from Baldur's Gate. The Dryads will not speak of this item until you have met up with Malaaq and agreed to get the ORIGINAL FLASK to him. Malaaq can be found in his Genie bottle in the Outer Level of Irenicus' Dungeon.

Irenicus' Dungeon  -  Dryad Grove  |  Room Statistics...

  • Ulene, Elyme and Cania
  • No items found
  • No creatures moving about
  • 2 exits


Irenicus' Dungeon  -  Lavished Bedroom [2nd Level]

Lavished Bedroom
Lavished Bedroom

     Another very well furnished and well kept room will greet you as you step forward, but be careful for this room is littered with traps all over the place and even an alarm when you step into the room. This alarm can be heard all through the complex and two Lesser Clay Golems will be alerted to your entry and make their way towards this room to battle you and stop you from stealing what you find inside. Picking them off is not as difficult as you may think them to be, so just ready yourself at the door for when they arrive.

     The traps in here are nasty and are all over the floor and containers which hold a multitude of items that will be very helpful for you, one of them being the PORTAL KEY which is used to activate the portals to Irenicus' Dungeon Level 1, so make sure you take this as it is the only way to use the portals.

     Now that you've got your hands on the PORTAL KEY, it is time for you to head into one of them and continue your escape.

Irenicus' Dungeon  -  Lavished Bedroom  |  Room Statistics...

  • Lesser Clay Golem [2,000xp/each]
  • Bracers AC 8
  • Pommel Jewel of the Equalizer
  • Dire Charm Spell [Wizard]
  • Monster Summoning 1 Spell [Wizard]
  • Potion of Master Thievery
  • 1x Potion of Extra Healing
  • PORTAL KEY
  • 1 exit

TIP!

As you advance along in your game, you will come across many items that are used for quests, tricks and traps or even for your own safety. Keeping track of these items can sometimes become a bother and constant backpack organization is essential for keeping you on track. I always have one character, a weaker one who doesn't engage in the front line battles, carry and is responsible for these types of items. When I come across an item that I'm not sure I have or not, selecting that one character and checking is a lot quicker and easier than looking through the entire group's backpacks.


Irenicus' Dungeon  -  The Portals [2nd Level]

The Portals
The Portals

     As you venture through this level, you will eventually come across a portal and there is one right near the Holding Cells and it is these very portals that you can take to Irenicus' Dungeon Level 1, working your way upward to safety. These portals will not work unless you have the PORTAL KEY which can be found in the Lavished Room on this level, but it may take some exploring to get there as well as some work on your part to get the doors to the Sewage Pit open.

     Once you have acquired PORTAL KEY, moving around through the portals will not be a problem.


Irenicus' Dungeon  -  Sewage Pit Doors [2nd Level]

Sewage Pit Doors
Sewage Pit Doors

     Unable to be opened by magical means or by picking their locks, these three doors that you will come across at some point of your adventure are the doors that open into the Sewage Pit, which you will eventually have to gain access to so you can get other items that give you access to other places within Irenicus' Dungeon. To open the Sewage Pit doors, you will need to find the ACTIVATION STONE that the Sewage Golem needs to perform his task, which is oddly enough, opening the doors to the Sewage Pit!

     The ACTIVATION STONE can be found inside of Rielev's Chamber and once you have gotten this, return to the Sewage Golem inside of the Sewage Room, hand over the ACTIVATION STONE and he will open the doors to the Sewage Pit so you can continue.


Irenicus' Dungeon  -  Outer Level

Outer Level
Outer Level

     Access to this wooden, floating platform is gained by going through the door located by The Kitchen and the foul Duergar Dwarves who reside there. You will need to attain the AIR ELEMENTAL STATUE that will unlock the door, otherwise you will not be able to get this door open. The AIR ELEMENTAL STATUE can be found in the Irenicus' Room, so search that area well for what you seek.

     This small area is left for you to explore, filled with Ice, Air, Steam and Mist Mephits that will attempt to stop you. Also found here is Malaaq, a Genie found inside of his bottle who will have a little gift for you if you do something for you. Malaaq wants to free himself from his prison that Irenicus has placed him in and to do so, he needs the ORIGINAL FLASK found on the Dryads within the Dryad Grove on Ireincus' Dungeon Level 1.

     Returning the ORIGINAL FLASK to Malaaq, he will keep his promise and give you one of your items from Baldur's Gate and then vanish before your eyes.

Irenicus' Dungeon  -  Outer Level  |  Room Statistics...

  • Malaaq
  • Mephits [420xp/each]
  • Conjure Air Elemental Scroll [Wizard]
  • Sword of Chaos +2 [Sarevok's Sword]
  • 1 exit


Irenicus' Dungeon  |  Enlarged Map | All Quests | All Items | All Monsters
Level 2
The Portal  Mephit Madness Room  Clone Room  Throne Room
Level 1
Room of Betrayal  Glass Room  The Forge  Assassins Platform
Outer Level

Irenicus' Dungeon  -  The Portal [1st Level]

The Portal
The Portal

     Taking the portal from
Irenicus' Dungeon Level 2 will have you arrive on Irenicus' Dungeon Level 1 and as the smoke begins to clear around you, Yoshimo will be there to greet you, another one who has escaped and is roaming around the complex looking for a way out. He will fill you in on a trap he has been unable to get past and this trap will be discussed later on during this level. He'll also mention the room that you will be going in and I suggest you prepare yourself for a good nasty battle.

     This level will prove to be very easy to breeze through with only one exception and that is the room where you will find a slew of Mephit Portals which must be brought down before you'll be able to continue searching for the rooms contents and I will go into greater detail when we come to it.

     So let us begin Irenicus' Dungeon Level 1 and prepare you for your escape into the streets of Athkatla!

Irenicus' Dungeon  -  The Portal  |  Room Statistics...

  • NPC Yoshimo who will join your party
  • No monsters moving about
  • Hold Person Spell [Wizard]
  • 2 exits


Irenicus' Dungeon  -  Mephit Madness Room [1st Level]

Mephit Madness Room
Mephit Madness Room

     This battle is a very good challenge within
Irenicus' Dungeon as you will be faced with a score of Mephits that can be found within this room and it will drive you up the wall if you don't concentrate your attacks on the Mephit Portals found inside. As the door swings open, you will be attacked immediately so your party will be outside in the hallway while the Mephits inside, who can use ranged innate abilities, will be unleashing their attacks on you so be prepared!

     The Mephits will be random, based on what comes out from the Mephit Portals, you can expect Mist, Smoke, Lightning, Mineral, Steam and Ice Mephits to make your battle very unjoyable and very annoying. The trick here is to concentrate your attacks with your fighters on the Mephit Portals themselves, while your spellcasters take out the current Mephits within the room. If you have Jaheira in your party, have her cast Call Woodland Being which will call forth another member who you can control and join in the battle. It's just like having another cleric by your side who can heal as well as fight side by side with other members of your party.

     To remove the Mephits already in the room, I quickly took care of them with Lightning Bolts while the rest of the party took shots at killing the Mephit Portals themselves. Have your spellcasters always on the ready because while you're killing a Mephit Portal, another one in the room will be teleporting more Mephits to battle you. Kill the Mephit Portals as quickly as possible to minimize damage done to the party. Take note, Mephit Portals have excellent Magic Resistance so don't bother wasting your spells on them.

     Once the battle is over, pat yourself on the back for this is by far the most difficult battle you will face within Irenicus' Dungeon and from here on in, it's just a walk in the park compared to what you just did.

     The body on the table is Khalid and Jaheira will take note of this if you have her in your party, averting her eyes away from her slain husband.

     Once the drama is over search the room to find the WAND OF CLOUDKILL KEY, the WAND OF FIRE KEY and the WAND OF SUMMONING KEY. You will need these soon enough.

Irenicus' Dungeon  -  Mephit Madness Room  |  Room Statistics...

  • Dead body of Khalid
  • Mephits [420xp/each]
  • Mephit Portal [5,000xp/each]
  • 1x Potion of Fortitude
  • 2x Potion of Extra Healing
  • 3x Bolts +1
  • Scroll of Foolishness [Cursed]
  • WAND OF CLOUDKILL KEY
  • WAND OF FIRE KEY
  • WAND OF SUMMONING KEY
  • 2 exits

TIP!

If you're planning on playing again with a character who can weave wizard spells, take note of all the spells one can find within Irenicus' Dungeon and when selecting your spells during the character creation process, choose spells that one cannot find so you have greater variety in your spellbook.


Irenicus' Dungeon  -  Clone Room [1st Level]

Clone Room
Clone Room

     Liquid tanks make this room warm as you enter, powered by a central unit in the middle of the room that seems to be giving warmth to human female bodies inside each of the tanks, all of the same female too. Off in the top left corner of the room, it seems one of the tanks has been shattered and the tanks occupant, a beautiful human female, is yelling at another human male, yet it is not Irenicus at all, but more of a shady character.

     A battle will begin and the Assassin who is defending himself from this crazy lady who is constantly saying she is a duplicate and not the real Mistress, is slain and her attention is then turned to you. This is the clone of Irenicus' Mistress, who he loves so much, he is attempting to clone her and the clone doesn't like one bit of it.

     The Escaped Clone, if you get to her quickly won't be very difficult to bring down but if you let her start getting off her spells, she could prove to be annoying at best, summoning creatures to battle for her and causing you to wait longer to escape to your freedom. You should take notice of the WAND OF MAGIC MISSILES KEY found on her corpse and bring it along with you for the trap that I mentioned earlier. Search the room and once you're done, move on, we're almost out of here.

Irenicus' Dungeon  -  Clone Room  |  Room Statistics...

  • Mistress Clone [1,250xp]
  • Fireball Spell [Wizard]
  • WAND OF MAGIC MISSILES KEY
  • 1 exit


Irenicus' Dungeon  -  Throne Room [1st Level]

Throne Room
Throne Room

     This long and otherwise empty room is not to be underestimated and you should be very, very careful and watch where you step as this is a trapped room laying in wait for you. The Duergar Dwarves that are situated in the middle of the room are standing between pressure traps and if you move forward to lay waste to them, you will trigger the traps and cause yourself a lot of grief. These traps cannot be disarmed by normal means and must be removed by using the appropriate key.

     Remove the Duergar threat by magic means if you can and have one of your party members move up to disarm the trap themselves while battle is taking place. If you need everyone for the battle, wait until it is over before you head to remove the threat of the traps. You will want to go to the vases that rest against the left wall, you can find them by moving your cursor around until you get the circle icon, move the character who has the keys and disarm the trap.

     Here are the keys you need and in the order they have been placed in the room. If you are missing a key, simply check the room in which they can be found in and get it. You can avoid the trap altogether if you so wish, by hugging the left side of the wall and taking each party member one at a time up to the throne, use a thief to see the squares that the traps use to trigger and simply move around them. One reason you'll want to disarm them all, is that you receive a wand based on the traps effects. See the list below for more information.

KEY LOCATION
Wand of Magic Missile Key Level 1 - Clone Room
Wand of Frost Key Level 2 - Sewage Pit
Wand of Fire Key Level 1 - Mephit Madness Room
Wand of Summoning Key Level 1 - Mephit Madness Room
Wand of Lightning Key Level 2 - Irenicus' Bedroom
Wand of Cloudkill Key Level 1 - Mephit Madness Room

     Each time one of the traps is disarmed, you will receive a wand of that particular type of trap, but know that these wands only have 1 charge remaining, so save or use them wisely until you need them the most.

     A large throne sits at the far end of the room, empty and no doubt where Irenicus sat from time to time when he was younger, but now it is covered in dust.

     Search the room well and don't be sitting down on anything until you do!

Irenicus' Dungeon  -  Throne Room  |  Room Statistics...

  • Duergar Dwarf [420xp/each]
  • Ring of Protection +1
  • 4 exits


Irenicus' Dungeon  -  Room of Betrayal [1st Level]

Room of Betrayal
Room of Betrayal

     Upon entering this room, you will spot a few Assassins speaking with the one they call Ulvaryl and as you listen in on their conversation, will learn that Irenicus had betrayed the Shadow Thieves and the Assassins then attack Ulvaryl. Watching this battle, you will watch as the Assassins are dropped one by one by this powerful being and when the battle is done, Ulvaryl turns into a bat and flies out of the room.

     If you happened to kill Ulvaryl, it may effect your game later on as it seemed to be an important person having her name highlighted the way it was. Removing her from the game may cause some consequences later on and the fact that you get no experience for killing her also leans in the direction she is important for future meetings.

Readers notes and e-mails:

A few brave warriors have sent notice about the entire Ulvaryl situation and some have killed her and had no problem with the game, while those that didn't kill her ran into her again in Waukeen's Promenade at night killing some Shadow Thieves. A test again by killing her in Irenicus' Dungeon did not spawn the encounter in Waukeen's Promenade.

     A strange conversation and battle indeed as it would seem Irenicus has done something to upset this group known as the Shadow Thieves and they have infiltrated the complex in hopes of finding him.

Irenicus' Dungeon  -  Room of Betrayal  |  Room Statistics...

  • Notable Information Learned
  • Ulvaryl [8,000xp]
  • Assassins [270xp]
  • 1 exit


Irenicus' Dungeon  -  Glass Room [1st Level]

Glass Room
Glass Room

     This strange room reminded me a lot of the bubble boy episode of Seinfeld for as your party walks into the room, they will be greeted by a glass separation. Behind it is a fat human male by the name of Frennedan who begs for you to let him out. This of course, is your own choice and if you do wish to let him out, the key can be found in a chest, along with some other very nice items found within the room.

     Speaking with Frennedan the first time around as an old man, he will beg and grovel for you to let him out, telling you that the key to his cell is somewhere in the room you're currently standing in. Search around if you've decided to let him out. Letting him rot in his glass cell, he will suddenly transform into that of a young child to see if your reaction and heart change to viewing such a young and innocent boy in a glass cell.

     If you let Frennedan out, you'll eventually be fighting him as he changes into his real form and attacks you sometime after setting him free but don't worry too much about that as he is very easy to slay. Other than the slew of items that can be found in this room, it is otherwise uneventful and you can move on as soon as you're ready. If you speak with Frennedan when he's following you, you can ask him some questions, but once you ask him to leave, his true nature will come forth.

Irenicus' Dungeon  -  Glass Room  |  Room Statistics...

  • Frennedan [3,000xp]
  • 5x Healing Potion
  • 4x Elixir of Health
  • 2x Potion of Extra Healing
  • 1x Potion of Fire Breath
  • 1x Oil of Speed Potion
  • 6x Bullets +1
  • 4x Bolts +1
  • 4x Arrows +1
  • Knock Spell [Wizard]
  • Invisibility Spell [Wizard]
  • Color Spray Spell [Wizard]
  • Blindness Spell [Wizard]
  • Blur Scroll [Wizard]
  • Protection from Electricity Scroll
  • Scroll of Weakness [Cursed]
  • 1 exit


Irenicus' Dungeon  -  The Forge [1st Level]

The Forge
The Forge

     Here the fires burn deep within the forge, creating a hellish feel to the room as the party walks forth, heat blasting their skin. Barrels, tables, chairs along with Goblins and Duergar Dwarves doesn't make it very welcoming, but what do you care. You have to get out of here, so start swinging your sword and casting your magic to bring these foul beasts to their knees brave warrior!

     By now, Goblins should simply be a hassle for any party who has made it this far and the Duergar Dwarves are nothing after you waxed Ilyich back in The Kitchen along with his other companions. This battle shouldn't take you long at all, in fact these Goblins fall to the dirt with one magic missile spell!

The Forge
The Forge

     In the back part of the forge is where the Duergar Dwarves lay in wait, fixing items and laying out drawings for new material to be made for Irenicus but as mentioned above, should be no match for you and your party, a farewell gift as you make your way out of Irenicus' Dungeon.

     Search the room well and take what you find of interest and be on your way. We have one more room to look at before the sun is beaming down on you and you find yourself in the city of Athkatla!

Irenicus' Dungeon  - The Forge  |  Room Statistics...

  • Goblins [20xp/each]
  • Duergar Dwarf [420xp/each]
  • 3x Healing Potion
  • 2x Potion of Extra Healing
  • 7x Bolts +1
  • Girdle of Bluntness
  • Magic Missile Spell [Wizard]
  • Charm Person Spell [Wizard]
  • Friends Spell [Wizard]
  • 1 exit

TIP!

Casting Invisibility does not always mean you will be able to walk around freely. Many creatures have the ability to sense you have passed them and if that is the case, may take a swing at where you just were, or better yet, cast Detect Invisibility to find you, bringing your sneakfoot tactics to an end.


Irenicus' Dungeon  -  Assassin's Platform [1st Level]

Assassin's Platform
Assassin's Platform

     Well, this is it. The final stage through
Irenicus' Dungeon is close at hand as this is the last place you will be heading through on your way out to the vast and magical city of Athkatla. There is only one problem. Three Shadow Thief Assassins are guarding this platform and no matter how much you plea to them, they believe you are working for Irenicus and attack you. It's either you or them so make the right choice. Watch your back though as two of them are hiding in shadows with bows in their hands!

As soon as the last Assassin falls to the platform, search their bodies and head down the stairs to the sewage system and head to the exit!

Irenicus' Dungeon  - Assassin's Platform  |  Room Statistics...

  • Assassins [750xp/each]
  • 2 exits

TIP!

To be on the safe side, save your game before heading out and transfer all the items that Imoen has to the other members of your party. Imoen it seems, is going for a little vacation with Jon Irenicus and although you do receive all the items Imoen has on her, left on the ground for you to pick up, it's always better to be safe than sorry.

This is the end of Irenicus' Dungeon.


Irenicus' Dungeon  -  All Quests

     This is a full list of all Quests found within Irenicus' Dungeon.

FREE MINSC AND JAHEIRA

Minsc and Jaheira are trapped in separate caged cells found within the Holding Cells and setting them free will earn you some good experience for basically doing nothing.

Minsc can be set free by simply getting him angry during your conversation, to a point that he gets so angry with you, his beserker rage bends the very bars he is locked behind.

Jaheira needs the JAIL KEY found within the Jailkeep Room and all one needs to do is attain it and open the cage she is trapped in.

This will give you 6,000xp total if you free both Minsc and Jaheira.

ACTIVATE THE SEWAGE GOLEM

To activate the Sewage Golem, you will need to find and bring back the ACTIVATION STONE which the Sewage Golem needs to open the doors to the Sewage Pit.

The ACTIVATION STONE can be found in Rielev's Chamber in one of the tables.

This will give you access to the Sewage Pit.

ACTIVATE THE HOLDING TANKS

Rielev wants you to lay him to rest and will hand over the POWER CRYSTALS if you simply lay him to rest once and for all as Irenicus has been keeping him alive within the tank, but has obviously forgotten about him.

When you've gotten the POWER CYRSTALS head to the Tank Room and use the POWER CRYSTALS to activate the others who can be found within their own tanks.

This will give you additional information about Irenicus and you gain 1,000xp.

ULENE, ELYME AND CANIA'S ACORN QUEST

These three Dryads are stuck where they are because Irenicus has taken the very tree that gives them life and brought them to his personal dungeon and if they wander too far away from their trees, they will certainly perish. The Dryads ask for your help to get the ACORNS back from Ilyich and his band of Duergar Dwarves who can all be found in The Kitchen. The ACORNS can be found on Ilyich's corpse after you have disposed of him.

Once you've got the ACORNS, take them back to Ulene, Elyme and Cania who will tell you that they are to be taken to the Fairy Queen who lives in the south end of The Windspear Hills just north east of the human settlement called Trademeet.

Getting the ACORNS from the Dwarves for Ulene, Elyme and Cania gains you 9,500xp.

MALAAQ THE GENIE'S QUEST

Malaaq, the Genie in the bottle found in the Outer Level would like to be finally set free from the prison that Irenicus has placed him in but needs the ORIGINAL FLASK that the Dryads Ulene, Elyme and Cania are holding.

Speak with the Dryads and they will hand over the ORIGINAL FLASK that you require.

This will get you one of your old items back which you had from Baldur's Gate and gains you 15,000xp.

THE AIR ELEMENTAL STATUE

The AIR ELEMENTAL STATUE is needed used to open the door by The Kitchen which cannot be picked by a thief, so finding the AIR ELEMENTAL STATUE is a must if you wish to pass that door.

You can find it hidden in Irenicus' Room.

This will open the door which resides near The Kitchen that you cannot open by normal means and gain you access to the Outer Level.

THE PORTAL KEY

The PORTAL KEY is needed to access the portals that are scattered within Irenicus' Dungeon and the PORTAL KEY can be found in the Lavished Bedroom of Irenicus' wife.

This will give you access to the portals scattered within Irenicus' Dungeon.

THE WAND KEYS

Yoshimo mentions to you when you meet him, that there was a trap he could not get past and required some keys if one planned on doing so. Although you can walk around these traps, you get more experience for disarming them. The wands and their locations are noted below:

KEY LOCATION
Wand of Magic Missile Key Level 1 - Clone Room
Wand of Frost Key Level 2 - Sewage Pit
Wand of Fire Key Level 1 - Mephit Madness Room
Wand of Summoning Key Level 1 - Mephit Madness Room
Wand of Lightning Key Level 2 - Irenicus' Bedroom
Wand of Cloudkill Key Level 1 - Mephit Madness Room

This will disarm all six parts to the trap and also gain you a wand of each particular key when they are used. Each of these wands has only 1 charge so use them wisely.


Irenicus' Dungeon  -  All Items

     This is a full list of all Magical Items found within the rooms on all levels of Irenicus' Dungeon, their locations can be found by viewing the rooms separately through the solution as they are also covered in the Room Statistics.

  • 24x Healing Potions
  • 17x Potion of Extra Healing
  • 4x Elixir of Health
  • 3x Oil of Speed Potion
  • 1x Potion of Master Thievery
  • 1x Potion of Fortitude
  • 1x Potion of Fire Breath
  • Mail of the Dead +2
  • Helm of Infravision: The Eyes of Truth
  • Helm of Balduran
  • Bracers AC 8
  • Girdle of Bluntness
  • Amulet of Metaspell Influence
  • Pommel Jewel of the Equalizer
  • Ring of Protection +1
  • +1 Dagger
  • Quarter Staff +1
  • Long Sword +1
  • Bastard Sword +1
  • Sword of Chaos +2 [Sarevok's Sword]
  • Wand of Magic Missiles
  • Wand of Frost
  • Wand of Fire
  • Wand of Summoning
  • Wand of Lightning
  • Wand of Cloudkill
  • 14x Bolts +1
  • 6x Bullets +1
  • 4x Arrows +1
  • Flame Arrow Spell [Wizard]
  • Dispel Magic Spell [Wizard]
  • Know Alignment Spell [Wizard]
  • Protection from Petrification Spell [Wizard]
  • Larloch's Minor Drain Spell [Wizard]
  • Grease Spell [Wizard]
  • Vocalize Spell [Wizard]
  • Clairvoyance Spell [Wizard]
  • Chromatic Orb Spell [Wizard]
  • Burning Hands Spell [Wizard]
  • Armor Spell [Wizard]
  • Dire Charm Spell [Wizard]
  • Monster Summoning I Spell [Wizard]
  • Conjure Air Elemental Spell [Wizard]
  • Fireball Spell [Wizard]
  • Identify Spell [Wizard]
  • Charm Person Spell [Wizard]
  • Magic Missile Spell [Wizard]
  • Protection from Normal Missiles Spell [Wizard]
  • Knock Spell [Wizard]
  • Invisibility Spell [Wizard]
  • Color Spray Spell [Wizard]
  • Blindness Spell [Wizard]
  • Blur Spell [Wizard]
  • Protection from Electricity Scroll
  • Scroll of Foolishness [Cursed]
  • Scroll of Weakness [Cursed]


Irenicus' Dungeon  -  All Monsters

     This is a full list of all Monsters found within the rooms on all levels of Irenicus' Dungeon, their locations can be found by viewing the rooms separately through the solution as they are also covered in the Room Statistics.

  • Many Mephits
  • 1x Ogre Mage
  • Some Gibberlings
  • Many Goblins
  • 1x Ilyich
  • Some Duergar Dwarves
  • 1x Cambion Demon
  • 1x Otyugh
  • 1x Escaped Clone
  • 1x Frennedan
  • A few Assassins
  • 2x Clay Golems
  • 1x Frennedan


Dungeon Master's Notes

Starting off like this is a favorite of mine because as a Dungeon Master, you give the characters a challenge to get out alive without any equipment, add a lot of mystery as to who you've been captured by and of course, where you are.

The story immediately sucks you in as you move through the passages of this unknown place, searching for answers and a way to freedom and this keeps the pace moving quickly, for each step you take, the closer you get to that very freedom. I feel this was an excellent way to start off the game and you were led from one place to the other without getting annoyed that you were actually just being lead around. It gave instant depth to the game world and gave you a reason to do something rather than the typical, start in a town, equip yourself and see what's available plot line.

The added mystery of Jon Irenicus and his power is made obvious by those you come across within Irenicus' Dungeon, the tanks, the vast amounts of books and even a demon to strike your fancy. Jon Irenicus is a man of great knowledge and perhaps all he wanted from you was to learn exactly who and what you are. Although his actions may seem wrong to you, as any mage, knowledge is the key to power and power runs much of Amn. Introducing someone like Jon Irenicus also adds a personal vendetta to settle, making the hunt for him even sweeter when he is found.

Other information was passed to you here, introduction to the Shadow Thieves and how Irenicus betrayed them, so now when you do escape, you have two names to look into up in Athkatla. Notice who the Shadow Thieves were fighting with? Another lure to what is happening up above and interesting to take note of.

To top it off, Imoen and Irenicus are captured by the Cowled Wizards for the illegal use of magic and I thought this was also very well done to introduce you to the rules of Amn and Athkatla, not to mention the vast city you will get to explore and the shady, shady people you will meet while you're here.

I didn't care for the fact Imoen casted Magic Missile when she had none memorized, but one can easily overlook this because the start of your adventure, how it happens and how you get there, easily make you forget that and you come to appreciate it a little more, even though it's a flaw in story telling.

Party Advancement

My party, at the end of Irenicus' Dungeon consisted of the following:

01 Grub Barbarian Half Orc
02 Imoen Thief/Mage Human
03 Minsc Ranger Human
04 Jaheira Fighter/Druid Half Elf
05 Yoshimo [Bounty Hunter] Human

Out of this entire mix of characters, only Jaheira leveled up to the next level.

Out of this entire mix of characters, Yoshimo was going to be the first to go if I came across anyone who I thought was better. Yoshimo has good potential and I may go back to his character in due time, but dual class him into a Fighter.


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